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2014-01-03FULLPIPE: Implement Floaters::genFlies()Eugene Sandulenko
2014-01-03FULLPIPE: Implement Floaters::init()Eugene Sandulenko
2014-01-03FULLPIPE: Implement MovGraphReact::setCenter()Eugene Sandulenko
2014-01-03FULLPIPE: Renames in class MovGraphReactEugene Sandulenko
2014-01-03FULLPIPE: More work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2014-01-03FULLPIPE: Some work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-03AVALANCHE: refactor initVariables by reusing resetVariables(). That also ↵Strangerke
should fix CID 1109674
2014-01-03AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ↵Strangerke
it reusable
2014-01-03AVALANCHE: Move direction reset to Animation::resetVariables()Strangerke
2014-01-03TSAGE: Fix CID 1004060 - Logically dead codeStrangerke
2014-01-03TSAGE: R2R Demo - Add some more code specifically for R2R DemoStrangerke
2014-01-03FULLPIPE: Fix flicker in scenes. Woo hoo!Eugene Sandulenko
2014-01-03FULLPIPE: Fix Background::addPictureObject()Eugene Sandulenko
2014-01-03FULLPIPE: Enable scene22. This completes the sceneEugene Sandulenko
2014-01-03FULLPIPE: Rename variables in scene22Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_stoolLogic()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_fromStool()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_handleDown() and smaller onesEugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene22_setBagState() and updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene22 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene22Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene20. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Renames in scene20Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20_updateFlies()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene20_setExits()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene20 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene20Eugene Sandulenko
2014-01-02FULLPIPE: Confirmed constantsEugene Sandulenko
2014-01-02FULLPIPE: Enable scene36. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene36Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler36()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene36_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene36 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene36Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene30. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene30Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler30()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_enablePass()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene30 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene30Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene31. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene31Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31_testCactus()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene31 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene31Eugene Sandulenko