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2002-03-25Implemented gui during insaneVincent Hamm
svn-id: r3829
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-25Fixed MakefileVincent Hamm
svn-id: r3827
2002-03-25Fix text in pre-v3 games. Still broken:James Brown
Charset outline color, scripts randomly hanging, sound, actor animations, bootparams, full throttle. svn-id: r3826
2002-03-25Update changed filenamesTravis Howell
svn-id: r3825
2002-03-25Fix game speed.James Brown
svn-id: r3824
2002-03-25Finish gameDetector renaming.James Brown
svn-id: r3823
2002-03-25Visual C++ compilation fixes, and renaming gameDetectorPaweł Kołodziejski
svn-id: r3822
2002-03-25Add recent changes from MakefileTravis Howell
svn-id: r3821
2002-03-25Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵Vincent Hamm
Implemented the different versions of loadCharset svn-id: r3820
2002-03-25Created all the child scumm class. The good one is now selected according to ↵Vincent Hamm
the game database. Now we need to move all the specific stuff to the child class svn-id: r3819
2002-03-25Little clean up of the v3 specific readIndexVincent Hamm
svn-id: r3818
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
svn-id: r3817
2002-03-25Fixed a few things in the launcherVincent Hamm
svn-id: r3816
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-24Initial variable commit, Known issues:James Brown
Speed issues, waitForMessage freeze and initial palette crash. svn-id: r3814
2002-03-24A few more things, still very much broken.James Brown
svn-id: r3813
2002-03-24Add a few more uninited variables. Not done yet.James Brown
svn-id: r3812
2002-03-24Make Visual Studio compile again.James Brown
svn-id: r3811
2002-03-24Fixed some var initVincent Hamm
svn-id: r3810
2002-03-24Added gameDetecter.cpp to makefileTravis Howell
svn-id: r3809
2002-03-24Fixed a missmatch in the scummvars in V7. Now V7 games are pausableVincent Hamm
svn-id: r3808
2002-03-24Fixed gui loopVincent Hamm
svn-id: r3807
2002-03-24Fixed garbadge in inventory section. Removed unused library in the MakefileVincent Hamm
svn-id: r3806
2002-03-24Added shaking + 'pixel hunting' and 'right click emulation' modes. Still ↵Lionel Ulmer
only working with the 'pre_freeze' label. svn-id: r3804
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-23Changed the way games are detected. Now the detection is done out of the ↵Vincent Hamm
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
svn-id: r3801
2002-03-22Partialy implemented opcode 0xECVincent Hamm
svn-id: r3800
2002-03-22Add license boilerplate to akos and gfx.James Brown
svn-id: r3799
2002-03-22Add gfx.h and akos.hJames Brown
svn-id: r3798
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-21Add system.h that I forgot in the last commitVincent Hamm
svn-id: r3796
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ↵Vincent Hamm
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795
2002-03-20Now insane stream is unpacked in the main video buffer. So there is no more ↵Vincent Hamm
glitch when going back from insane to scumm. Also less memory is now required during insane playback svn-id: r3794
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen ↵Vincent Hamm
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-19khaleks fix for indy3/zak fonts.James Brown
svn-id: r3791
2002-03-19Fixed a typo. Sorry guysVincent Hamm
svn-id: r3790
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
svn-id: r3789
2002-03-18Now the Mac Version also opens games kinda like the -p optionMutwin Kraus
svn-id: r3788
2002-03-18Fix Yet Another API Change :-)Lionel Ulmer
svn-id: r3787
2002-03-18Updated the Event Handling and some other stuff. Should run better now.Mutwin Kraus
svn-id: r3786
2002-03-18Forgot to commit that file, so that it enables USE_QTMUSIC on macMutwin Kraus
svn-id: r3785
2002-03-18Make Zak/Indy inventories work.James Brown
svn-id: r3784
2002-03-18Fixed some object flags thingVincent Hamm
svn-id: r3783
2002-03-18Quick patch to make Save/Load work in Loom/Zak/etc.James Brown
svn-id: r3782
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without ↵James Brown
'speeding' by.. but they are still slightly out of sync. svn-id: r3781
2002-03-18specific define for old savegames management, easier to debug on desktopNicolas Bacca
svn-id: r3780
2002-03-18setObjectName fix for Indy4 frenchNicolas Bacca
svn-id: r3779