Age | Commit message (Collapse) | Author |
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svn-id: r52563
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svn-id: r52562
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The actual names for the bug reports are:
#3035650 "PEPPER non-interactive demo: Crash"
#3039566 "LAURABOW2: Crash during introduction"
Those crashes were caused by an invalid memory dereference in kClone. This
in turn was happening, because the parent object pointer might have been
invalidated in cases where the parent object is also a clone.
svn-id: r52561
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svn-id: r52560
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lb2floppy: scripts get confused in the rat scene, when scaleX/Y are set with applied global scaling. This results in kInitBresen to get called almost endlessly, which results in ego slowing down to a crawl and not being able to reach the upper right exit - fixes bug #3050606
svn-id: r52559
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svn-id: r52544
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A table would be better, but the switch will do for now
svn-id: r52543
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svn-id: r52542
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- Added more static selectors, for debugging
- Added some needed selectors for the non-interactive demo of Pepper
svn-id: r52541
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svn-id: r52540
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svn-id: r52539
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- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
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Uploads a .zip file to HBC to unpack to the used storage media.
svn-id: r52536
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svn-id: r52535
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svn-id: r52533
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There is at least one example of a bad hotspot in Riven (tspit
371 (377 in the DVD version), hotspot 4). This particular hotspot is a zip hotspot which looks like it has its left and right coordinates reversed. However, the zip hotspot would only take the player to the same card as the non zip hotspot so it seems they removed this hotspot with a hack. This fixes a regression from r52487.
svn-id: r52532
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including change to compare dest and current position directly, otherwise we would trigger ::moveDone one cycle too late in case the current move completed - fixes lsl5 patti upside down bug #3059336 and lb2cd (cd only!) laura bow getting transformed into a boiler-flame (bug #3050602) - lsl5 was not a real regression, the timing of previous kDoBresen way just off, so it didn't happen in that scene, but happened in lb2cd
svn-id: r52531
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Patch #3059327: "Remove untrue "not yet implemented" from inventory controls"
svn-id: r52530
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svn-id: r52529
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GCC complained, and I think this is what it wanted.
svn-id: r52528
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svn-id: r52527
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svn-id: r52526
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svn-id: r52525
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(Invalid scripts may be requested to be loaded when warping to an incorrect room)
svn-id: r52524
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Hoyle 3
svn-id: r52523
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svn-id: r52522
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svn-id: r52521
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svn-id: r52520
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svn-id: r52518
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svn-id: r52517
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mouth)"
svn-id: r52516
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svn-id: r52515
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checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2
svn-id: r52514
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fixes bug #3037012 and lsl2 now has music everywhere
svn-id: r52513
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getAngle()-code is missing though. Still fixes lsl2early hang on airport (bug #3037036), fixes kq4early unicorn doing moonwalk (kq4late still works as well)
svn-id: r52512
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svn-id: r52511
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svn-id: r52510
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- The exit button now appears and is functional
- The intro movies now play on start up
- Add shortcuts for returning to the menu/playing the intro videos again
- Make the text when hitting a boundary match the original
- Change the wording of the browser button message
- Note: The demo's extras.mhk (not the full game's!) is required now
svn-id: r52509
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now also checking -info- selector, if object is supposed to get freed. Fixes kq4 early hanging (in intro, when opening door, etc.)
svn-id: r52508
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svn-id: r52507
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The MT-32 <-> GM mapping has only been worked on for
SCI0/SCI01 games. Throw a warning when the user
chooses GM in a SCI1 game, and there is no after
market GM support from Sierra for this game
svn-id: r52505
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the game IDs we use
svn-id: r52504
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Sierra has released a patch adding after market General MIDI support for 8 SCI1
games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If
the user has selected the General MIDI music driver in one of these games and
no associated MIDI patch is found, show an informational dialog on game startup
in order to inform the user to download Sierra's MIDI patch, together with some
short instructions.
svn-id: r52500
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svn-id: r52499
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svn-id: r52498
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svn-id: r52497
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svn-id: r52496
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- Suppress commented code
- Suppress readConfig() and writeConfig()
- Fix the disappearing mouse issue
svn-id: r52495
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svn-id: r52494
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Add a check on CONFIG.DAT size in order to avoid loading crap into
the _config structure during the initialization of the engine.
The game no longer starts in turbo & mute mode
svn-id: r52493
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