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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-02-27
COMMON: Fix opening QuickTime files from MacBinary files
Matthew Hoops
2012-02-27
KEYMAPPER: Fix WebOS compile
Tarek Soliman
2012-02-27
KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION
Tarek Soliman
2012-02-27
KEYMAPPER: Rename HardwareKey to HardwareInput
Tarek Soliman
2012-02-27
ANDROID: Fix mkplugin.sh freezing with bash
Tarek Soliman
2012-02-27
ANDROID: Fix sed escaping in mkplugin.sh.
Alyssa Milburn
2012-02-27
TSAGE: Renamed many of the unknown fields in the R2R Animation Player
Paul Gilbert
2012-02-27
TSAGE: Bugfixes for R2R animation player
Paul Gilbert
2012-02-27
AGOS: Add font data for French, German and Italian versions of Simon the Sorc...
Travis Howell
2012-02-26
NDS: Fix build after common util.h split.
D G Turner
2012-02-26
Merge pull request #191 from BenCastricum/master
Eugene Sandulenko
2012-02-26
Merge pull request #192 from fingolfin/refactor-common
Eugene Sandulenko
2012-02-26
COMMON: Move Language and Platform functionality into separate files
Max Horn
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-26
SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.
Johannes Schickel
2012-02-26
TSAGE: Implemented some of the remaining R2R Animation Player support methods
Paul Gilbert
2012-02-26
TSAGE: Implement R2R Animation Player drawing code
Paul Gilbert
2012-02-26
TSAGE: Implemented the initial loading logic for R2R animation player
Paul Gilbert
2012-02-26
NEWS: Mention iPhone's AR and 16bpp support.
Johannes Schickel
2012-02-26
IPHONE: Update default build settings. (Disable scalers, mt32, timidity).
Johannes Schickel
2012-02-26
IPHONE: Enable 16bpp support in configure.
Johannes Schickel
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-25
IPHONE: Implement very basic GFX transaction support.
Johannes Schickel
2012-02-25
KYRA: Remove obsolete registering of 16_color config file entry.
Johannes Schickel
2012-02-25
GUI: Let edit text widgets use a non-bold (aka normal) font.
Johannes Schickel
2012-02-25
AUDIO: (Windows) fix issue with non-unique MIDI device names
athrxx
2012-02-25
TSAGE: JANITORIAL: Remove trailing spaces
Strangerke
2012-02-25
TSAGE: R2R - Fix bug #3492133, error in palette index used
Strangerke
2012-02-24
MAEMO: Move static table out of .h file
Tarek Soliman
2012-02-24
IPHONE: Move aspect ratio settings to VideoContext.
Johannes Schickel
2012-02-24
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
Johannes Schickel
2012-02-24
GUI: Fix "clear" buttons after theme switch (bug #3482459)
Torbjörn Andersson
2012-02-24
DREAMWEB: Remove uneeded Common::String construction.
D G Turner
2012-02-24
Merge pull request #200 from digitall/dreamwebDatafilePrefix
David Turner
2012-02-24
KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA mode
athrxx
2012-02-24
COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes
athrxx
2012-02-24
KYRA: (EOB) - cleanup CGA/EGA code a bit
athrxx
2012-02-24
DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.
D G Turner
2012-02-24
DREAMWEB: Migrate loadTextFile() to using datafile prefix variable.
D G Turner
2012-02-24
DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.
D G Turner
2012-02-24
DREAMWEB: Migrate loadSounds() to using datafile prefix variable.
D G Turner
2012-02-24
DREAMWEB: Migrate loadTempText() to using datafile prefix variable.
D G Turner
2012-02-24
DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.
D G Turner
2012-02-24
BUILD: Add Copying.FREEFONT to Windows installer script.
Travis Howell
2012-02-24
SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD
Ben Castricum
2012-02-24
SCUMM: Add windows platform detection for several HES games/demos
Ben Castricum
2012-02-24
CGE: Use WRITE_LE_UINT16 for unaligned writes.
Alyssa Milburn
2012-02-24
TSAGE: More properly implemented resource streaming for R2R animation player
Paul Gilbert
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