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2013-12-30FULLPIPE: Attempt to fix scene flickerEugene Sandulenko
2013-12-30FULLPIPE: Actually silence GCC warning.Torbjörn Andersson
2013-12-30FULLPIPE: Give scene13 vars meaningful names. This completes the scene.Eugene Sandulenko
2013-12-30FULLPIPE: Renames in scene13Eugene Sandulenko
2013-12-30FULLPIPE: Implement remaining scene13 functionsEugene Sandulenko
2013-12-30FULLPIPE: implement sceneHandler13_uneatGum()/updateBridge()Eugene Sandulenko
2013-12-30FULLPIPE: Fix warningEugene Sandulenko
2013-12-30FULLPIPE: Implement sceneHandler13_testClose()/testOpen()Eugene Sandulenko
2013-12-30FULLPIPE: Implement sceneHandler13_openBridge()Eugene Sandulenko
2013-12-30FULLPIPE: More code to scene13Eugene Sandulenko
2013-12-30FULLPIPE: Implement sceneHandler13_closeBridge()Eugene Sandulenko
2013-12-29FULLPIPE: Implement MotionController::getLinkByName()Eugene Sandulenko
2013-12-29FULLPIPE: Enable scene13Eugene Sandulenko
2013-12-29FULLPIPE: Implement sceneHandler13()Eugene Sandulenko
2013-12-29FULLPIPE: Fix crash when jumping to an unknown sceneFilippos Karapetis
2013-12-29FULLPIPE: Add a missing initialization in the MessageQueue classFilippos Karapetis
Fixes a crash in scene 7
2013-12-29NEWS: Sync with the latest SCI changes and change some items to 80 colsFilippos Karapetis
2013-12-29FULLPIPE: Plug scene13 inEugene Sandulenko
2013-12-29FULLPIPE: Initial code for scene13Eugene Sandulenko
2013-12-28FULLPIPE: Revert accidential changeEugene Sandulenko
2013-12-28FULLPIPE: Correctly implement scene switching from command lineEugene Sandulenko
2013-12-28FULLPIPE: Complete scene24Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler24()Eugene Sandulenko
2013-12-28FULLPIPE: Implement scene24_setPoolState()Eugene Sandulenko
2013-12-28FULLPIPE: Plug scene24 inEugene Sandulenko
2013-12-28FULLPIPE: Initial implementation of scene24_initScene()Eugene Sandulenko
2013-12-28NEVERHOOD: Fix crash when playing uncompressed soundsTorbjörn Andersson
This happened to me when (or shortly afterwards; I'm not quite sure) lighting the fuse on the TNT dummy.
2013-12-28NEVERHOOD: Fix quitting via the menu (bug #6474)Filippos Karapetis
2013-12-28NEVERHOOD: Close the game menu when pressing the Escape keyFilippos Karapetis
2013-12-28FULLPIPE: Renames in scene11. This completes the sceneEugene Sandulenko
2013-12-28FULLPIPE: Rename variables in scene11Eugene Sandulenko
2013-12-28FULLPIPE: Give proper names to subs in scene11Eugene Sandulenko
2013-12-28FULLPIPE: Implement scene11_dudeSwingCallback()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_swingerJumpDown()Eugene Sandulenko
2013-12-28FULLPIPE: More code to scene11Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_jumpFromSwing()Eugene Sandulenko
2013-12-28NEVERHOOD: Fix looping sounds (bug #6473)Filippos Karapetis
Based on salty-horse's patch - thanks!
2013-12-28FULLPIPE: implement sceneHandler11_sub08()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_sub11()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_sub10()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_swingLogic()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_sub09()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_swing0()/swing2()Eugene Sandulenko
2013-12-27FULLPIPE: More code to scene11Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_putBoot()Eugene Sandulenko
2013-12-27FULLPIPE: Plug scene11 inEugene Sandulenko
2013-12-27FULLPIPE: Implement scene11_updateCursor()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_manToSwing()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_hitMan()Eugene Sandulenko