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2012-01-13SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1Filippos Karapetis
2012-01-12Merge pull request #146 from eriktorbjorn/masterFilippos Karapetis
DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots.
2012-01-12DREAMWEB: Rewrite a comment, since the old one could be misreadTorbjörn Andersson
I read it as "this is how the original code expects save slots to be initialized", but I guess it could be read as "the original engine had 21 save slots". Which it didn't.
2012-01-11DREAMWEB: Change selectSaveLoadPage()'s command type to be uniqueTorbjörn Andersson
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function.
2012-01-11README: Mention T7G specific configuration optionScott Thomas
2012-01-10TSAGE: R2R - Fix some warnings, implement sub51AF8Strangerke
Thanks LordHoto for pointing those
2012-01-10TSAGE: R2R - Partial implementation of scene 1200Strangerke
2012-01-10TSAGE: R2R - Add some global variables, fix some default valuesStrangerke
2012-01-10CONFIGURE: Also check "long long" in find_type_with_size.Johannes Schickel
This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes. Without this check we would not have a 64 bit integer type on Win64.
2012-01-10CONFIGURE: Make 32bit pointer check a bit safer.Johannes Schickel
This adapts the check to be similar to the find_type_with_size check, i.e. it assigns a value to test_array and also returns 0. Should not be required, at least builtbot went fine, but better be safe and sorry.
2012-01-10CONFIGURE: Fix formatting.Johannes Schickel
Thanks to Max for pointing out.
2012-01-09VIDEO: Small refactoring of the Bink DecoderBastien Bouclet
This allows subclassing the Bink decoder to add seeking support
2012-01-08GUI: Make eraser.bmp a Windows v3 bitmapMatthew Hoops
We don't have proper support for v4 bitmaps
2012-01-09SWORD2: Force fake transparency for PSX spritesFabio Battaglia
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder
2012-01-08KYRA: fix regression in non-playable HOF demoathrxx
(missing animated items)
2012-01-08TSAGE: R2R - Implement scene 1530Strangerke
2012-01-08CONFIGURE: Better test for 32-bitness courtsey of LordHotoEugene Sandulenko
2012-01-08CONFIGURE: Add detection for 64-bitness and define int64 when applicableEugene Sandulenko
2012-01-08KYRA: Cleanup v2 item animation a little bit.Johannes Schickel
2012-01-08TSAGE: R2R - Implement scene 1525Strangerke
2012-01-08TSAGE: R2R - Implement scene 1500Strangerke
2012-01-08DREAMWEB: Extend the number of saveslots from 7 to 21 in the originalTorbjörn Andersson
save/load dialogs.
2012-01-08TSAGE: Update commentFilippos Karapetis
2012-01-08TSAGE: Fix assert triggering when there's nothing to update on screenFilippos Karapetis
2012-01-08TSAGE: Fix incorrect popup menu positions (regression)Filippos Karapetis
2012-01-08TSAGE: Fix R2R crashes saying 'unknown message'Paul Gilbert
2012-01-07KYRA: Fix LoL/EoB savegame typing issue with keymapperTarek Soliman
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto
2012-01-07KEYMAPPER: Add failsafe code for popping into Keymapper itselfTarek Soliman
Thanks LordHoto
2012-01-07KEYMAPPER: Constantify global keymap nameTarek Soliman
2012-01-07KEYMAPPER: Rename inherit flag to transparentTarek Soliman
Less confusing
2012-01-07KEYMAPPER: Only push/pop the gui keymap once per gui sessionTarek Soliman
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed.
2012-01-08SWORD2: Fix problem with the height of PSX spritesFabio Battaglia
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites.
2012-01-07Merge pull request #164 from Mataniko/masterEugene Sandulenko
SCUMM: Added three Hebrew HE games
2012-01-07TSAGE: R2R - Fix sub1B00, rename it to scalePaletteStrangerke
Thanks wjp for the namings
2012-01-07GRAPHICS: Silence a false positive warning in MSVCFilippos Karapetis
2012-01-07DEVTOOLS: Fix some warnings in create_kyradat.Johannes Schickel
2012-01-07SCUMM: Add three Hebrew HE gamesMatan Bareket
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07TSAGE: R2R - Implement scene 1100Strangerke
2012-01-07AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"Filippos Karapetis
2012-01-07TSAGE: Implemented R2R Scene 325 - Bridge ConsolePaul Gilbert
2012-01-07GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".Johannes Schickel
As the documentation points out this method currently only works for BDF fonts, thus it is safer to let it actually just accept such.
2012-01-07GUI: Rework how the default localized font is managed.Johannes Schickel
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly.
2012-01-07GUI: Simplify font loading a bit more.Johannes Schickel
2012-01-07GRAPHICS: Slight formatting fix.Johannes Schickel
2012-01-07NEWS: mention support of original Lands of Lore DOS save filesathrxx
2012-01-06AGI: Fix stuck next button when switching back to predictive modeWillem Jan Palenstijn
2012-01-06AGI: Clean up predictive matchingWillem Jan Palenstijn
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections.
2012-01-06GUI: Do an case-insensitive filename comparison.Johannes Schickel
Should be a bit safer, in case there's files with different cases, which match by chance.
2012-01-06GUI: Slight cleanup for font/image loading.Johannes Schickel
2012-01-06GRAPHICS: Whops. Fix misformatting introduced with 243de59.Johannes Schickel