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2009-02-13Rewrote VectorRendererSpec & VectorRendererAA to use a ↵Max Horn
Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously svn-id: r36288
2009-02-13Fix GUI themes zip filesMax Horn
svn-id: r36287
2009-02-12Fixed working Keys button in in game options dialogLars Persson
Fixed key mappings dialog layout svn-id: r36285
2009-02-12Slight formatting fix.Johannes Schickel
svn-id: r36280
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-02-12Cleanup of the GP2X backend. It's been sat on my HDD for a while and it ↵John Willis
really should be in SVN. svn-id: r36278
2009-02-12GUI renderer: some cleanup; added comment on sqrt implementation (on my ↵Max Horn
system, plain sqrt is 50x faster -- on highest optimization levels, otherwise it is something like 200x) svn-id: r36277
2009-02-11Restore correct camera values for old saves games of FT, Dig, and COMI.Travis Howell
svn-id: r36274
2009-02-11Patch #2553049: Remove clem's name from forum design, following his requestMax Horn
svn-id: r36272
2009-02-11cleanupMax Horn
svn-id: r36270
2009-02-11sync .spec files from 0.13 branchWillem Jan Palenstijn
svn-id: r36269
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
svn-id: r36266
2009-02-11Add suggested code changes for bug #2580705 - COMI: Jerky camera movement.Travis Howell
svn-id: r36264
2009-02-11Code difference no longer required (fixed by revision 35327).Travis Howell
svn-id: r36262
2009-02-11Fix bug #2583230 - Waxworks: Can't drag and drop items.Travis Howell
svn-id: r36261
2009-02-11Added debugger consolePaul Gilbert
svn-id: r36259
2009-02-11Removed deprecated methodPaul Gilbert
svn-id: r36258
2009-02-101555 is ABGR (not ARGB)Joost Peters
svn-id: r36257
2009-02-10Cleaned up the input loop, using ScummVM keycode constants and some newly ↵Paul Gilbert
defined constants svn-id: r36255
2009-02-09Changed the save/load process to use a common serialiserPaul Gilbert
svn-id: r36253
2009-02-08Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r36251
2009-02-08Updated the GMM hotkey documentation and the list of engines features ↵Jordi Vilalta Prat
according to the wiki svn-id: r36249
2009-02-08Remove key statement in PKG fileLars Persson
svn-id: r36248
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵Kari Salminen
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - ↵Joost Peters
DW2: Big Endian crash on loading saved game svn-id: r36245
2009-02-07Add Amiga Italian version of Ween, and resort Ween entires by platform.Travis Howell
svn-id: r36243
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
svn-id: r36241
2009-02-07Use Ctrl F5 for global main menu, since any single key would conflict with ↵Travis Howell
some games. svn-id: r36240
2009-02-07Make the subtitle settings in Options section of the global main menu ↵Travis Howell
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36236
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36235
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36234
2009-02-07Cleanup.Travis Howell
svn-id: r36233
2009-02-07Cleanup.Travis Howell
svn-id: r36232
2009-02-07time.h include no longer required.Travis Howell
svn-id: r36229
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2009-02-07Third attemp at fixing release-critical #2472185. Also fixes regression ↵Vicent Marti
reported in #2555710. svn-id: r36227
2009-02-06Reverted previous commit.Vicent Marti
svn-id: r36226
2009-02-06Removed special case when redrawing the dialog stack. Fixes bug #2555710 and ↵Vicent Marti
several lesser graphical glitches with classic theme. svn-id: r36225
2009-02-05Allow ScummVM to quit while a character is talking in Kyra3.Johannes Schickel
svn-id: r36221
2009-02-04correct endianness in SetActorRGB()Joost Peters
svn-id: r36220
2009-02-04Fix palette on big endianJoost Peters
svn-id: r36219
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for ↵Benjamin Haisch
Manhole:N&E and RtZ CD svn-id: r36217
2009-02-04DW2 endian fixesJoost Peters
svn-id: r36216
2009-02-04make readBufferTinsel*() output in native endianness, rather than little endian.Joost Peters
svn-id: r36215
2009-02-04endian fixJoost Peters
svn-id: r36214
2009-02-04Fix startup of AtariST demo of Elvira 1.Travis Howell
svn-id: r36212
2009-02-03Removed unused codeFilippos Karapetis
svn-id: r36210
2009-02-03Fixed support for walking zones in BRA:Nicola Mettifogo
* patches are not applied if the zone is not visible when loading * when applying a patch, always overwrite the existing data instead of OR'ing svn-id: r36209