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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
2016-09-13
CLOUD: Switch to the new OSD API
Bastien Bouclet
2016-09-13
OSYSTEM: Introduce a method allowing to draw a background activity icon
Bastien Bouclet
2016-09-13
FULLPIPE: Simplified Dib clipping code
Eugene Sandulenko
2016-09-13
GUI: Fix a typo in the low resolution theme layouts
Bastien Bouclet
This caused a crash when opening to options dialog in low resolution.
2016-09-13
FULLPIPE: Added more debug to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Fix red ball handling in scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Clarified ball variable names in scene29
Eugene Sandulenko
2016-09-13
SDL: Add a fixme regarding the encoding of the string returned by ↵
Bastien Bouclet
getTextFromClipboard
2016-09-13
SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard
Bastien Bouclet
2016-09-13
GUI: Regenerate the built-in theme
Bastien Bouclet
2016-09-13
DM: Get rif od SquareType, rename SquareMask
Strangerke
2016-09-12
XEEN: Implement Music update method
Paul Gilbert
2016-09-12
XEEN: Extra Adlib initialization during Music creation
Paul Gilbert
2016-09-12
XEEN: Implement Music playEffect method
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-12
DM: more renaming in DungeonMan
Strangerke
2016-09-12
DM: Enforce the use of SoundMode
Strangerke
2016-09-12
DM: Rename some enums in DungeonMan
Strangerke
2016-09-12
DM: Change the declaration of addEvent
Strangerke
2016-09-12
FULLPIPE: Fix bal shooting logic in scene29
Eugene Sandulenko
2016-09-12
DM: Enforce the use of Cell enum, some renaming
Strangerke
2016-09-12
DM: Use SensorEffect in two functions
Strangerke
2016-09-12
DM: Make use of Common::String in menusPrintSpellFailureMessage
Strangerke
2016-09-12
DM: Avoid null pointer dereferencing in unlinkThingFromList
Strangerke
2016-09-12
DM: Fix potential divide by zero
Strangerke
2016-09-12
DM: Fix a couple of string manipulations into fix-sized buffer
Strangerke
2016-09-12
DM: Rename leftover variable
Strangerke
2016-09-12
FULLPIPE: Initial conversion of BallChain to Array in scene29
Eugene Sandulenko
2016-09-12
DM: Add partial fix to drawing explosions
Bendegúz Nagy
2016-09-12
DM: More renaming in DungeonMan
Strangerke
2016-09-11
DM: Fix another variable shadowing.
Eugene Sandulenko
NOTE: This affects the logic flow, so needs to be checked against original
2016-09-11
DM: Fix variable shadowing warning
Eugene Sandulenko
2016-09-11
DM: Fix comparison warnings
Eugene Sandulenko
2016-09-11
DM: Fix warning
Eugene Sandulenko
2016-09-11
DM: Fix variable clash
Eugene Sandulenko
2016-09-11
DM: Fix warning
Eugene Sandulenko
2016-09-11
JANITORIAL: Remove extra whitespaces
Eugene Sandulenko
2016-09-11
DM: Fix logical error with local variables
Eugene Sandulenko
2016-09-11
DEVTOOLS: Added extraction of German bitmap resources to create_titanic
Paul Gilbert
2016-09-11
FULLPIPE: Make sound controls work and persistent
Eugene Sandulenko
2016-09-11
FULLPIPE: Fix crash on mute
Eugene Sandulenko
2016-09-11
DM: Rename more constants
Strangerke
2016-09-11
TITANIC: Simplify German version checks
Paul Gilbert
2016-09-11
DEVTOOLS: Added correct German strings to create_titanic
Paul Gilbert
2016-09-11
DM: Start renaming constants in DungeonMan
Strangerke
2016-09-11
IMAGE: Try and work around N64 compilation error
Paul Gilbert
2016-09-11
TITANIC: Extra loading logic and translation code for German version
Paul Gilbert
2016-09-11
DEVTOOLS: Write out German strings in create_titanic
Paul Gilbert
2016-09-11
IMAGE: Indeo: Replace memory-related functions with standard ones
Eugene Sandulenko
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