Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for Lucy chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Implement CD switching in outtake player | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup & fix of Lucy chase scripts | Peter Kohaut | |
First wait-point in Hystersia Maze was incorrectly triggered | |||
2019-01-27 | BLADERUNNER: Initial cleanup of HF02 & HF03 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF01 & related actors | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed wrongly clickable news in DR02 | Peter Kohaut | |
They are not supposed to be clickable | |||
2019-01-27 | BLADERUNNER: Cleanup of Guzza script for chapter 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for chapter 1 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Hawker's circle script cleanup | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2 | Peter Kohaut | |
2019-01-26 | GLK: FROTZ: Split BItmapFont into it's own file | Paul Gilbert | |
2019-01-26 | BLADERUNNER: Analysed all Yukon hotel scenes | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Analysed Leon scene at Yukon Hotel | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Fixed Sebastian script | Peter Kohaut | |
Dialogue was not available | |||
2019-01-26 | BLADERUNNER: Added names of loops in BB01 | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Cleanup of actor scripts for a fight in BB11 | Peter Kohaut | |
Also named goal for McCoy arrest | |||
2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut | |
Removed issue where McCoy went to jail for no reason at start of 3rd act | |||
2019-01-25 | BLADERUNNER: Improved debugger's scene command | Peter Kohaut | |
Added missing CT09 scene name Show scene names for chapter 3 and 5 | |||
2019-01-25 | BLADERUNNER: Fixed fly-away animation in RC01 for later chapters | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed compilation errors | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2019-01-24 | BLADERUNNER: Skip empty obstacle polygons | Peter Kohaut | |
It was causing issues in BB07 | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut | |
Packet CBPZ was not supported. | |||
2019-01-23 | KYRA: silence warning | athrxx | |
2019-01-23 | KYRA: (EOB) - allow swapping L/R buttons via GMM | athrxx | |
This adds an engine specific GMM option that allows to swap L/R mouse button actions when clicking on the character weapon slots (which might improve the game experience for tablet users). | |||
2019-01-22 | BLADERUNNER: Fixed outtake player | Peter Kohaut | |
In some scenes, background video got corrupted as outtake was rendered into a wrong surface. | |||
2019-01-22 | GUI: Don't try loading TTF fonts for themes that don't request one | Bastien Bouclet | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-21 | DEVTOOLS: Handle empty AUD file in Blade Runner | Thanasis Antoniou | |
French localization has an empty AUD file. Only the header is present and seems corrupted This is DCLER_0030_00041ECE in TLK0A. It is an unused audio file ("boop" in ENG localization), but skipping it would cause issues with the translation excel, ie. one row missing. The fix is to create a placeholder empty wav file in order to not ignore this empty quote. The bug affected the spreasheet creator tool. | |||
2019-01-20 | KYRA: fix GMM save/load invalid mem access for very old savegames | athrxx | |
This is for save files created 2006, 2007 and early 2008. Which is probably the reason why this has gone unnoticed. | |||
2019-01-19 | GLK: FROTZ: Implement setting mouse cursor visibility | Paul Gilbert | |
2019-01-19 | GLK: FROTZ: Wrap text around pictures added in text window | Paul Gilbert | |
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut | |
Animated rotation wasnt checking for angle boundaries properly. | |||
2019-01-19 | BLADERUNNER: Fixed save selection in the load screen | Peter Kohaut | |
If there was a empty slot in save game list, game would load wrong save file. | |||
2019-01-18 | SCI32: Fix spacing | Filippos Karapetis | |
2019-01-18 | SCI32: Fix QFG4 castle gate after geas (#1479) | Vhati | |
Fixes hero being able to walk through the closed gate, bug #10871 | |||
2019-01-18 | SCI32: Fix QFG4 castle door lockup | Vhati | |
Fixes doors when rogues attempt to open them, bug #10874 | |||
2019-01-17 | SCI: Fix debugger bp_action help message | Vhati | |
Fixes the help for bp_action: 'none' arg should be 'ignore' | |||
2019-01-16 | GLK: Clean up use of TextBufferRow in buffer windows | Paul Gilbert | |
2019-01-16 | GLK: Constifying attribute, width calc methods | Paul Gilbert | |
2019-01-16 | GLK: Fix rendering of pictures in the text buffer window | Paul Gilbert | |
2019-01-16 | PINK: removed unnecessary field in SideEffectExit | Andrei Prykhodko | |
2019-01-15 | GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window | Paul Gilbert | |
2019-01-15 | PINK: fixed ActionPlay behavior when startFrame is wrong | Andrei Prykhodko | |
This fixes Trac bug #10800 | |||
2019-01-15 | KYRA: (EOBII/FM-TOWNS) - fix sound effects volume control | athrxx | |