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2005-05-08No need to check for speech file in non-talkie versions.Travis Howell
svn-id: r17952
2005-05-08Auto detect effect file type in Simon the Sorcerer 1.Travis Howell
svn-id: r17951
2005-05-08CleanupTravis Howell
svn-id: r17950
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
Putt-Putt Race. Still incomplete. svn-id: r17949
2005-05-08Fix sound regressions.Travis Howell
svn-id: r17948
2005-05-08Add dutch Spy Fox 1/2.Travis Howell
svn-id: r17947
2005-05-07Since the gobline engine is enabled by default now, changed "enable-gob" to ↵Max Horn
"disable-gob" svn-id: r17946
2005-05-07Goblins engine is now enabled by default.Torbjörn Andersson
svn-id: r17945
2005-05-07Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.Torbjörn Andersson
svn-id: r17944
2005-05-07Filter out a few more paths.Travis Howell
svn-id: r17943
2005-05-07Additions for funshop titles.Travis Howell
svn-id: r17942
2005-05-07HE games need larger bufferTravis Howell
svn-id: r17941
2005-05-07More localized HE games.Travis Howell
svn-id: r17940
2005-05-07Missed one section.Travis Howell
svn-id: r17939
2005-05-07Add missing opcode detailsTravis Howell
Fix regression (Fields not initied) svn-id: r17938
2005-05-07Add eriktorbjorn's patch for:Travis Howell
#1018588 - FT: Xlib async errors in INSANE sequences svn-id: r17937
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936
2005-05-06Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.Eugene Sandulenko
svn-id: r17935
2005-05-06CleanupTravis Howell
svn-id: r17934
2005-05-06Fix another doyxgen warningMax Horn
svn-id: r17933
2005-05-06OoopsTravis Howell
svn-id: r17932
2005-05-06Rename sprite field.Travis Howell
Cleanup. svn-id: r17931
2005-05-06Use ScummVM code formatting for names.Travis Howell
svn-id: r17930
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ↵Max Horn
bug #1196374) svn-id: r17929
2005-05-06Rename sprite field.Travis Howell
Cleanup svn-id: r17928
2005-05-06Fix regression in demos (Failed to find correct file to md5 checksum).Travis Howell
svn-id: r17927
2005-05-06Check if stream exists first.Travis Howell
svn-id: r17926
2005-05-06Auto detect music and voice types, where possible.Travis Howell
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925
2005-05-05do not invoke a method on a non-existant streamMax Horn
svn-id: r17924
2005-05-05Fixed some doxygen warningsMax Horn
svn-id: r17923
2005-05-05Get XMAP from correct resource.Travis Howell
Avoid regression. svn-id: r17922
2005-05-05Oops.Torbjörn Andersson
svn-id: r17921
2005-05-05HE90+ games set heap size in index.Travis Howell
svn-id: r17920
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-05Handle engine creation failure a bit more gracefulMax Horn
svn-id: r17918
2005-05-05Return 0 in Engine_SCUMM_create if the game isn't found (instead of ↵Max Horn
computing the MD5 of non-existant files) svn-id: r17917
2005-05-05Add a comment regarding use of CoreAudio/AudioUnits v1 APIMax Horn
svn-id: r17916
2005-05-05Turned File::exists into a static method (as it should have been from the ↵Max Horn
start, silly copy&paste mistake svn-id: r17915
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
don't know anyone who can verify that. svn-id: r17914
2005-05-05CleanupTorbjörn Andersson
svn-id: r17913
2005-05-05various PS2 system changesRobert Göffringmann
svn-id: r17912
2005-05-04Dispense with the filename field of InVMSaves.Marcus Comstedt
svn-id: r17911
2005-05-04Cleanup of the cleanup code. :-)Marcus Comstedt
svn-id: r17910
2005-05-04Split VMSave into InVMSave and OutVMSave.Marcus Comstedt
svn-id: r17909
2005-05-04Cleanup.Torbjörn Andersson
svn-id: r17908
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907
2005-05-04WhitespaceTorbjörn Andersson
svn-id: r17906
2005-05-04Switch link to web page with more detailed information on compression types.Travis Howell
svn-id: r17905
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
Implemented IMA ADPCM decoder. svn-id: r17903