Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-15 | SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristic | md5 | |
The heuristic in question was used to detect the pseudo mouse control functionality, however the change in controls seems to have occurred with the transition to cursor views. Fixes keypad control in Conquest of the Longbow. Moreover, the code also checked for key scan code 76 when checking for the middle keypad button, which seems to be a mistake, as that case never occurred. | |||
2011-02-15 | MOHAWK: Detect the French version of Rugrats. | Alyssa Milburn | |
Thanks to Strangerke. | |||
2011-02-15 | Merge branch 'master' of github.com:scummvm/scummvm | md5 | |
2011-02-15 | SCI: Removed several redundant helper functions | md5 | |
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger() | |||
2011-02-15 | HUGO: more refactoring and encapsulation | strangerke | |
2011-02-14 | GIT: Ignore Visual Studio precompiled headers folder | Littleboy | |
2011-02-14 | SCI: Fix loading SCI32 games | Matthew Hoops | |
The frames/items in GfxFrameout need to be cleared upon loading | |||
2011-02-15 | SCI2+: Set the correct segment for SCI32 strings/arrays when loading | md5 | |
This was an omission, observed after a discussion with clone2727 | |||
2011-02-14 | WII: Fix 16bit cursors on some HE games | dhewg | |
2011-02-14 | SCI: Fix loading pre-version 28 saved games | Matthew Hoops | |
This is a regression from a9b051beff3157e1aa8 | |||
2011-02-14 | TOON: Disable quick save/load from the main menu screen. | eriktorbjorn | |
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already. | |||
2011-02-14 | ANDROID: Adapt to [set|grab]Palette RGBA->RGB change. | dhewg | |
2011-02-14 | ANDROID: Fix JNI calls for the timer thread | dhewg | |
JNI calls can happen through the timer mechanism (hence from another thread). Attach the timer thread to the VM to prevent assert()s | |||
2011-02-14 | ANDROID: Fix assert() to log output | dhewg | |
add bionic replacement __assert2(), so we actually see what's happening | |||
2011-02-14 | ANDROID: Use and reinit texture on screen changes | dhewg | |
- EVENT_SCREEN_CHANGED must happen _after_ we have a new surface, not when the the old surface vanishes. fixes port on galaxy tab - textures have to be redefined with glTexImage2D() to make glTexSubImage2D() not fail on screen changes | |||
2011-02-14 | ANDROID: Unify log prefix | dhewg | |
adb logcat ScummVM:\* \*:S | |||
2011-02-14 | ANDROID: Protect port files with our define | dhewg | |
get rid of -DANDROID and -DANDROID_BACKEND | |||
2011-02-14 | ANDROID: Allow out-of-src-tree builds, cleanup | dhewg | |
- move all android specific make stuff from module.mk to android.mk - don't create automatically generated files in the source tree - don't fail when building outside of the source tree - clean android build files on "make clean" - cleanup | |||
2011-02-14 | ANDROID: Allow monolithic builds to run | dhewg | |
this gets rid of the "no plugins found, go to market, kthx" message, which doesn't make sense on monolithic builds (market only has ancient apk's anyway) | |||
2011-02-14 | ANDROID: Use the official NDK toolchain | dhewg | |
- use NDK r5b - cleanup | |||
2011-02-14 | BUILD: Add HOSTEXEPRE as prefix for EXECUTABLE | dhewg | |
the android port needs to link a shared object for scummvm | |||
2011-02-14 | SCI2+: Point out that there is a hack in the text splitting code | md5 | |
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly. | |||
2011-02-14 | SKY: Adapt to [set|grab]Palette RGBA->RGB change. | dhewg | |
2011-02-14 | WII: Adapt to [set|grab]Palette RGBA->RGB change. | dhewg | |
2011-02-14 | TEENAGENT: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change has not been tested. | |||
2011-02-14 | TESTBED: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | TUCKER: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change has not been tested, since I do not own copy of Tucker. | |||
2011-02-14 | TOUCHE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change was not tested, because I do not have any touche copy. | |||
2011-02-14 | TOON: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | MT32: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | COMMON: Make MacResManager::convertCrsrCursor to return a RGB palette. | Johannes Schickel | |
2011-02-14 | SCUMM: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SCI: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SAGA: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | QUEEN: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | PARALLACTION: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-14 | MOHAWK: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
Currently in some places the RGBA palettes are converted to RGB before they are set up. There might be a better way, but this should work fine for now. | |||
2011-02-14 | MADE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested. It should work just fine though, since it just removes the RGB->RGBA conversion before calling setPalette. | |||
2011-02-14 | LURE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette is called. | |||
2011-02-14 | KYRA: Adapt to setPalette/grabPalette RGBA->RGB changes. | Johannes Schickel | |
2011-02-14 | HUGO: Adapt to the setPalette RGBA->RGB change. | Johannes Schickel | |
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette / replaceCursorPalette is called. This change is not tested, since I do not have any Hugo game. | |||
2011-02-14 | GROOVIE: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GOB: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | DRACI: Adapt to setPalette RGBA->RGB. | Johannes Schickel | |
2011-02-14 | CRUISE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | CINE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GUI: Update cursor palette handling for RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GRAPHICS: Update CursorManager documentation for RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GRAPHICS: Adapt thumbnail code to grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | AGI: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |