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2010-08-02TOWNS/PC98 Driver: Some formatting fixes.Johannes Schickel
svn-id: r51653
2010-08-02FM-TOWNS/PC98 Sound: Strip trailing whitespaces/tabs.Johannes Schickel
svn-id: r51651
2010-08-02KYRA2: fix warningFlorian Kagerer
svn-id: r51650
2010-08-02KYRA/TOWNS AUDIO: and another fixFlorian Kagerer
svn-id: r51649
2010-08-02KYRA/TOWNS AUDIO: try to fix last regressionFlorian Kagerer
svn-id: r51648
2010-08-02KYRA: forgot to update Kyra.dat in last commitFlorian Kagerer
svn-id: r51647
2010-08-02SCI: Fix bug #3037401 - LB2Floppy: No SFXMatthew Hoops
Laura Bow 2 floppy and Mixed-Up Mother Goose SCI1.1 use an 8-byte entry 0.map format to store their entries. svn-id: r51646
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645
2010-08-02SCI: Cleanup SCI0 late version detectionMatthew Hoops
After discussing with Walter, we should be able to detect SCI0 late on the presence of a SCI0 vocab.999 without checking if we're using the old decompressors. svn-id: r51644
2010-08-02SCI: adding offTop = 0 for mother goose sci1.1Martin Kiewitz
fixes graphics in that game svn-id: r51643
2010-08-02SCI: Rewrap overlong lines; improve dialog text slightlyMax Horn
svn-id: r51641
2010-08-02DS: Allow disabling assert via NDEBUG; cleanupMax Horn
svn-id: r51640
2010-08-02BUILD: Unify how we set vars to yes/noMax Horn
svn-id: r51639
2010-08-02DS: Disable debug mode in setup-builddirs.shMax Horn
svn-id: r51638
2010-08-02DS: More closely immitate CXXFLAGS of custom DS build systemMax Horn
svn-id: r51637
2010-08-02DS: Reorder & complete list of OPT_SPEED files; some tweaksMax Horn
Add -mno-thumb to OPT_SPEED to override the -mthumb from OPT_SIZE. svn-id: r51636
2010-08-02BUILD: Order host names (in particular ds and android) alphabeticallyMax Horn
svn-id: r51635
2010-08-02DS: Disable scalers and SIDMax Horn
svn-id: r51634
2010-08-02SCI: extend workaround for qfg2Martin Kiewitz
fixes bug #3038367 svn-id: r51628
2010-08-02SCI: adding kq5 english floppy workaroundMartin Kiewitz
solves bug #3037594 svn-id: r51627
2010-08-02SCI: adding bugid again :PMartin Kiewitz
svn-id: r51626
2010-08-02SCI: adding workaround for lsl6Martin Kiewitz
when touching fence svn-id: r51625
2010-08-02SCI: Enable the Lighthouse demo SCI2.1 entry even when ENABLE_SCI3_GAMES is ↵Matthew Hoops
not set svn-id: r51624
2010-08-02SCI: Add Hoyle 2 Mac md5'sMatthew Hoops
svn-id: r51622
2010-08-02SCI: Add fallback detection for Mac SCI0 gamesMatthew Hoops
svn-id: r51620
2010-08-02SCI: Fix bug #3037055: Jones in the Fast Lane EGA - fails to startMatthew Hoops
A regression of r51423. Jones EGA has a non-parser related vocab.900 resource, so we can't detect the fan games based on not having an SCI1 vocab.900 resource. Fan games are now detected on whether or not vocab.0 exists (the parser vocab for SCI0). svn-id: r51619
2010-08-02SCI: adding bug id inside commentsMartin Kiewitz
svn-id: r51617
2010-08-02SCI: adding workaround for kq5 floppyMartin Kiewitz
should fix bug #3037003, i dont have english floppy, can't test. svn-id: r51616
2010-08-02SCI: clipping plane rects for sci32Martin Kiewitz
fixes crash in hires gk1 on cemetary svn-id: r51615
2010-08-02SCI: fixing typoMartin Kiewitz
svn-id: r51614
2010-08-02SCI: qfg2/3 importMartin Kiewitz
- change directory button disabled - showing message where to put characters, if saved from original sci interpreter svn-id: r51613
2010-08-02SCI: Actually fake a return value for rev #51611, instead of ignoring the ↵Filippos Karapetis
call completely svn-id: r51612
2010-08-02SCI: Fixed script bug #3037835 - "ISLANDBRAIN: Crash when breeding ↵Filippos Karapetis
second-generation hybrid" svn-id: r51611
2010-08-02Added another version of Castle of Dr. Brain (bug report #3037942)Filippos Karapetis
svn-id: r51610
2010-08-02SCI: Fixed script bug #3038077 - "PQ3 : Engine Abort While Plotting Crimes", ↵Filippos Karapetis
together with 2 subsequent similar bugs svn-id: r51609
2010-08-02SCI: fixing getting selected languageMartin Kiewitz
for multilingual games svn-id: r51608
2010-08-02AdvancedDetector: Fix ADGF_ADDENGISH implementationEugene Sandulenko
svn-id: r51606
2010-08-02OPENGL: Add missing header.Alejandro Marzini
svn-id: r51605
2010-08-02OPENGL: Save last fullscreen mode size to config file.Alejandro Marzini
svn-id: r51604
2010-08-02OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.Alejandro Marzini
svn-id: r51603
2010-08-01SCI: switching to upscaled hires on pc98 gamesMartin Kiewitz
instead of checking the language to be japanese for that svn-id: r51601
2010-08-01SCI: adding workaround for pq3Martin Kiewitz
svn-id: r51600
2010-08-01OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.Alejandro Marzini
svn-id: r51599
2010-08-01SCI: honoring english selection for multilingual gamesMartin Kiewitz
svn-id: r51598
2010-08-01SCI: adding ADGF_ADDENGLISH to multilingual gamesMartin Kiewitz
Most of the games are guessed, i assume that SCI01->SCI1 games are multilingual, SCI1.1+ are not. I'm definitely not sure about the amiga games, can't check them though svn-id: r51597
2010-08-01i18n: Adding Spanish and Ukrainian translationsThierry Crozat
svn-id: r51596
2010-08-01create_msvc: Fix SCUMMVM_LIBS support for MSVC2010.Johannes Schickel
svn-id: r51595
2010-08-01SCI: Use new AD flag for German LSL5 which is dual-languageEugene Sandulenko
svn-id: r51594
2010-08-01AdvancedDetector: Introduce new flag GF_ADDENGLISHEugene Sandulenko
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593
2010-08-01Fix warnings.Alejandro Marzini
svn-id: r51592