Age | Commit message (Expand) | Author |
2010-01-24 | Fill in the unknown values of the ADPC chunk in Mohawk sounds and update comm... | Matthew Hoops |
2010-01-24 | SCI: skip over amiga palette inside pictures for now, needs implementation (T... | Martin Kiewitz |
2010-01-24 | SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard inte... | Martin Kiewitz |
2010-01-24 | SCI: never set palette for amiga games (fixes kq5 palette corruption at the b... | Martin Kiewitz |
2010-01-24 | SCI: changed amiga palette mapping table to map color 15 (white) again, scrip... | Martin Kiewitz |
2010-01-24 | SCI: added comment about using color 255 all the time for amiga games | Martin Kiewitz |
2010-01-24 | SCI: changing white to be 255 for amiga all the time (works for our interpret... | Martin Kiewitz |
2010-01-24 | SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like every... | Martin Kiewitz |
2010-01-24 | SCI: self drawn stuff on amiga uses ega palette, we need to match it onto cur... | Martin Kiewitz |
2010-01-24 | Cine: executePlayerInput: Operation Stealth: Fix target object name not disap... | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! C... | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Add TODO about investigating why some buttons don't... | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Revert r33872 as things should work without it now. | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ... | Kari Salminen |
2010-01-24 | SCI: handle intensity calls for amiga the same way as we handle palette anima... | Martin Kiewitz |
2010-01-24 | Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth. | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Implement 'A player command is given, left mouse bu... | Kari Salminen |
2010-01-24 | SCI: Fix list control scrolling in Jones EGA and VGA. | Walter van Niftrik |
2010-01-24 | Cine: executePlayerInput: Fix 'No player command is given, left mouse button ... | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ... | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Combine 'left mouse button is up, right mouse butto... | Kari Salminen |
2010-01-24 | Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del). | Kari Salminen |
2010-01-24 | SCI: Cleanup | Walter van Niftrik |
2010-01-24 | Cine: executePlayerInput: Combine mouse handling plus a few other things. | Kari Salminen |
2010-01-24 | Fixed warning. | Torbjörn Andersson |
2010-01-24 | Cine: Document branches in executePlayerInput and remove dead code (if-clause... | Kari Salminen |
2010-01-24 | Cine: Cleanup (Use an enumeration for mouse button states rather than values ... | Kari Salminen |
2010-01-24 | LOL: save/load menu speed up | Florian Kagerer |
2010-01-24 | SCI: Fix left aligning and centering in kFormat. | Walter van Niftrik |
2010-01-24 | Fix indentation | Jordi Vilalta Prat |
2010-01-24 | Always memset the newly malloc'ed argument memory to 0 inside kFormat | Filippos Karapetis |
2010-01-24 | Added missing documentation for the new music related commands introduced in ... | Filippos Karapetis |
2010-01-24 | Replaced CHECK_OVERFLOW1 with asserts | Filippos Karapetis |
2010-01-24 | SCI: supporting .used bit 1 in palettes (force direct palette setting) and cl... | Martin Kiewitz |
2010-01-24 | Silenced two more trivial cppcheck warnings. | Torbjörn Andersson |
2010-01-23 | Reorder params to Audio::makeRawMemoryStream | Max Horn |
2010-01-23 | Add header | Arnaud Boutonné |
2010-01-23 | Oups, I missed a second copyright string | Arnaud Boutonné |
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal prop... | Arnaud Boutonné |
2010-01-23 | Header modifications. Add standard header parts and properties. | Arnaud Boutonné |
2010-01-23 | Headers - Add URL in properties so it's displayed properly in the header | Arnaud Boutonné |
2010-01-23 | Some more header modifications | Arnaud Boutonné |
2010-01-23 | Added some skeleton code for kPalVary() | Filippos Karapetis |
2010-01-23 | kSetSynonyms is really parser related, but it's an empty function in games wi... | Filippos Karapetis |
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis |
2010-01-23 | Cleanup. (And along with it add some additional asserts). | Johannes Schickel |
2010-01-23 | Fix build broken with r47480. | Johannes Schickel |
2010-01-23 | Separated the parser code | Filippos Karapetis |
2010-01-23 | Paranoia change: add some explicit terminating 0 after some strncpy uses. | Johannes Schickel |
2010-01-23 | Tools - Replace some more headers by standard headers | Arnaud Boutonné |