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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-03-05
Add some basic walkbox support for C64 maniac
Travis Howell
2006-03-04
Oops, fixes problems with disabled widgets (they need full drawn shadows).
Johannes Schickel
2006-03-04
Improved shadow drawing (it's faster now since it doesn't draw the whole rect...
Johannes Schickel
2006-03-04
Cleanup: output0x388(0xABCD) is now writeOPL(0xAB, 0xCD), which is slightly
Torbjörn Andersson
2006-03-04
Removed the default ignoreFadeouts parameter value for ImuseInternal's getSou...
Jamieson Christian
2006-03-04
Rearranged methods in the IMuse class declaration to denote those derived fro...
Jamieson Christian
2006-03-04
Removed colorToRGB and RGBToColor calls when calculating alpha
Johannes Schickel
2006-03-04
Weekly update to the Bloodshed Dev-C++ project files.
Jamieson Christian
2006-03-04
updated msvc7 project files
Paweł Kołodziejski
2006-03-04
updated msvc8 project files
Paweł Kołodziejski
2006-03-04
define int types for msvc to allow compile mpeg2 library. msvc does not fully...
Paweł Kołodziejski
2006-03-04
No need to use generateSubstResFileName when we already know the result
Max Horn
2006-03-04
Removed unnecessary strcpy calls
Max Horn
2006-03-04
Older naming style only used by PC version of FT demo
Travis Howell
2006-03-04
Const as const can (marking things as const/static allows better compiler opt...
Max Horn
2006-03-04
Slightly clarified an odd subcase in ScummEngine::openRoom
Max Horn
2006-03-04
Cleanup for the container loading code (and always disable file name substitu...
Max Horn
2006-03-04
When container files are used, we don't need file name substitution anymore
Max Horn
2006-03-04
Added a comment about the first few entries in substResFileNameTable
Max Horn
2006-03-04
Since findSubstResFileName / applySubstResFileName only compare up to the fir...
Max Horn
2006-03-04
This particular case in ScummEngine::openRoom only occurs for V4 games; chang...
Max Horn
2006-03-04
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...
Max Horn
2006-03-04
Added GFX transaction rollbacks in the SDL backend to the TODO list
Max Horn
2006-03-04
Patch #1434866 (Allow (again) the generation of deb pack.from current svn). N...
Max Horn
2006-03-04
Add/Update string var tables for COMI and The Dig, to allow translated strings
Travis Howell
2006-03-04
Update hack for bug #915575 - MANIAC: Disappearing New Kid verb
Travis Howell
2006-03-04
Add correct md5 for second version of Simon the Sorcerer 2 patched to Russian
Travis Howell
2006-03-04
Update SVN tags
Eugene Sandulenko
2006-03-04
WIP of maemo port
Eugene Sandulenko
2006-03-03
Update opcodes for C64 maniac
Travis Howell
2006-03-03
Eliminate flip_support.cpp file.
Eugene Sandulenko
2006-03-03
Yet another TODO
Max Horn
2006-03-03
Hiding the implementation of ADPCMInputStream from the public, in favor of a ...
Max Horn
2006-03-03
It's really 'MPEG', not 'Mpeg'
Max Horn
2006-03-03
Added two TODOs
Max Horn
2006-03-03
Explain the (admittedly strange) usage of some of our makeXXXStream factory f...
Max Horn
2006-03-03
Partial fix for Bug 1088045. Additional configuration of Part parameters in r...
Jamieson Christian
2006-03-03
Moved ScummFile etc. to the new file.cpp / file.h
Max Horn
2006-03-03
Turn _file member of BundleMgr into a pointer
Max Horn
2006-03-03
String constants are const -> fixing compiler warnings
Max Horn
2006-03-03
Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"
Eugene Sandulenko
2006-03-03
Update opcodes in C64 maniac, fixes not been chased when caught in house
Travis Howell
2006-03-03
Read array bounds in checkArrayLimits() correctly on all systems
Travis Howell
2006-03-03
DOS versions of HE games sounds like Roland music too
Travis Howell
2006-03-03
Added MT-32 device-specific reset on shutdown. Rearranged MT-32 initializatio...
Jamieson Christian
2006-03-03
Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file.
Jamieson Christian
2006-03-03
Cleanup costume renderer for C64 manac
Travis Howell
2006-03-03
Always use music sound type, for music in 3DO versions of HE games
Travis Howell
2006-03-02
Use sound types for sound in HE Games
Travis Howell
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
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