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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-06-16
cleanup
Max Horn
2007-06-16
Avoid using the 'st_sample_t out[2]' arrays inside tight loops, as some compi...
Max Horn
2007-06-16
Update GP2X configure rules to support the new ARM ASM mixer code (i.e. USE_A...
John Willis
2007-06-16
Add more nicks to credits
Eugene Sandulenko
2007-06-16
Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
Chris Apers
2007-06-16
Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from
Torbjörn Andersson
2007-06-16
Update credits with some nicks from SF.net
Eugene Sandulenko
2007-06-16
Remove duplicate entries
Eugene Sandulenko
2007-06-16
Options button is now working in the character selection screen in IHNM
Filippos Karapetis
2007-06-16
Update file with all who contributed patches to the project
Eugene Sandulenko
2007-06-16
use USE_ARM_SOUND_ASM for arm-linux target
Paweł Kołodziejski
2007-06-16
Silence MSVC8 warning
Filippos Karapetis
2007-06-16
Tiny changes to help optimizer resolve array aliasing
Max Horn
2007-06-16
Patch #1717419: Optimisation for sound rate conversion code
Max Horn
2007-06-16
Fix legal header for new files.
Eugene Sandulenko
2007-06-16
Patch #1721826: ARM asm versions of sound rate conversion/mixing code
Max Horn
2007-06-16
Simplified LURE detection code a little bit
Max Horn
2007-06-16
An attempt to fix restoring from cutaway. Still not perfect.
Eugene Sandulenko
2007-06-16
The codes difference when selecting character, only applies to the Amiga mult...
Travis Howell
2007-06-16
Fixed - embarrassing - broken password check.
Nicola Mettifogo
2007-06-16
Add code difference in Amiga versions, when selecting character.
Travis Howell
2007-06-16
Made language selection screen policy clearer.
Nicola Mettifogo
2007-06-16
Fixed regression: crash when loading objects on Amiga.
Nicola Mettifogo
2007-06-16
Reduce code duplication.
Travis Howell
2007-06-16
Fix quit command failing in certain locations (ie character/language selectio...
Travis Howell
2007-06-16
Cleanup
Chris Apers
2007-06-16
Use the old and faster 1.5x scaler when available
Chris Apers
2007-06-16
Fixed compilation
Chris Apers
2007-06-16
Fixed arrow keys (hard and emu)
Chris Apers
2007-06-16
Update comment.
Travis Howell
2007-06-16
IHNM: Implemented cutaway fadeout
Filippos Karapetis
2007-06-16
Enable the options panel during chapter selection in IHNM. The icon is not ye...
Filippos Karapetis
2007-06-16
Remove code to skip frames in the Amiga demo again, as it fixes Honest Chan n...
Travis Howell
2007-06-16
Add GF_LANG_MULT game flag, for detecting differences between the two Amiga v...
Travis Howell
2007-06-16
Rewrote the cutaway initialization part
Filippos Karapetis
2007-06-16
Fixed chained cutaways in IHNM. Ben's chapter is completable now
Filippos Karapetis
2007-06-16
IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter
Filippos Karapetis
2007-06-15
All known versions of Nippon Safes are now enabled with all features except f...
Nicola Mettifogo
2007-06-15
Fix for bug #1690813: BASS: Crash when changing scalers during intro
Max Horn
2007-06-15
Fixed wrong file included
Chris Apers
2007-06-15
Typo
Max Horn
2007-06-15
add game data files to rpm package
Willem Jan Palenstijn
2007-06-15
Clear the forced text flag if it's set when a speech with forced text finishe...
Filippos Karapetis
2007-06-15
Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ...
Max Horn
2007-06-15
Changed SCUMM engine to use findDescriptionFromGameID, Common::ADObsoleteGame...
Max Horn
2007-06-15
Added a FIXME comment to the adv. detector code regarding (not) using FSNode/...
Max Horn
2007-06-15
ADV detector: Refactored findGameID() a bit, making it possible to use it out...
Max Horn
2007-06-15
BASE code: renamed detectMain to detectPlugin and updated some comments for c...
Max Horn
2007-06-15
Added some doxygen comments to (Plain)GameDescriptor, and added a findPlainGa...
Max Horn
2007-06-15
If we failed to compute any description for a game target, create a dummy des...
Max Horn
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