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2005-05-05Add a comment regarding use of CoreAudio/AudioUnits v1 APIMax Horn
2005-05-05Turned File::exists into a static method (as it should have been from the sta...Max Horn
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
2005-05-05CleanupTorbjörn Andersson
2005-05-05various PS2 system changesRobert Göffringmann
2005-05-04Dispense with the filename field of InVMSaves.Marcus Comstedt
2005-05-04Cleanup of the cleanup code. :-)Marcus Comstedt
2005-05-04Split VMSave into InVMSave and OutVMSave.Marcus Comstedt
2005-05-04Cleanup.Torbjörn Andersson
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
2005-05-04WhitespaceTorbjörn Andersson
2005-05-04Switch link to web page with more detailed information on compression types.Travis Howell
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
2005-05-03Skip wiz compression type 2 used by baseball2003Eugene Sandulenko
2005-05-03More cleanup/restructuring: Moved walk-related code from Logic to Router.Torbjörn Andersson
2005-05-03Use File::size() instead of stat() to find the size of a file.Torbjörn Andersson
2005-05-03Add a few more HE demos.Travis Howell
2005-05-02Const correctnessMax Horn
2005-05-02Don't let drawSprite() modify the SpriteInfo struct.Torbjörn Andersson
2005-05-02Add temporary hack for wizImages using compression type 2 for now.Travis Howell
2005-05-02Add work around for script bug in the first version of pajama.Travis Howell
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
2005-05-02Don't assert that "domain" is valid. One of the cases where this functionTorbjörn Andersson
2005-05-02Add missing case for pajama.Travis Howell
2005-05-01WhitespaceTorbjörn Andersson
2005-05-01This bugfix might warrant a mention.Torbjörn Andersson
2005-05-01If the sound ends before the cutscene, fall back on same synchronizingTorbjörn Andersson
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
2005-05-01Missed two.Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-05-01Correction to copyHEPaletteColor()Travis Howell
2005-05-01Add extra cases for bb2demo.Travis Howell
2005-05-01This should fix the negative frequency bug that caused some sound effectsTorbjörn Andersson
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
2005-05-01Add extra cases for readdemo.Travis Howell
2005-05-01Use correct safety check.Travis Howell
2005-05-01Add missing safety checks.Travis Howell
2005-04-30cleanup closestPtOnLineMax Horn
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-30Convert windows path separators before opening wiz files.Eugene Sandulenko
2005-04-30cleanupMax Horn
2005-04-30Support for looping sounds.Torbjörn Andersson
2005-04-30Reset additional fieldsTravis Howell
2005-04-30Set sprite id & group number for wizImages.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-30Add a few case stubs for moondemo.Travis Howell
2005-04-30Add missing case.Travis Howell