Age | Commit message (Collapse) | Author |
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svn-id: r47707
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svn-id: r47706
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This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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svn-id: r47704
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svn-id: r47702
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svn-id: r47701
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svn-id: r47700
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svn-id: r47699
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svn-id: r47698
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svn-id: r47697
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save a game in GK1 now via the console, but not load (yet).
svn-id: r47696
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svn-id: r47695
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svn-id: r47694
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probably used
svn-id: r47693
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svn-id: r47692
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svn-id: r47691
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volumes and correct them for now - fixes the music in GK1
svn-id: r47690
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svn-id: r47689
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volume values greater than 127
svn-id: r47688
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svn-id: r47687
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svn-id: r47686
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svn-id: r47685
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svn-id: r47684
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svn-id: r47683
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svn-id: r47682
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svn-id: r47681
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svn-id: r47680
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hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top
svn-id: r47679
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clear a song's handle when stopping it, but when disposing it. Hopefully, a lot of the SCI0 sound oddities are fixed now...
svn-id: r47678
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svn-id: r47677
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svn-id: r47676
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associated objects could have been disposed. Fixes odd crashes in SQ3
svn-id: r47675
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games, isnt valid anymore), fixes kq5cd
svn-id: r47674
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svn-id: r47673
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svn-id: r47672
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svn-id: r47671
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setting the platform to Windows won't appear as a missing entry.
svn-id: r47670
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svn-id: r47669
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svn-id: r47668
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svn-id: r47667
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svn-id: r47666
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invoke_selector
svn-id: r47665
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svn-id: r47663
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svn-id: r47662
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corruption)
svn-id: r47661
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understood.
svn-id: r47660
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freeString() - Torin full currently crashes in lookupString, called from kString (strcpy)
svn-id: r47659
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preliminary non-working code for the hires content in GK1
svn-id: r47658
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added #ifdef SCI32 for gk1 upscaled hires switch
svn-id: r47657
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windows, added comment explaining the situation about gk1/dos
svn-id: r47656
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