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2007-06-22Oops, forgot Common:: qualifierMax Horn
svn-id: r27621
2007-06-22Potential fix for PSP build problemsMax Horn
svn-id: r27620
2007-06-22Added 'ASCII_' enum values for certain standard keys, and update commentMax Horn
svn-id: r27619
2007-06-22Replace tabs by spaces in keycode enum, to ensure proper indentionMax Horn
svn-id: r27618
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
almost certainly go into the 0.10 branch as well. svn-id: r27617
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-22fix compile (thanks salty-horse!)Matthew Hoops
svn-id: r27614
2007-06-22Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum)Max Horn
svn-id: r27612
2007-06-22Changed default buttons of MessageDialogs and mass add dialog to accept ↵Max Horn
'return' as hotkey for the default button, instead of 'enter' (resp. even 'nothing' on some systems) svn-id: r27611
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ↵Paul Gilbert
folder svn-id: r27608
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
svn-id: r27607
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-06-22Implemented remaining script methodsPaul Gilbert
svn-id: r27605
2007-06-22Initial commitPaul Gilbert
svn-id: r27604
2007-06-22Added extra information to some methods, and a new method to show an ↵Paul Gilbert
animation sequence svn-id: r27603
2007-06-22Added missing scripts and animations for remainder of game, as well as ↵Paul Gilbert
missing fields from room data structures svn-id: r27601
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27600
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27599
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27598
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27597
2007-06-21Use KEYCODE constants.Torbjörn Andersson
svn-id: r27596
2007-06-21Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)Torbjörn Andersson
svn-id: r27595
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
svn-id: r27593
2007-06-21Modified version of patch #1740493 (EVENTS: Event Key Codes)Max Horn
svn-id: r27592
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590
2007-06-21Revert debug output.Travis Howell
svn-id: r27583
2007-06-21Add font table for Spanish version of Elvira 2.Travis Howell
svn-id: r27582
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-06-21Fix regressions, due to zoneNum changes.Travis Howell
svn-id: r27579
2007-06-21Fix regressions, due to buffer changes and cleanup.Travis Howell
svn-id: r27578
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-06-21Add Italian DOS version of Elvira 2.Travis Howell
svn-id: r27573
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵Kari Salminen
for 256 colors in AGI256 mode). svn-id: r27571
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵Kari Salminen
of patch #1728713. svn-id: r27569
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and ↵Kari Salminen
AGI256-2). svn-id: r27564
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
svn-id: r27562
2007-06-20svn-id: r27561Kari Salminen
2007-06-20Fix for bug #1740241 (PSP: revision 27553 doesn't build)Max Horn
svn-id: r27559
2007-06-20typo - (returh => return) -- jvpratMatthew Hoops
svn-id: r27558
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
svn-id: r27557
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
svn-id: r27556
2007-06-20Fix reading the speech_mute setting, the global setting was read, instead of ↵Travis Howell
the domain specific setting. svn-id: r27554
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
svn-id: r27553
2007-06-20Cleanup.Travis Howell
svn-id: r27552
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-19Cleanup, could cause regressions.Travis Howell
svn-id: r27547