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2003-12-11Remove commentTravis Howell
svn-id: r11563
2003-12-11Fix and enabble quick load/save keys in simon 1/2.Travis Howell
svn-id: r11562
2003-12-11OopsTravis Howell
svn-id: r11561
2003-12-11Add some WIP quick load/save keys code for simon 1/2. currently disabled.Travis Howell
svn-id: r11560
2003-12-11Expanded the Doxygen docs for the MidiParser class.Jamieson Christian
Painfully detailed in its description of how to get a MidiParser object hooked up and running. Hope this helps ya, Joost! ;) svn-id: r11559
2003-12-10Endian-safe read-and-advance helper functions areJamieson Christian
now based on the READ_LE_* and READ_BE_* macros. Very slight performance gain, woo hoo. svn-id: r11558
2003-12-10Removed #include "midiparser.h". It was only there for the early Humongeous ↵Jamieson Christian
XMIDI hacks. svn-id: r11557
2003-12-10oopsGregory Montoir
svn-id: r11556
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
svn-id: r11555
2003-12-10oopsGregory Montoir
svn-id: r11554
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵Gregory Montoir
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should ↵Gregory Montoir
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552
2003-12-10Restored some relevant information to a comment that was removed by myTorbjörn Andersson
previous commit. svn-id: r11551
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
aligned, never flipped and never RLE16-compressed. Simplified the code accordingly. (Displaying the restore dialog when specifying an unused save slot from the command-line works again now.) Plus some minor cleanups. svn-id: r11550
2003-12-10Cleaned up keyboard handling. The old code would misinterpret some keys,Torbjörn Andersson
e.g. it's 'C' or 'c' to display the credits, not some random function key. svn-id: r11549
2003-12-10 o CleanupEugene Sandulenko
o Enemies' bikes started to show svn-id: r11548
2003-12-10Add simon pause keyTravis Howell
svn-id: r11547
2003-12-10Pause music and background sfx. tooTravis Howell
svn-id: r11546
2003-12-10Add puase option for simon games.Travis Howell
svn-id: r11545
2003-12-10detect zlib in configure script; use it by default, if availableMax Horn
svn-id: r11544
2003-12-10slightly altered singleton implemention, might help MSVC6, or might screw it ↵Max Horn
even more :-) svn-id: r11543
2003-12-09we haven't agreed on using zlib compressed savegames by default yet. Do NOT ↵Max Horn
enable it for now! svn-id: r11542
2003-12-09small tweak/fix (?)Max Horn
svn-id: r11541
2003-12-09Added support for Simon 2's native MT-32 music tracksJamieson Christian
svn-id: r11540
2003-12-09Changed notation involving more than one set of double colons ::Jamieson Christian
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539
2003-12-09I've played through the whole game, and I've scanned through the clusterTorbjörn Andersson
files with a primitive and incomplete tool to present resource information. (It may evolve into something useful and/or presentable later. Much later.) I've found no evidence whatsoever that the mysterious blend & 0x02 case is ever used. Since the code makes no sense to me, I've removed it. svn-id: r11538
2003-12-09Fixed bug with Ben's animation disappearing at max horizontal speed.Eugene Sandulenko
svn-id: r11537
2003-12-09Add preliminary support for Mac FT demo insane.Eugene Sandulenko
svn-id: r11536
2003-12-09Add simon updateTravis Howell
svn-id: r11535
2003-12-09Added new modulesJamieson Christian
svn-id: r11534
2003-12-09Added new FOTAQ modulesJamieson Christian
svn-id: r11533
2003-12-09Changed path from bs2 to sword2Jamieson Christian
svn-id: r11532
2003-12-08Now Ben is visible, but kicking animation because of some bug is not visibleEugene Sandulenko
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531
2003-12-08Version bump, small NEWS tweakageJames Brown
svn-id: r11530
2003-12-08fixed warningsPaweł Kołodziejski
svn-id: r11529
2003-12-08Shut up Valgrind warnings.Torbjörn Andersson
svn-id: r11528
2003-12-08First INSANE scene started to show up things. Actually you can controlEugene Sandulenko
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
svn-id: r11526
2003-12-06potential fix for bug #830106 (ugly)Max Horn
svn-id: r11525
2003-12-06regression fix (bug #855313)Max Horn
svn-id: r11524
2003-12-06Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵Max Horn
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
svn-id: r11522
2003-12-06erik's patch for bug #854470Max Horn
svn-id: r11521
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, ↵Gregory Montoir
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
svn-id: r11519
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
svn-id: r11518
2003-12-06fix alloc/freePaweł Kołodziejski
svn-id: r11517
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11516
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11515
2003-12-06updatePaweł Kołodziejski
svn-id: r11514