Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert | |
svn-id: r41630 | |||
2009-06-18 | Correct actor layering method in HE90+ games. | Travis Howell | |
svn-id: r41625 | |||
2009-06-17 | Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵ | Andre Heider | |
generation. svn-id: r41619 | |||
2009-06-17 | Preliminary support for CoCo3 music. | Eugene Sandulenko | |
svn-id: r41618 | |||
2009-06-17 | - Modify detection files for Playtoons CK Knights (CK2) as it wasn't making ↵ | Arnaud Boutonné | |
the difference with CK1 - Add Playtoons CK Monsters (CK1) svn-id: r41611 | |||
2009-06-17 | Changed opcodeGob to be functor-based | Sven Hesse | |
svn-id: r41603 | |||
2009-06-17 | Changed opcodeFunc to be functor-based | Sven Hesse | |
svn-id: r41602 | |||
2009-06-17 | Changed opcodeDraw to be functor-based | Sven Hesse | |
svn-id: r41601 | |||
2009-06-16 | Disable music for CoCo3 games. It has different format. | Eugene Sandulenko | |
svn-id: r41598 | |||
2009-06-16 | LOL: implemented options menu (settings aren't saved yet) | Florian Kagerer | |
svn-id: r41596 | |||
2009-06-16 | Including scummsys.h and forward-declaring GobEngine | Sven Hesse | |
svn-id: r41592 | |||
2009-06-16 | Properly initializing _soundMode, for ADLs too | Sven Hesse | |
svn-id: r41591 | |||
2009-06-16 | Encapsulating the Stack and StackFrame a bit | Sven Hesse | |
svn-id: r41590 | |||
2009-06-16 | Encapsulating stack adjustments | Sven Hesse | |
svn-id: r41589 | |||
2009-06-16 | Formatting. | Johannes Schickel | |
svn-id: r41588 | |||
2009-06-16 | tinsel: check only english.txt for DW1 psx version detection, and use ↵ | Fabio Battaglia | |
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587 | |||
2009-06-16 | MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance ↵ | Arnaud Boutonné | |
"music" is (a little) less buggy svn-id: r41584 | |||
2009-06-16 | Add MD5 for Playtoons 3 (english) | Arnaud Boutonné | |
svn-id: r41579 | |||
2009-06-15 | KYRA: fixed regression (broken menu slide bars in HOF/MR) | Florian Kagerer | |
svn-id: r41576 | |||
2009-06-15 | Renamed _inter_resStr to _resultStr | Sven Hesse | |
svn-id: r41575 | |||
2009-06-15 | Renaming _inter_resVal to _resultInt | Sven Hesse | |
svn-id: r41574 | |||
2009-06-15 | Moving _inter_resVal and _inter_resStr from Global to Parse | Sven Hesse | |
svn-id: r41573 | |||
2009-06-15 | Splitting up parseExpr a bit | Sven Hesse | |
svn-id: r41572 | |||
2009-06-15 | Remove some now superfluous comments | Sven Hesse | |
svn-id: r41571 | |||
2009-06-15 | Using cmpHelper for OP_NEQ too, since the original does a normal strcmp ↵ | Sven Hesse | |
there as well. No idea where the stricmp came from svn-id: r41570 | |||
2009-06-15 | Renaming some variables in o1_assign() and o2_assign() to mirror the ↵ | Sven Hesse | |
structure in o6_assign() svn-id: r41569 | |||
2009-06-15 | Using the TYPE_ enum where applicable | Sven Hesse | |
svn-id: r41568 | |||
2009-06-15 | Adding a TYPE_ enum | Sven Hesse | |
svn-id: r41567 | |||
2009-06-15 | Fixing the signness indicated by the OP_ enums | Sven Hesse | |
svn-id: r41566 | |||
2009-06-15 | Propagating variable name changes | Sven Hesse | |
svn-id: r41565 | |||
2009-06-15 | Renamed various variables to better reflect their meaning | Sven Hesse | |
svn-id: r41564 | |||
2009-06-15 | Renamed varPos to varBase and split off getVarBase() from parseVarIndex() ↵ | Sven Hesse | |
and parseExpr() svn-id: r41563 | |||
2009-06-15 | Merging parseValExpr and parseExpr | Sven Hesse | |
svn-id: r41562 | |||
2009-06-15 | LOL: implemented quit menu | Florian Kagerer | |
svn-id: r41560 | |||
2009-06-15 | renamed playtoons target names to insult-free target names (maybe ↵ | Arnaud Boutonné | |
non-definitive names) svn-id: r41559 | |||
2009-06-15 | LOL: - started on the ingame menu code (death menu, load menu and main menu) | Florian Kagerer | |
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557 | |||
2009-06-15 | Add MD5 for Playtoons 4 FR | Arnaud Boutonné | |
svn-id: r41556 | |||
2009-06-15 | Added aliases for the script/breakpoint related commands and added the ↵ | Filippos Karapetis | |
debugflag related commands to the help screen svn-id: r41538 | |||
2009-06-15 | Added the missing pixelformat.h file | Filippos Karapetis | |
svn-id: r41537 | |||
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko | |
svn-id: r41536 | |||
2009-06-14 | Fix groovie's GUI game options | Jordi Vilalta Prat | |
svn-id: r41528 | |||
2009-06-14 | simplified .raw/.wav data files handling in introduction sequences | Gregory Montoir | |
svn-id: r41520 | |||
2009-06-14 | Cleanup. | Johannes Schickel | |
svn-id: r41519 | |||
2009-06-14 | SCI: Added detection entries for Japanese SQ4. | Walter van Niftrik | |
svn-id: r41517 | |||
2009-06-14 | Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now ↵ | Johannes Schickel | |
instead) svn-id: r41516 | |||
2009-06-14 | Fixed an animation speed regression that got introduced when I added a lag ↵ | Sven Hesse | |
compensation for Woodruff svn-id: r41508 | |||
2009-06-14 | Fix unused variable warning. | Johannes Schickel | |
svn-id: r41507 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-06-13 | Detected games with different language or platform are now | Marcus Comstedt | |
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504 | |||
2009-06-13 | Added yet another missing period at the end of a line. (I hope I catched all ↵ | Johannes Schickel | |
now) svn-id: r41503 |