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2013-09-07ZVISION: Re-enable rendering to the backbufferRichieSams
2013-09-06ZVISION: Actually use the converted color instead of the old oneRichieSams
2013-09-06ZVISION: Fix accidental signed read from save file headerRichieSams
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-06ZVISION: Save the Puzzle key, since ChangeLocation could be calledRichieSams
Which wipes all the puzzles
2013-09-06ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-06ZVISION: Disable saving until it can be fixedRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-04Merge branch 'master' into zvisionRichieSams
2013-09-04ZVISION: Initialize Location to the main menurichiesams
This ensures that the first auto save of the game will have a useful location
2013-09-04ZVISION: Create an instance of SaveManagerrichiesams
2013-09-04ZVISION: Implement SaveManagerrichiesams
2013-09-04ZVISION: Create methods for generating save file namesrichiesams
2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Implement TimerNode serializationrichiesams
2013-09-04ZVISION: Create base methods for Control serializationrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-04ZVISION: Create method to get the current background offsetrichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-03VIDEO: Fix memory leak in TrueMotion1 header bufferrichiesams
Cleanup _buf before returning, even if we don't actually decode
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis
2013-09-03ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a ↵richiesams
boolean _loopCount refers to the number of times an animation should be played, where 0 corresponds to infinite.
2013-09-03ZVISION: Remove unnecessary file.open()richiesams
It's done inside readImageToSurface() and it no longer needs to be on the heap
2013-09-03ZVISION: Fix signed/unsigned mismatchrichiesams
2013-09-03ZVISION: Free the _currentBackground Surface in RenderManager destructorrichiesams
2013-09-03ZVISION: Cleanup all used memory in RLF animationsrichiesams
2013-09-03ZVISION: Cleanup _activeControls in ScriptManager destructorrichiesams
2013-09-03ZVISION: Call Surface::free() in the cursor destructorrichiesams
2013-09-02Merge branch 'master' into zvisionrichiesams
2013-09-24ZVISION: Move TimerNode to it's own filerichiesams
2013-09-24ZVISION: Overload ZVision::playAnimation to support general video filesrichiesams
2013-09-24ZVISION: Limit tilt movement to the size of the imagerichiesams
// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
2013-09-24ZVISION: Only do return pathing after the mouse is capturedrichiesams
2013-09-24ZVISION: Implement return pathing for LeverControlsrichiesams
2013-09-24ZVISION: Fix tilt render table commentrichiesams
2013-09-24ZVISION: Add default values for tilt optionsrichiesams
2013-09-24ZVISION: Fix how LeverControl return routes are parsedrichiesams
2013-09-24ZVISION: Implement TILT RenderTable creationrichiesams
2013-09-24ZVISION: Fix typo in point range clippingrichiesams
2013-09-24ZVISION: Remove extraneous TODOrichiesams
After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
2013-09-24ZVISION: Fix error is RenderManager backgroundOffset handlingrichiesams
2013-09-24ZVISION: Fix typo in PixelFormatrichiesams
2013-09-24ZVISION: Implement enabled/disabled support in Controlsrichiesams
2013-09-24ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.richiesams
I found out that you can call delete/free/delete[] on NULL and the function's defined behavior is to do nothing.
2013-09-24ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)richiesams
Prevents unnecessary algebra
2013-09-24ZVISION: Remove unnecessary pixel format switching from video coderichiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. AVI videos are already in RGB 565, so we just need to remove the code that switched the pixelFormat during videos.
2013-09-24ZVISION: Convert RLF animations to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.