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2014-12-14ACCESS: Use the same (weird) key mapping than in the original gameStrangerke
2014-12-14ACCESS: Implement dirty rect mergingPaul Gilbert
2014-12-14ACCESS: Add dirty rect handling for font displayPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for intro screensPaul Gilbert
2014-12-14ACCESS: Fix for background redraws during conversationsPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for conversation videosPaul Gilbert
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-13ACCESS: Dirty rect handling for bubble boxesPaul Gilbert
2014-12-13ACCESS: Beginnings of dirty rect handling for screenPaul Gilbert
2014-12-12ACCESS: Remove old dummy unused fields from savegamePaul Gilbert
2014-12-12ACCESS: Properly indent some code in playSoundStrangerke
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Fix for player movement and stab action in pit scenePaul Gilbert
2014-12-12ACCESS: Fix speakText behaviorStrangerke
2014-12-12ACCESS: Reduce screen pointer usage in amazon logicStrangerke
2014-12-12ACCESS: Remove a useless variable, some renamingStrangerke
2014-12-12ACCESS: Fix death cell list dataPaul Gilbert
2014-12-12ACCESS: Fix positioning of Ant in pit scenePaul Gilbert
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Initial enum cleanup for Ant fieldsPaul Gilbert
2014-12-12ACCESS: Minor formatting for debugger error messagesPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Get rid of the use of 'this' in constructorStrangerke
2014-12-12ACCESS: Fix _help3 initializationStrangerke
2014-12-12ACCESS: Add a button to allow skipping the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanup of _saveRiver flagPaul Gilbert
2014-12-12ACCESS: Add a comment related to the CD specific filesStrangerke
2014-12-12ACCESS: Add some more checks for the floppy versionStrangerke
2014-12-12ACCESS: stops the SFX sounds in the intro at the end of the countdownStrangerke
2014-12-12ACCESS: Skip chapter speech for the non-CD versionsStrangerke
2014-12-12ACCESS: Fix event pollig in death flashing loopPaul Gilbert
2014-12-12ACCESS: Fix progressing within the riverPaul Gilbert
2014-12-12ACCESS: Add a hack to fake queueingStrangerke
2014-12-12ACCESS: Fix a bug in plotInactiveStrangerke
2014-12-12ACCESS: Reduce the scope of a variable in InventoryStrangerke
2014-12-12ACCESS: Minor River cleanupStrangerke
2014-12-12ACCESS: Fix function key mapping for game iconsPaul Gilbert
2014-12-12ACCESS: Minor river code clean up and saving fixPaul Gilbert
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Fix the end of the demoStrangerke
2014-12-12ACCESS: Simply river savegame fieldsPaul Gilbert
2014-12-12ACCESS: Cleaned up event handling for scene establish text displayPaul Gilbert
2014-12-12ACCESS: Correct down-right player movementPaul Gilbert
2014-12-12ACCESS: Implement player keyboard movementPaul Gilbert
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: Fix the inventory behavior in the floppy and demo versionStrangerke
2014-12-12ACCESS: Fix cmdDead for the demoStrangerke
2014-12-12ACCESS: Add some data for the character info used by the demoStrangerke
2014-12-12ACCESS: Further cleanup of river obstacles checksPaul Gilbert