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2019-06-24BLADERUNNER: Update POTFILESLothar Serra Mari
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES.
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-23GLK: ALAN2: Fixes for restarting in-gamePaul Gilbert
2019-06-23GLK: ALAN2: Remove unused variablePaul Gilbert
2019-06-23CRYOMNI3D: Fix warnings (#1699)Cameron Cawley
2019-06-24DEVTOOLS: BLADERUNNER: Cleaner columns in VQA sheetsThanasis Antoniou
2019-06-23SCI32: Fix QFG4 Monastery door lockup, bug #10994sluicebox
2019-06-23SCI32: Fix QFG4 town gate at night, bug #10995sluicebox
2019-06-23SCI: Split out duplicated color remapping codeKawa-oneechan
2019-06-22GLK: ALAN2: Fix quitting in-gamePaul Gilbert
2019-06-22GLK: ALAN2: Set up main game loop for restarting gamePaul Gilbert
2019-06-23SCI: Add some more SCI11+ featuresKawa
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file.
2019-06-23I18N: Update translations templatesThierry Crozat
2019-06-22GLK: ALAN2: Remove redundant includesPaul Gilbert
2019-06-22GLK: ALAN2: Create jump context system to replace original setjmpPaul Gilbert
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method
2019-06-22GLK: ALAN2: Further gcc warning fixesdreammaster
2019-06-22GLK: ALAN2: Further gcc warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Change all EOF to EOD that is case to uintPaul Gilbert
2019-06-22GLK: ALAN2: Fixing gcc warningsdreammaster
2019-06-22GLK: ALAN2: astyle formattingdreammaster
2019-06-22GLK: ALAN2: Fix gcc errors for references to packed struct fieldsdreammaster
2019-06-22GLK: ALAN2: Removing all the existing system specific ifdef blocksPaul Gilbert
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
2019-06-22GLK: ALAN2: Remove all prototype ifdef blocksPaul Gilbert
2019-06-22GLK: ALAN2: Added savegame codePaul Gilbert
2019-06-22GLK: ALAN2: Added shouldQuit checks to break out of game loopsPaul Gilbert
2019-06-22GLK: ALAN2: Open text data file on startupPaul Gilbert
2019-06-22GLK: ALAN2: Loading fixesPaul Gilbert
2019-06-22GLK: ALAN2: Add structure packing to typesPaul Gilbert
These types map onto the uint32 memory array. Chances are that the default packing would be fine, since each structure field is always using four byte types, but better safe than sorry
2019-06-22GLK: ALAN2: Add Glk window initializationPaul Gilbert
2019-06-22GLK: ALAN2: Fixes to game header loading and validationPaul Gilbert
2019-06-22GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeletonPaul Gilbert
2019-06-22GLK: ALAN2: Initial import of full set of interpreter filesPaul Gilbert
2019-06-22GLK: ALAN2: Remove previously added code fragmentsPaul Gilbert
2019-06-22GLK: ALAN2: Add detection entriesPaul Gilbert
2019-06-22BLADERUNNER: Fix missing action for the black car in HF06Peter Kohaut
closes #10992
2019-06-22ALL: Fix -Wnewline-eof warningsCameron Cawley
2019-06-22I18N: Update translations templatesThierry Crozat
2019-06-22I18N: Update translation (Portuguese (Portugal))DreadnoughtPT
Currently translated at 74.6% (808 of 1083 strings)
2019-06-22I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1083 of 1083 strings)
2019-06-22I18N: Update translation (French)Purple T
Currently translated at 98.9% (1072 of 1083 strings)
2019-06-22BLADERUNNER: Switch all keyUp events to keyDownPeter Kohaut
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key.
2019-06-22BLADERUNNER: Skip movies on keydown not keyup (#1696)Tarek Soliman
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies
2019-06-22BLADERUNNER: _playerActorIdle should affect McCoy onlyThanasis Antoniou
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
2019-06-22BLADERUNNER: Skip videos with Esc key only (#1690)Tarek Soliman
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers
2019-06-22BLADERUNNER: Improve fix possible collision with genwalkersThanasis Antoniou
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused.
2019-06-22OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManagerCameron Cawley
2019-06-21CONFIGURE: Disable libcurl on Switch (missing curl-config)rsn8887
2019-06-21CONFIGURE: Re-enable OpenGL on Switch, because it worksrsn8887
OpenGL works when enabled from the start in scummvm.ini, when ScummVM is compiled with latest Switch toolchain packages. It only crashes when switching between SDL modes and OpenGL while ScummVM is running.
2019-06-21CONFIGURE: Disable OpenGL on Switch because it crashesrsn8887
GLES2 crashes when switching between SDL2 graphics and OpenGL graphics. This is a known problem on the platform due to the implementation of GLES2, it crashes on de-init.