Age | Commit message (Expand) | Author |
2005-04-05 | Fixed one warning. (Several to go.) | Torbjörn Andersson |
2005-04-05 | Removed unused variables. | Torbjörn Andersson |
2005-04-05 | This looks like a mistake to me... | Torbjörn Andersson |
2005-04-05 | Updated part of headers. | Eugene Sandulenko |
2005-04-05 | Use correct buffer when capturing wizImage. | Travis Howell |
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko |
2005-04-05 | Fixed long ago... | Travis Howell |
2005-04-05 | Writing into wizImage no longer crashes. | Travis Howell |
2005-04-05 | Cleanup | Travis Howell |
2005-04-05 | Update HE issues | Travis Howell |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |
2005-04-05 | fix smush intialization | Robert Göffringmann |
2005-04-04 | Got rid of isSoundHandleActive usage; made the SmushMixer thread safe | Max Horn |
2005-04-04 | Fix for bug #1166231 (GUI: Caret not removed when switching tabs) | Max Horn |
2005-04-04 | Cleanup | Max Horn |
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi... | Max Horn |
2005-04-04 | Nevermind, only o_getObjectImageX/Y needed adjustment. | Travis Howell |
2005-04-04 | Object width/height should be divded by 8 too. | Travis Howell |
2005-04-04 | Missed a function. | Travis Howell |
2005-04-04 | Muddled ifs | Travis Howell |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-04-04 | Fixed warnings on little-endian systems. | Torbjörn Andersson |
2005-04-04 | fixed compilation | Paweł Kołodziejski |
2005-04-04 | Add extra charset code used in lost/smaller. | Travis Howell |
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn |
2005-04-04 | Cleaning up the charset loading code some more | Max Horn |
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn |
2005-04-03 | loadCharset gets overloaded for small header games, so no need to check for t... | Max Horn |
2005-04-03 | Use proper constant rtCharset instead of hardcoding '6' | Max Horn |
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi... | Jerome Fisher |
2005-04-03 | Added mouse wheel support. | Marcus Comstedt |
2005-04-03 | Added some comments on how the graphics in OSystem are meant to work, based p... | Max Horn |
2005-04-03 | Added some overlay method comments. They could be better and explain more, bu... | Max Horn |
2005-04-03 | Added ARGB4444 case to table generation. | Marcus Comstedt |
2005-04-03 | Oops, cleared too large memory region... | Marcus Comstedt |
2005-04-03 | Switch overlay mode to ARGB4444. | Marcus Comstedt |
2005-04-03 | Use alpha channel if available. | Marcus Comstedt |
2005-04-03 | Added possibility to have an overlay with an alpha channel. | Marcus Comstedt |
2005-04-03 | Added new cursorTargetScale parameter to setMouseCursor(). | Marcus Comstedt |
2005-04-03 | SaveFile stuff now resides in <common/savefile.h>. | Marcus Comstedt |
2005-04-03 | -fixed interpreter bug: on opCall now pushes additional data for compatibly | Andrew Kurushin |
2005-04-03 | revert last change, it's too much experimental | Paweł Kołodziejski |
2005-04-03 | Patch #1171304 (configure patch: detect more GCC versions) | Max Horn |
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-04-03 | Enable copyArray in HE100 too. | Travis Howell |
2005-04-03 | Still needed, mixed up block types. | Travis Howell |