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2009-06-18Removed redundant code that isn't usedPaul Gilbert
svn-id: r41630
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
svn-id: r41625
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
svn-id: r41618
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making ↵Arnaud Boutonné
the difference with CK1 - Add Playtoons CK Monsters (CK1) svn-id: r41611
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-16Disable music for CoCo3 games. It has different format.Eugene Sandulenko
svn-id: r41598
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
svn-id: r41596
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
svn-id: r41592
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
svn-id: r41591
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
svn-id: r41590
2009-06-16Encapsulating stack adjustmentsSven Hesse
svn-id: r41589
2009-06-16Formatting.Johannes Schickel
svn-id: r41588
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use ↵Fabio Battaglia
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance ↵Arnaud Boutonné
"music" is (a little) less buggy svn-id: r41584
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
svn-id: r41579
2009-06-15KYRA: fixed regression (broken menu slide bars in HOF/MR)Florian Kagerer
svn-id: r41576
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
svn-id: r41575
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
svn-id: r41574
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
svn-id: r41573
2009-06-15Splitting up parseExpr a bitSven Hesse
svn-id: r41572
2009-06-15Remove some now superfluous commentsSven Hesse
svn-id: r41571
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp ↵Sven Hesse
there as well. No idea where the stricmp came from svn-id: r41570
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the ↵Sven Hesse
structure in o6_assign() svn-id: r41569
2009-06-15Using the TYPE_ enum where applicableSven Hesse
svn-id: r41568
2009-06-15Adding a TYPE_ enumSven Hesse
svn-id: r41567
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
svn-id: r41566
2009-06-15Propagating variable name changesSven Hesse
svn-id: r41565
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
svn-id: r41564
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() ↵Sven Hesse
and parseExpr() svn-id: r41563
2009-06-15Merging parseValExpr and parseExprSven Hesse
svn-id: r41562
2009-06-15LOL: implemented quit menuFlorian Kagerer
svn-id: r41560
2009-06-15renamed playtoons target names to insult-free target names (maybe ↵Arnaud Boutonné
non-definitive names) svn-id: r41559
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-15Added aliases for the script/breakpoint related commands and added the ↵Filippos Karapetis
debugflag related commands to the help screen svn-id: r41538
2009-06-15Added the missing pixelformat.h fileFilippos Karapetis
svn-id: r41537
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
svn-id: r41536
2009-06-14Fix groovie's GUI game optionsJordi Vilalta Prat
svn-id: r41528
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
svn-id: r41520
2009-06-14Cleanup.Johannes Schickel
svn-id: r41519
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
svn-id: r41517
2009-06-14Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now ↵Johannes Schickel
instead) svn-id: r41516
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-14Fix unused variable warning.Johannes Schickel
svn-id: r41507
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-06-13Detected games with different language or platform are nowMarcus Comstedt
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504
2009-06-13Added yet another missing period at the end of a line. (I hope I catched all ↵Johannes Schickel
now) svn-id: r41503