Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-08 | GLK: Skeleton implementation of window text stream | Paul Gilbert | |
2018-12-08 | GLK: Fixes for window initialization | Paul Gilbert | |
2018-12-08 | GLK: Added glk_set_window | Paul Gilbert | |
2018-12-08 | GLK: Remaining window rearrange code | Paul Gilbert | |
2018-12-08 | GLK: Window setup for text buffer windows | Paul Gilbert | |
2018-12-08 | GLK: Added setup of text grid windows | Paul Gilbert | |
2018-12-08 | GLK: Add window creation | Paul Gilbert | |
2018-12-08 | GLK: Detect presence of game file in detectGames | Paul Gilbert | |
2018-12-08 | GLK: Add detection logic needed for engine startup | Paul Gilbert | |
2018-12-08 | ENGINES: Add optional extra configuration entries when creating new targets | Paul Gilbert | |
2018-12-08 | GLK: SCOTT: Adding game detection code | Paul Gilbert | |
2018-12-08 | GLK: SCOTT: Minor stream and event loop fixes | Paul Gilbert | |
2018-12-08 | GLK: SCOTT: Initial conversion of ScottFree | Paul Gilbert | |
2018-12-08 | GLK: Interpreters now derive from GargoyleEngine via Glk | Paul Gilbert | |
2018-12-08 | GLK: More outer engine structure, and cleanup | Paul Gilbert | |
2018-12-08 | GLK: Added stubs for Glk methods | Paul Gilbert | |
2018-12-08 | GLK: Added Glk enums and structures | Paul Gilbert | |
2018-12-08 | GLK: Refactor Glk to derice from Interpreter | Paul Gilbert | |
2018-12-08 | GLK: Add stub classes for sub-engine components | Paul Gilbert | |
2018-12-08 | GLK: Initial skeleton engine | Paul Gilbert | |
2018-12-06 | BUILD: Re-introduce hardcoded libz and MAD on Dreacmast | Marcus Comstedt | |
The attempts at making a more accurate auto-detection have been postponed, so put the hardcoded enablers back for now. | |||
2018-12-06 | BUILD: Revert f4fe15fd4d and a85be202de | Marcus Comstedt | |
More work is needed to make this function correctly with SDL on MinGW. Reverting for now. | |||
2018-12-05 | BUILD: Also add $LIBS in cc_check() | Marcus Comstedt | |
This should hopefully fix the problems caused by -Dmain=SDL_main in the MinGW build. | |||
2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |
2018-12-05 | SCI32: Update QFG4 script patch description (#1433) | sluicebox | |
2018-12-05 | SCI: Use Common::strlcpy instead of custom strlcpy-equivalent | Colin Snover | |
2018-12-05 | SCI: Fix incorrect ifdef name in Video32 | Colin Snover | |
2018-12-05 | SCI: Silence more incorrect audio patch type warnings | Colin Snover | |
2018-12-05 | SCI: Stop sleeping if the game is trying to quit | Colin Snover | |
This applies to any sleep, but is particularly noticeable in games that send SysEx messages to MT-32, which add delays by sleeping in order to avoid buffer overflows in the device firmware. | |||
2018-12-04 | WIN32: Fix missing line ending in the FileDescription tag | Lothar Serra Mari | |
2018-12-04 | WIN32: Update FileDescription flag in scummvm.rc | Lothar Serra Mari | |
This fixes https://bugs.scummvm.org/ticket/10817 | |||
2018-12-04 | BUILD: Add $DEFINES and $INCLUDES in cc_check() | Marcus Comstedt | |
When actually compiling things Makefile.common adds these variables to the command line, so they should be there when testing if something can be compiled as well, otherwise we could get both false negatives and positives. This fixes detection of zlib and MAD on Dreamcast, when installed in $RONINDIR. | |||
2018-12-04 | ILLUSIONS: DUCKMAN: Add support for the demo version (#1413) | Cameron Cawley | |
2018-12-03 | SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431) | sluicebox | |
2018-12-03 | SCI: fix full view remap effect (#1432) | Kawa | |
2018-12-03 | SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426) | sluicebox | |
Fixes an obstacle not always being added to a room | |||
2018-12-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-12-02 | SCI: Add some TODOs for better handling of wrong / missing resources | Filippos Karapetis | |
2018-12-02 | SCI: Mark several pathfinding related patches as workarounds | Filippos Karapetis | |
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's | |||
2018-12-02 | SCI: Fix LB2 Yvette/Tut missing sync resource (#1373) | sluicebox | |
Fixes a missing resource in the game. bug #9956 | |||
2018-12-02 | SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428) | sluicebox | |
Works around a pathfinding algorithm edge case | |||
2018-12-02 | SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427) | sluicebox | |
Works around pathfinding algorithm difference that breaks the game | |||
2018-12-02 | SCI: Add support for The Dating Pool (#1403) | Kawa | |
2018-12-02 | GUI: Add an option to set the GUI language to the game language | Bastien Bouclet | |
2018-12-02 | POSIX: Set the default screenshots path to the XDG Pictures directory | Bastien Bouclet | |
2018-12-01 | SCI32: Fix QFG4 fortune teller crash (#1421) | Vhati | |
Fixes room disposal when leaving Magda's wagon, bug #10778 | |||
2018-12-01 | I18N: Update translation (Russian) | Alex ASP | |
Currently translated at 96.1% (961 of 1000 strings) | |||
2018-11-28 | SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382) | Vhati | |
Prevents an incorrect message in the original game, bug #10756 | |||
2018-11-28 | SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425) | sluicebox | |
2018-11-28 | SCI32: Fix QFG4 great hall entry from barrel room (#1384) | Vhati | |
Fixes a doorMat region that prematurely kicked hero back to the previous room, bug #10731 |