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2011-02-14WII: Fix 16bit cursors on some HE gamesdhewg
2011-02-14SCI: Fix loading pre-version 28 saved gamesMatthew Hoops
This is a regression from a9b051beff3157e1aa8
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.
2011-02-14ANDROID: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14ANDROID: Fix JNI calls for the timer threaddhewg
JNI calls can happen through the timer mechanism (hence from another thread). Attach the timer thread to the VM to prevent assert()s
2011-02-14ANDROID: Fix assert() to log outputdhewg
add bionic replacement __assert2(), so we actually see what's happening
2011-02-14ANDROID: Use and reinit texture on screen changesdhewg
- EVENT_SCREEN_CHANGED must happen _after_ we have a new surface, not when the the old surface vanishes. fixes port on galaxy tab - textures have to be redefined with glTexImage2D() to make glTexSubImage2D() not fail on screen changes
2011-02-14ANDROID: Unify log prefixdhewg
adb logcat ScummVM:\* \*:S
2011-02-14ANDROID: Protect port files with our definedhewg
get rid of -DANDROID and -DANDROID_BACKEND
2011-02-14ANDROID: Allow out-of-src-tree builds, cleanupdhewg
- move all android specific make stuff from module.mk to android.mk - don't create automatically generated files in the source tree - don't fail when building outside of the source tree - clean android build files on "make clean" - cleanup
2011-02-14ANDROID: Allow monolithic builds to rundhewg
this gets rid of the "no plugins found, go to market, kthx" message, which doesn't make sense on monolithic builds (market only has ancient apk's anyway)
2011-02-14ANDROID: Use the official NDK toolchaindhewg
- use NDK r5b - cleanup
2011-02-14BUILD: Add HOSTEXEPRE as prefix for EXECUTABLEdhewg
the android port needs to link a shared object for scummvm
2011-02-14SCI2+: Point out that there is a hack in the text splitting codemd5
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly.
2011-02-14SKY: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14WII: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14TEENAGENT: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested.
2011-02-14TESTBED: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-14TOUCHE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change was not tested, because I do not have any touche copy.
2011-02-14TOON: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14MT32: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14COMMON: Make MacResManager::convertCrsrCursor to return a RGB palette.Johannes Schickel
2011-02-14SCUMM: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14SCI: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14SAGA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14QUEEN: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14PARALLACTION: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-14MOHAWK: Adapt to setPalette RGBA->RGB change.Johannes Schickel
Currently in some places the RGBA palettes are converted to RGB before they are set up. There might be a better way, but this should work fine for now.
2011-02-14MADE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change is not tested. It should work just fine though, since it just removes the RGB->RGBA conversion before calling setPalette.
2011-02-14LURE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette is called.
2011-02-14KYRA: Adapt to setPalette/grabPalette RGBA->RGB changes.Johannes Schickel
2011-02-14HUGO: Adapt to the setPalette RGBA->RGB change.Johannes Schickel
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette / replaceCursorPalette is called. This change is not tested, since I do not have any Hugo game.
2011-02-14GROOVIE: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14GOB: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14DRACI: Adapt to setPalette RGBA->RGB.Johannes Schickel
2011-02-14CRUISE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14CINE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14GUI: Update cursor palette handling for RGBA->RGB change.Johannes Schickel
2011-02-14GRAPHICS: Update CursorManager documentation for RGBA->RGB change.Johannes Schickel
2011-02-14GRAPHICS: Adapt thumbnail code to grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14AGI: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14GRAPHICS: Update PaletteManager documentation for RGBA->RGB change.Johannes Schickel
2011-02-14MOHAWK: Correct the variable used for the lab book in RivenMatthew Hoops
2011-02-14MOHAWK: Center InfoDialog text.Alyssa Milburn
This is the same as the fix for scumm in 0e32d533.
2011-02-14NEWS: Mention sky changes from f621f6adhewg
because it needs a complete re-test for the next release
2011-02-14GIT: ./tools/update-version.pl 1 3 0 gitdhewg
2011-02-14SKY: get rid of timer based gfx updatesdhewg
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing.