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2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
svn-id: r10659
2003-10-07Renamed the FontRenderer class as FontRendererGui since there's anotherTorbjörn Andersson
font renderer for the game itself. (It just doesn't live in any separate class yet.) svn-id: r10658
2003-10-07- Added a debug stub for the selectSentence methodDavid Eriksson
- Added final talk for person Joe is talking to svn-id: r10657
2003-10-07update a bitJonathan Gray
svn-id: r10656
2003-10-07Remove comment, which is no longer needed too.Travis Howell
svn-id: r10655
2003-10-07- Add Talk class and begin to use it from Cutaway classDavid Eriksson
- Move getString() helper function to Talk class svn-id: r10654
2003-10-07Ooops, used wrong one.Travis Howell
svn-id: r10653
2003-10-07FM TOWNS sfx fix, correct sample rate.Travis Howell
svn-id: r10652
2003-10-07add Joe struct + get/set functionsJoost Peters
svn-id: r10651
2003-10-06*** empty log message ***Travis Howell
svn-id: r10650
2003-10-06added String::emptyString constantMax Horn
svn-id: r10649
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648
2003-10-06added resource-table loading from external fileJoost Peters
svn-id: r10647
2003-10-06fixed warningsMax Horn
svn-id: r10646
2003-10-06removed obsoleteMax Horn
svn-id: r10645
2003-10-06removed unused 'rate' param from nextTick; another tiny tweak to ↵Max Horn
Operator2612::nextTick (avoids one memory store over here, woohoo <g>) svn-id: r10644
2003-10-06remove <string> include so we don't depend on stdlib stuff (not used anyway) ↵Jonathan Gray
this also stops compile problems arising from our overloaded memory operators here svn-id: r10643
2003-10-06malloc/new optimizationsMax Horn
svn-id: r10642
2003-10-06Per-channel polyphony now > 1Jamieson Christian
svn-id: r10641
2003-10-06forgot thisJoost Peters
svn-id: r10640
2003-10-06even more optimizationsMax Horn
svn-id: r10639
2003-10-06some additions + small readability rewriteJoost Peters
svn-id: r10638
2003-10-06some more tweaksMax Horn
svn-id: r10637
2003-10-06some incremental changes (more will follow, this is step-by-step ↵Max Horn
optimzation, watch it happen in pseudo-real-time and color. icecream is sold at the entrance, please stop smoking svn-id: r10636
2003-10-06Should not apply to loom/loomcd, they only use room scrolling at one point ↵Travis Howell
and this causes glitches. svn-id: r10635
2003-10-06Start on index 1, not 0.David Eriksson
svn-id: r10634
2003-10-06Check array bounds.David Eriksson
svn-id: r10633
2003-10-06Should make --disable-queen work, suggested by Nightweaver.David Eriksson
svn-id: r10632
2003-10-06Removed obsolete FIXME commentTorbjörn Andersson
svn-id: r10631
2003-10-06turn on exception handlingPaweł Kołodziejski
svn-id: r10630
2003-10-06More performance optimizationsJamieson Christian
svn-id: r10629
2003-10-06oops - that happesn if you incorrectly re-apply a broken patch =)Max Horn
svn-id: r10628
2003-10-06more optimizationsMax Horn
svn-id: r10627
2003-10-06Fix compiler warningsJamieson Christian
svn-id: r10626
2003-10-06The real YM2612 implementation. Portable,Jamieson Christian
and with significant performances optimizations thanks to Fingolfin, or optimizing emperor. :) svn-id: r10625
2003-10-06For those us who have to hit Shift to get to +Jamieson Christian
svn-id: r10624
2003-10-05Fixed crash with Euphony looping. (Not that we actuallyJamieson Christian
do looping right now, but I hit this during a test.) svn-id: r10623
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-05clarification: premixer must use native endianessMax Horn
svn-id: r10621
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-05removed not compilable filesPaweł Kołodziejski
svn-id: r10619
2003-10-05renamed classes (we have our own namespace now) + fixed segfault in logicJoost Peters
svn-id: r10618
2003-10-05something I am working onMax Horn
svn-id: r10617
2003-10-05fix compilationMax Horn
svn-id: r10616
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
and made some other minor cleanups. svn-id: r10614
2003-10-05implemented new 'nice' scaler hotkeysMax Horn
svn-id: r10613
2003-10-05cleanupMax Horn
svn-id: r10612
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05no need for an explicit error here; rather, the linker will catch any ↵Max Horn
invalid uses if we don't give a body svn-id: r10610