Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-02 | TOWNS/PC98 Driver: Some formatting fixes. | Johannes Schickel | |
svn-id: r51653 | |||
2010-08-02 | FM-TOWNS/PC98 Sound: Strip trailing whitespaces/tabs. | Johannes Schickel | |
svn-id: r51651 | |||
2010-08-02 | KYRA2: fix warning | Florian Kagerer | |
svn-id: r51650 | |||
2010-08-02 | KYRA/TOWNS AUDIO: and another fix | Florian Kagerer | |
svn-id: r51649 | |||
2010-08-02 | KYRA/TOWNS AUDIO: try to fix last regression | Florian Kagerer | |
svn-id: r51648 | |||
2010-08-02 | KYRA: forgot to update Kyra.dat in last commit | Florian Kagerer | |
svn-id: r51647 | |||
2010-08-02 | SCI: Fix bug #3037401 - LB2Floppy: No SFX | Matthew Hoops | |
Laura Bow 2 floppy and Mixed-Up Mother Goose SCI1.1 use an 8-byte entry 0.map format to store their entries. svn-id: r51646 | |||
2010-08-02 | KYRA: FM-Towns audio driver rewrite | Florian Kagerer | |
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645 | |||
2010-08-02 | SCI: Cleanup SCI0 late version detection | Matthew Hoops | |
After discussing with Walter, we should be able to detect SCI0 late on the presence of a SCI0 vocab.999 without checking if we're using the old decompressors. svn-id: r51644 | |||
2010-08-02 | SCI: adding offTop = 0 for mother goose sci1.1 | Martin Kiewitz | |
fixes graphics in that game svn-id: r51643 | |||
2010-08-02 | SCI: Rewrap overlong lines; improve dialog text slightly | Max Horn | |
svn-id: r51641 | |||
2010-08-02 | DS: Allow disabling assert via NDEBUG; cleanup | Max Horn | |
svn-id: r51640 | |||
2010-08-02 | BUILD: Unify how we set vars to yes/no | Max Horn | |
svn-id: r51639 | |||
2010-08-02 | DS: Disable debug mode in setup-builddirs.sh | Max Horn | |
svn-id: r51638 | |||
2010-08-02 | DS: More closely immitate CXXFLAGS of custom DS build system | Max Horn | |
svn-id: r51637 | |||
2010-08-02 | DS: Reorder & complete list of OPT_SPEED files; some tweaks | Max Horn | |
Add -mno-thumb to OPT_SPEED to override the -mthumb from OPT_SIZE. svn-id: r51636 | |||
2010-08-02 | BUILD: Order host names (in particular ds and android) alphabetically | Max Horn | |
svn-id: r51635 | |||
2010-08-02 | DS: Disable scalers and SID | Max Horn | |
svn-id: r51634 | |||
2010-08-02 | SCI: extend workaround for qfg2 | Martin Kiewitz | |
fixes bug #3038367 svn-id: r51628 | |||
2010-08-02 | SCI: adding kq5 english floppy workaround | Martin Kiewitz | |
solves bug #3037594 svn-id: r51627 | |||
2010-08-02 | SCI: adding bugid again :P | Martin Kiewitz | |
svn-id: r51626 | |||
2010-08-02 | SCI: adding workaround for lsl6 | Martin Kiewitz | |
when touching fence svn-id: r51625 | |||
2010-08-02 | SCI: Enable the Lighthouse demo SCI2.1 entry even when ENABLE_SCI3_GAMES is ↵ | Matthew Hoops | |
not set svn-id: r51624 | |||
2010-08-02 | SCI: Add Hoyle 2 Mac md5's | Matthew Hoops | |
svn-id: r51622 | |||
2010-08-02 | SCI: Add fallback detection for Mac SCI0 games | Matthew Hoops | |
svn-id: r51620 | |||
2010-08-02 | SCI: Fix bug #3037055: Jones in the Fast Lane EGA - fails to start | Matthew Hoops | |
A regression of r51423. Jones EGA has a non-parser related vocab.900 resource, so we can't detect the fan games based on not having an SCI1 vocab.900 resource. Fan games are now detected on whether or not vocab.0 exists (the parser vocab for SCI0). svn-id: r51619 | |||
2010-08-02 | SCI: adding bug id inside comments | Martin Kiewitz | |
svn-id: r51617 | |||
2010-08-02 | SCI: adding workaround for kq5 floppy | Martin Kiewitz | |
should fix bug #3037003, i dont have english floppy, can't test. svn-id: r51616 | |||
2010-08-02 | SCI: clipping plane rects for sci32 | Martin Kiewitz | |
fixes crash in hires gk1 on cemetary svn-id: r51615 | |||
2010-08-02 | SCI: fixing typo | Martin Kiewitz | |
svn-id: r51614 | |||
2010-08-02 | SCI: qfg2/3 import | Martin Kiewitz | |
- change directory button disabled - showing message where to put characters, if saved from original sci interpreter svn-id: r51613 | |||
2010-08-02 | SCI: Actually fake a return value for rev #51611, instead of ignoring the ↵ | Filippos Karapetis | |
call completely svn-id: r51612 | |||
2010-08-02 | SCI: Fixed script bug #3037835 - "ISLANDBRAIN: Crash when breeding ↵ | Filippos Karapetis | |
second-generation hybrid" svn-id: r51611 | |||
2010-08-02 | Added another version of Castle of Dr. Brain (bug report #3037942) | Filippos Karapetis | |
svn-id: r51610 | |||
2010-08-02 | SCI: Fixed script bug #3038077 - "PQ3 : Engine Abort While Plotting Crimes", ↵ | Filippos Karapetis | |
together with 2 subsequent similar bugs svn-id: r51609 | |||
2010-08-02 | SCI: fixing getting selected language | Martin Kiewitz | |
for multilingual games svn-id: r51608 | |||
2010-08-02 | AdvancedDetector: Fix ADGF_ADDENGISH implementation | Eugene Sandulenko | |
svn-id: r51606 | |||
2010-08-02 | OPENGL: Add missing header. | Alejandro Marzini | |
svn-id: r51605 | |||
2010-08-02 | OPENGL: Save last fullscreen mode size to config file. | Alejandro Marzini | |
svn-id: r51604 | |||
2010-08-02 | OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting. | Alejandro Marzini | |
svn-id: r51603 | |||
2010-08-01 | SCI: switching to upscaled hires on pc98 games | Martin Kiewitz | |
instead of checking the language to be japanese for that svn-id: r51601 | |||
2010-08-01 | SCI: adding workaround for pq3 | Martin Kiewitz | |
svn-id: r51600 | |||
2010-08-01 | OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections. | Alejandro Marzini | |
svn-id: r51599 | |||
2010-08-01 | SCI: honoring english selection for multilingual games | Martin Kiewitz | |
svn-id: r51598 | |||
2010-08-01 | SCI: adding ADGF_ADDENGLISH to multilingual games | Martin Kiewitz | |
Most of the games are guessed, i assume that SCI01->SCI1 games are multilingual, SCI1.1+ are not. I'm definitely not sure about the amiga games, can't check them though svn-id: r51597 | |||
2010-08-01 | i18n: Adding Spanish and Ukrainian translations | Thierry Crozat | |
svn-id: r51596 | |||
2010-08-01 | create_msvc: Fix SCUMMVM_LIBS support for MSVC2010. | Johannes Schickel | |
svn-id: r51595 | |||
2010-08-01 | SCI: Use new AD flag for German LSL5 which is dual-language | Eugene Sandulenko | |
svn-id: r51594 | |||
2010-08-01 | AdvancedDetector: Introduce new flag GF_ADDENGLISH | Eugene Sandulenko | |
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593 | |||
2010-08-01 | Fix warnings. | Alejandro Marzini | |
svn-id: r51592 |