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2004-04-10oopsMax Horn
svn-id: r13530
2004-04-10cleanupMax Horn
svn-id: r13529
2004-04-10cleanupMax Horn
svn-id: r13528
2004-04-10Cleanup Sound constructor; change search order of SFX filesMax Horn
svn-id: r13527
2004-04-09fixed 'region' codePaweł Kołodziejski
svn-id: r13526
2004-04-09it seems to be needed for comi too, hmmPaweł Kołodziejski
svn-id: r13525
2004-04-09updatePaweł Kołodziejski
svn-id: r13524
2004-04-09revertPaweł Kołodziejski
svn-id: r13523
2004-04-09refreshScripts only for full game dig, and cmi demoPaweł Kołodziejski
svn-id: r13522
2004-04-09Fix plugin buildingMax Horn
svn-id: r13521
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-09add instructions on using non-freeware FOTAQ and some extra keysJoost Peters
svn-id: r13519
2004-04-09Whoops. Remember to make clean/distclean before commiting whole directories :)James Brown
svn-id: r13517
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-04-09Changed the UNIX line breaks.Torbjörn Andersson
Fixed the problem where the lookout music didn't play in the MI1CD intro. At least, I *think* I fixed it. It worked at home, but I can't test it on this particular computer. svn-id: r13515
2004-04-09-fix for dig demoPaweł Kołodziejski
-handle some music opcodes without filename svn-id: r13514
2004-04-09back refreshScript only for DIG, add stopping music while changing bundlePaweł Kołodziejski
svn-id: r13513
2004-04-09refreshScript was wrong usedPaweł Kołodziejski
svn-id: r13512
2004-04-09correction for stoping sequencePaweł Kołodziejski
svn-id: r13511
2004-04-09rename to _nextSeqToPlayPaweł Kołodziejski
svn-id: r13510
2004-04-09UpdateTravis Howell
svn-id: r13509
2004-04-08Fix for bugs #929722 (MI2: Difficulty selection screen regression) and ↵Max Horn
#930385 (Subtitles are not shown correctly) by changing restoreCharsetBg() to only restore the screen area which is actually masked by text svn-id: r13508
2004-04-08Record on which virtual screen we last drew masked textMax Horn
svn-id: r13507
2004-04-08cleanupMax Horn
svn-id: r13506
2004-04-08Partially added EXEEXT support to configure script (incomplete; and boy, our ↵Max Horn
configure script sure needs a cleanup :-) svn-id: r13505
2004-04-08seems it is 'endianness' and not 'endianess'Max Horn
svn-id: r13504
2004-04-08another fixPaweł Kołodziejski
svn-id: r13503
2004-04-08fix for music codePaweł Kołodziejski
svn-id: r13502
2004-04-08fix for region codePaweł Kołodziejski
svn-id: r13501
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
svn-id: r13499
2004-04-08Semi-experimental change: revised _hasMask handling -> simpler code (after ↵Max Horn
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498
2004-04-08Updated NEWS file a bit (I hope people who work on the resp. frontends / ↵Max Horn
backends understand they can add stuff here themselves... ? :-) svn-id: r13497
2004-04-07ops and forgot :)Paweł Kołodziejski
svn-id: r13496
2004-04-07Cleanup.Torbjörn Andersson
svn-id: r13495
2004-04-07Cleanup.Torbjörn Andersson
svn-id: r13494
2004-04-07Added notice about how I think CP_PUSH_LOCAL_ADDR is used.Torbjörn Andersson
svn-id: r13493
2004-04-07corections to music codePaweł Kołodziejski
svn-id: r13492
2004-04-07Cleanup. (Mostly to change the wording and priority of the debuggingTorbjörn Andersson
messages to be more like in BS1.) svn-id: r13491
2004-04-06cleanupMax Horn
svn-id: r13490
2004-04-06Fix for building from an external dir (ensures that the correct config.h ↵Max Horn
gets included) svn-id: r13489
2004-04-06fix for bug #928549.Gregory Montoir
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47). As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object. Otherwise we're reading data from free'd memory... svn-id: r13488
2004-04-06Fix building from external directoryMax Horn
svn-id: r13487
2004-04-06- split imuse digital code,Paweł Kołodziejski
- cleanup a little, - added pool method for FT voc sample from resource, - make struct sync, jump, regions dynamic memory allocation svn-id: r13486
2004-04-06voice_volume is now speech_volumeMax Horn
svn-id: r13485
2004-04-06Forgot to make this change before the last commit.Torbjörn Andersson
svn-id: r13484
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-06Fixed Rect(width, height) constructorMax Horn
svn-id: r13482
2004-04-06that is not needed anymorePaweł Kołodziejski
svn-id: r13481
2004-04-06that is not needed anymorePaweł Kołodziejski
svn-id: r13480
2004-04-06updatePaweł Kołodziejski
svn-id: r13479