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2009-01-13Fix dithering of scaled videosJordi Vilalta Prat
svn-id: r35844
2009-01-13- Music now works in LGoP2Filippos Karapetis
- Changed the default music volume to 127, down from 255 - Added an explanation/FIXME for the out of sync mouth animations in RTZ - Added some TODOs and removed some obsolete ones svn-id: r35843
2009-01-12Fixed bug #2500168 ("GUI: Cannot quit in the launcher's load dialog"). I thoughtTorbjörn Andersson
I would have to do more than this to fix it, but it seems to be enough. svn-id: r35840
2009-01-12Don't call _mixer->stopAll() when changing scenes, as this stops the ↵Filippos Karapetis
enhanced audio tracks as well. Sounds are stopped by stopAllSamples() svn-id: r35839
2009-01-12CleanupFilippos Karapetis
svn-id: r35838
2009-01-12Imitate the way the original game is playing MIDI tracks when playing ↵Filippos Karapetis
enhanced ones svn-id: r35837
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-12Fixed regression from revision 35765. Mask and path patches were destroyed ↵Nicola Mettifogo
before getting a chance to be used. svn-id: r35835
2009-01-12Implemented screen vfx #19 and #20Paul Gilbert
svn-id: r35834
2009-01-12Remove unused case, which isn't used by HE60-HE71 games.Travis Howell
svn-id: r35832
2009-01-12consistency fix and add a new lineMatthew Hoops
svn-id: r35831
2009-01-11test re-adding elements to emptied hashmapWillem Jan Palenstijn
svn-id: r35829
2009-01-11IHNM save games no longer contain ITE-related variablesFilippos Karapetis
svn-id: r35828
2009-01-11Fix regression when gameids were los for some fanmade gamesEugene Sandulenko
svn-id: r35827
2009-01-11Simplify code.Eugene Sandulenko
svn-id: r35826
2009-01-11Now _really_ restore transient domain handling which was before vkeybd merge.Eugene Sandulenko
svn-id: r35825
2009-01-11Fix regression brought by merge with vkeybs branch when command line parametersEugene Sandulenko
were ignored. Thanks to eriktorbjorn for reporting. svn-id: r35824
2009-01-11Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly ↵Eugene Sandulenko
cut off" svn-id: r35823
2009-01-11Completed screen vfx #8, and also implemented screen vfx #18Paul Gilbert
svn-id: r35822
2009-01-11Fix talkspeed settings again.Travis Howell
svn-id: r35821
2009-01-11Fix bug #1925322 - DIG: Subtitle speed affects speech when subtitles are off.Travis Howell
svn-id: r35820
2009-01-11Stop recalculating the x and y coordinates for every frame in playVideo()Filippos Karapetis
svn-id: r35819
2009-01-11Oops... *really* fixed compilationFilippos Karapetis
svn-id: r35818
2009-01-11Fixed compilationFilippos Karapetis
svn-id: r35817
2009-01-11Committed a modified version of wjp's patch for the video player:Filippos Karapetis
- Split the video player from the video decoders. It's now possible to have one video player for multiple decoders - Added the palette weight calculation from the BS1 engine into VideoPlayer::setPalette. It's now possible to find the values of the white and black colors via getWhite() and getBlack() (useful for subtitle overlays) - Adapted FTA2's movie playing code to the new changes to video player - Fixed a slight bug in the DXA decoder (_videoinfo.startTime was not initialized) svn-id: r35816
2009-01-11Enable IHNM and SAGA2Andre Heider
svn-id: r35815
2009-01-11Mention radio-chatter effect which aquadran implemented.Eugene Sandulenko
svn-id: r35814
2009-01-11Merge in Virtual Keybpard & KeyMapper branch,Eugene Sandulenko
- Merge is perfromed in order to not let rotting the code - Makefile modifications were avoided Stuff to resolve: - Circular dependency of common/vkeybd from graphics/ - Make it compilable (?) - Add some keyboards - Decide on the key bindings svn-id: r35813
2009-01-11Enabled GROOVIE and TUCKER as well, as they are enabled by default by the ↵Marcus Comstedt
standard configure script. svn-id: r35812
2009-01-10Moved some stuff from the EditGameDialog constructor to its open() method toTorbjörn Andersson
avoid uninitialised variables. (This is similar to some bugs that were fixed earlier today.) svn-id: r35811
2009-01-10Update Joachim's role as requested by him.Eugene Sandulenko
svn-id: r35809
2009-01-10Enable IHNM.Marcus Comstedt
svn-id: r35808
2009-01-10open browser dialog before manipulating it (fixes assert when pressing 'add ↵Willem Jan Palenstijn
game') svn-id: r35807
2009-01-10Implemented screen vfx #8Paul Gilbert
svn-id: r35806
2009-01-10Fixed uninitialised variables in the SCUMM save/load dialog. The updateInfos()Torbjörn Andersson
function needs to know the dimensions of the dialog, so don't call it until after calling Dialog::reflowLayout(). svn-id: r35805
2009-01-10fixed radio chatter sfxPaweł Kołodziejski
svn-id: r35804
2009-01-10setQuickStartFlag is different value in HE100 games.Travis Howell
svn-id: r35803
2009-01-10- added initial radio chatter sfx, still not fully correctPaweł Kołodziejski
- remove obsolete mixerStreamRunning track variable svn-id: r35801
2009-01-10Correct sound timer, when sound compression is used in HE games.Travis Howell
svn-id: r35800
2009-01-10Fix warning.Travis Howell
svn-id: r35799
2009-01-10Fix compiling SCUMM engine, with HE71+ games disabled.Travis Howell
svn-id: r35798
2009-01-09Add subengine flag for ihnm.Lars Persson
svn-id: r35797
2009-01-09Switch assert to an error message, stating the exact unknown code.Travis Howell
svn-id: r35796
2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
svn-id: r35795
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
svn-id: r35794
2009-01-08T7G: Stage one of move to ScummVM's CursorMan: rename groovie one so it ↵Henry Bush
doesn't have same name svn-id: r35793
2009-01-08T7G: Reset midi volume to 100 on starting a track, cleanupHenry Bush
svn-id: r35792
2009-01-08Fixed slight regressionFilippos Karapetis
svn-id: r35791
2009-01-08Add initial files for a secondary exe (to be distributed with in a single ↵Lars Persson
pkg file) svn-id: r35790
2009-01-08Fixed release critical bug #2472185. All transparent buttons should now ↵Vicent Marti
properly refresh their text when changed between redrawing frames. This includes the launcher "Add game" button and the options "subtitle mode" button. svn-id: r35789