index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-12-14
ACCESS: Use the same (weird) key mapping than in the original game
Strangerke
2014-12-14
ACCESS: Implement dirty rect merging
Paul Gilbert
2014-12-14
ACCESS: Add dirty rect handling for font display
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for intro screens
Paul Gilbert
2014-12-14
ACCESS: Fix for background redraws during conversations
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for conversation videos
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-13
ACCESS: Dirty rect handling for bubble boxes
Paul Gilbert
2014-12-13
ACCESS: Beginnings of dirty rect handling for screen
Paul Gilbert
2014-12-12
ACCESS: Remove old dummy unused fields from savegame
Paul Gilbert
2014-12-12
ACCESS: Properly indent some code in playSound
Strangerke
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
2014-12-12
ACCESS: Fix speakText behavior
Strangerke
2014-12-12
ACCESS: Reduce screen pointer usage in amazon logic
Strangerke
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Fix death cell list data
Paul Gilbert
2014-12-12
ACCESS: Fix positioning of Ant in pit scene
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Initial enum cleanup for Ant fields
Paul Gilbert
2014-12-12
ACCESS: Minor formatting for debugger error messages
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Get rid of the use of 'this' in constructor
Strangerke
2014-12-12
ACCESS: Fix _help3 initialization
Strangerke
2014-12-12
ACCESS: Add a button to allow skipping the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanup of _saveRiver flag
Paul Gilbert
2014-12-12
ACCESS: Add a comment related to the CD specific files
Strangerke
2014-12-12
ACCESS: Add some more checks for the floppy version
Strangerke
2014-12-12
ACCESS: stops the SFX sounds in the intro at the end of the countdown
Strangerke
2014-12-12
ACCESS: Skip chapter speech for the non-CD versions
Strangerke
2014-12-12
ACCESS: Fix event pollig in death flashing loop
Paul Gilbert
2014-12-12
ACCESS: Fix progressing within the river
Paul Gilbert
2014-12-12
ACCESS: Add a hack to fake queueing
Strangerke
2014-12-12
ACCESS: Fix a bug in plotInactive
Strangerke
2014-12-12
ACCESS: Reduce the scope of a variable in Inventory
Strangerke
2014-12-12
ACCESS: Minor River cleanup
Strangerke
2014-12-12
ACCESS: Fix function key mapping for game icons
Paul Gilbert
2014-12-12
ACCESS: Minor river code clean up and saving fix
Paul Gilbert
2014-12-12
ACCESS: Add a debug channel for the sound & music handling
Strangerke
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Fix the end of the demo
Strangerke
2014-12-12
ACCESS: Simply river savegame fields
Paul Gilbert
2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Correct down-right player movement
Paul Gilbert
2014-12-12
ACCESS: Implement player keyboard movement
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Fix the inventory behavior in the floppy and demo version
Strangerke
2014-12-12
ACCESS: Fix cmdDead for the demo
Strangerke
2014-12-12
ACCESS: Add some data for the character info used by the demo
Strangerke
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
[next]