Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-13 | SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1 | Filippos Karapetis | |
2012-01-12 | Merge pull request #146 from eriktorbjorn/master | Filippos Karapetis | |
DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots. | |||
2012-01-12 | DREAMWEB: Rewrite a comment, since the old one could be misread | Torbjörn Andersson | |
I read it as "this is how the original code expects save slots to be initialized", but I guess it could be read as "the original engine had 21 save slots". Which it didn't. | |||
2012-01-11 | DREAMWEB: Change selectSaveLoadPage()'s command type to be unique | Torbjörn Andersson | |
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function. | |||
2012-01-11 | README: Mention T7G specific configuration option | Scott Thomas | |
2012-01-10 | TSAGE: R2R - Fix some warnings, implement sub51AF8 | Strangerke | |
Thanks LordHoto for pointing those | |||
2012-01-10 | TSAGE: R2R - Partial implementation of scene 1200 | Strangerke | |
2012-01-10 | TSAGE: R2R - Add some global variables, fix some default values | Strangerke | |
2012-01-10 | CONFIGURE: Also check "long long" in find_type_with_size. | Johannes Schickel | |
This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes. Without this check we would not have a 64 bit integer type on Win64. | |||
2012-01-10 | CONFIGURE: Make 32bit pointer check a bit safer. | Johannes Schickel | |
This adapts the check to be similar to the find_type_with_size check, i.e. it assigns a value to test_array and also returns 0. Should not be required, at least builtbot went fine, but better be safe and sorry. | |||
2012-01-10 | CONFIGURE: Fix formatting. | Johannes Schickel | |
Thanks to Max for pointing out. | |||
2012-01-09 | VIDEO: Small refactoring of the Bink Decoder | Bastien Bouclet | |
This allows subclassing the Bink decoder to add seeking support | |||
2012-01-08 | GUI: Make eraser.bmp a Windows v3 bitmap | Matthew Hoops | |
We don't have proper support for v4 bitmaps | |||
2012-01-09 | SWORD2: Force fake transparency for PSX sprites | Fabio Battaglia | |
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder | |||
2012-01-08 | KYRA: fix regression in non-playable HOF demo | athrxx | |
(missing animated items) | |||
2012-01-08 | TSAGE: R2R - Implement scene 1530 | Strangerke | |
2012-01-08 | CONFIGURE: Better test for 32-bitness courtsey of LordHoto | Eugene Sandulenko | |
2012-01-08 | CONFIGURE: Add detection for 64-bitness and define int64 when applicable | Eugene Sandulenko | |
2012-01-08 | KYRA: Cleanup v2 item animation a little bit. | Johannes Schickel | |
2012-01-08 | TSAGE: R2R - Implement scene 1525 | Strangerke | |
2012-01-08 | TSAGE: R2R - Implement scene 1500 | Strangerke | |
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2012-01-08 | TSAGE: Update comment | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix assert triggering when there's nothing to update on screen | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix incorrect popup menu positions (regression) | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix R2R crashes saying 'unknown message' | Paul Gilbert | |
2012-01-07 | KYRA: Fix LoL/EoB savegame typing issue with keymapper | Tarek Soliman | |
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Add failsafe code for popping into Keymapper itself | Tarek Soliman | |
Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Constantify global keymap name | Tarek Soliman | |
2012-01-07 | KEYMAPPER: Rename inherit flag to transparent | Tarek Soliman | |
Less confusing | |||
2012-01-07 | KEYMAPPER: Only push/pop the gui keymap once per gui session | Tarek Soliman | |
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed. | |||
2012-01-08 | SWORD2: Fix problem with the height of PSX sprites | Fabio Battaglia | |
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites. | |||
2012-01-07 | Merge pull request #164 from Mataniko/master | Eugene Sandulenko | |
SCUMM: Added three Hebrew HE games | |||
2012-01-07 | TSAGE: R2R - Fix sub1B00, rename it to scalePalette | Strangerke | |
Thanks wjp for the namings | |||
2012-01-07 | GRAPHICS: Silence a false positive warning in MSVC | Filippos Karapetis | |
2012-01-07 | DEVTOOLS: Fix some warnings in create_kyradat. | Johannes Schickel | |
2012-01-07 | SCUMM: Add three Hebrew HE games | Matan Bareket | |
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening | |||
2012-01-07 | TSAGE: R2R - Implement scene 1100 | Strangerke | |
2012-01-07 | AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" | Filippos Karapetis | |
2012-01-07 | TSAGE: Implemented R2R Scene 325 - Bridge Console | Paul Gilbert | |
2012-01-07 | GRAPHICS: Let FontManager::setFont accept an "const BdfFont *". | Johannes Schickel | |
As the documentation points out this method currently only works for BDF fonts, thus it is safer to let it actually just accept such. | |||
2012-01-07 | GUI: Rework how the default localized font is managed. | Johannes Schickel | |
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly. | |||
2012-01-07 | GUI: Simplify font loading a bit more. | Johannes Schickel | |
2012-01-07 | GRAPHICS: Slight formatting fix. | Johannes Schickel | |
2012-01-07 | NEWS: mention support of original Lands of Lore DOS save files | athrxx | |
2012-01-06 | AGI: Fix stuck next button when switching back to predictive mode | Willem Jan Palenstijn | |
2012-01-06 | AGI: Clean up predictive matching | Willem Jan Palenstijn | |
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections. | |||
2012-01-06 | GUI: Do an case-insensitive filename comparison. | Johannes Schickel | |
Should be a bit safer, in case there's files with different cases, which match by chance. | |||
2012-01-06 | GUI: Slight cleanup for font/image loading. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Whops. Fix misformatting introduced with 243de59. | Johannes Schickel | |