Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-15 | SHERLOCK: Add new detection entries | Paul Gilbert | |
2015-09-15 | SHERLOCK: 3DO: SS: fully fix videoplay memory leak | Martin Kiewitz | |
2015-09-15 | SHERLOCK: 3DO: SS: fix video player memory leak | Martin Kiewitz | |
2015-09-14 | SHERLOCK: 3DO: Fix introduction | Paul Gilbert | |
2015-09-14 | MORTEVIELLE: Do not try to use menu.mor file | Thierry Crozat | |
This file has a different format from menufr.mor and menual.mor and we don't support it. Trying to use this file would lead to wrong menu. If the game version does not contain menufr.mor it has to get the menu from the DAT file. | |||
2015-09-14 | Merge branch 'fix_remove_error' | Willem Jan Palenstijn | |
This is a manual merge of pull request #614, with an added commit. | |||
2015-09-14 | SYMBIAN: Rename define and rephrase comments | Willem Jan Palenstijn | |
2015-09-14 | SYMBIAN: Delete obsolete fixes for 'remove' | Fedor Strizhnev | |
2015-09-14 | SYMBIAN: Fix compilation error caused by remove macro | Fedor Strizhnev | |
2015-09-14 | SHERLOCK: Reduce the scope of several variables. | Strangerke | |
2015-09-13 | SHERLOCK: Mark all entries except 3DO SS as testing | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Fix refreshing scene after showing portrait video | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback | Paul Gilbert | |
2015-09-13 | SHERLOCK: Scale up the cursors for the 3DO version of Scalpel | Torbjörn Andersson | |
This fixes a regression from the in-progress hi-res mode, that made the cursors tiny. | |||
2015-09-13 | SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version | Paul Gilbert | |
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution | |||
2015-09-13 | CINE: Correct size of arrays for CD version of Future Wars. | Kirben | |
2015-09-13 | CINE: Add support for CD music in the CD version of Future Wars. | Kirben | |
2015-09-13 | SHERLOCK: SS: 3DO: fix video downscale comment | Martin Kiewitz | |
it's called pixel weighting, not color weighting | |||
2015-09-12 | SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screen | Paul Gilbert | |
2015-09-12 | SHERLOCK: SS: 3DO: color average for halfsize vids | Martin Kiewitz | |
calculate color average when downscaling videos | |||
2015-09-12 | SHERLOCK: 3DO: Fix portrait display when leaving Baker Street | Paul Gilbert | |
2015-09-12 | SHERLOCK: SS: 3DO: draw video frame for videos | Martin Kiewitz | |
2015-09-11 | SHERLOCK: 3DO: Implement placement of portrait videos | Paul Gilbert | |
2015-09-11 | SHERLOCK: 3DO: Further alignment between portraits and talk text | Paul Gilbert | |
2015-09-11 | SHERLOCK: RT: Fix array overrun when displaying journal | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix Coverity warnings | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix memory leak when playing half-sized 3DO movies | Torbjörn Andersson | |
2015-09-09 | SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk text | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Implement half-size drawing for portrait movies | Paul Gilbert | |
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking | |||
2015-09-09 | SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine | Paul Gilbert | |
2015-09-09 | ZVISION: Properly handle monophonic videos in the demo version of ZGI | Filippos Karapetis | |
2015-09-09 | SHERLOCK: 3DO: Change more color method params from byte to uint | Paul Gilbert | |
2015-09-08 | MORTEVIELLE: Fix loading of BRUITS file | Thierry Crozat | |
This was broken in previous commit when adding support for versions that do not have this file. | |||
2015-09-08 | MORTEVIELLE: Fix a couple of crashes occurring in the alternate DOS version | Strangerke | |
2015-09-07 | MORTEVIELLE: Use engine data file for french version without menufr.mor | Thierry Crozat | |
2015-09-07 | DEVTOOLS: Include french menu in mort.dat | Thierry Crozat | |
2015-09-06 | SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix display of user interface | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Use better RGB conversion | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Set up RGB color constants for 3DO | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix Settings button | Paul Gilbert | |
2015-09-06 | I18N: Add missing files in list of files to parse. Regenerate translation files. | Pawel Kolodziejski | |
2015-09-04 | SCUMM: Do not reverse stereo for digital iMuse sounds | Matthew Hoops | |
2015-09-03 | SHERLOCK: RT: Keep journal buttons disabled when searching | Paul Gilbert | |
2015-09-03 | SHERLOCK: RT: Fix searching and displaying matches | Paul Gilbert | |
2015-09-02 | GOB: Make the currently playing CD track all-uppercase | Sven Hesse | |
This is what the original game does too, and the scripts query for all-uppercase CD track names. Interestingly, this being wrong has been mostly inconsequential. It does, however, manifest in one bug in the underwater wreck level of Gobliins 2. After calling the Moray Eel by lighting the lamp with Winkle, speaking to said eel has the scripts wait for the currently playing background track to end before playing the voice lines, instead of ending the audio track forcefully. The track is only about a minute long, so it's "only" annoying, not a game-stopper. The scripts also try to compare the CD track name with some different, all-uppercase names, so this is possibly relevant in some other places as well. No such bug report exists at the moment, though. See also the forum post with the bug report: http://forums.scummvm.org/viewtopic.php?p=81733#81733 A somewhat related bug report is #2999 "GOB2 : Moray Eel Game Freeze (Wreck Scene)" (<http://sourceforge.net/p/scummvm/bugs/2999/>). At that time, the script expression parser still did a stricmp for the NEQ expression (which is wrong), and that made the bug not trigger. Commit 5c58b9a3a4a8848474aba18c02c0da997fb138a2, which fixed that incorrect NEQ behaviour, then made this bug here appear. | |||
2015-09-01 | SHERLOCK: RT: Fix entering search terms in the journal | Paul Gilbert | |
2015-08-31 | SHERLOCK: Fix crash when loading games from launcher | Paul Gilbert | |
2015-08-31 | SHERLOCK: Add missing events.getKey() when checking for "pending D keys" | Torbjörn Andersson | |
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it... |