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2015-11-18MADS: Fix posAdjust in Animation::update for v2 gamesStrangerke
2015-11-18BBVS: Fix game titleEugene Sandulenko
2015-11-18SWORD25: Implement missing SWF opcodeEugene Sandulenko
2015-11-17SWORD25: Translate commentsEugene Sandulenko
2015-11-17GRAPHICS: Fix rendering in some corner casesEugene Sandulenko
2015-11-17SWORD25: Fix text renderingEugene Sandulenko
2015-11-16LURE: Fix compiler warningPaul Gilbert
2015-11-16MADS: Add buttons to the main menu to show the secret bonus animationsPaul Gilbert
The buttons will only appear if section0.hag is present, along with evolve.res and/or sets.res. The Evolve animation works, but the Sets animation still needs some work, since something funky is happening with palette usage
2015-11-16MADS: Fix incorrect method mappings in sound group 4Paul Gilbert
2015-11-16MADS: Change Rex from testing to stablePaul Gilbert
2015-11-16LURE: Fix spelling of Observar in Spanish versionPaul Gilbert
2015-11-16LURE: Simplify StringList classPaul Gilbert
2015-11-16SHERLOCK: Change Sherlock from testing to stablePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-11-16SHERLOCK: RT: Fix Coverity warning in original savegame dialogPaul Gilbert
2015-11-16BBVS: Fix recent video player memory leak (CID 1339416)Torbjörn Andersson
Surface::convertTo() creates a new surface, so we have to free it once we're done with it.
2015-11-16MADS: Fix headerStrangerke
2015-11-16GRAPHICS: Remove unused header include.Johannes Schickel
2015-11-16GRAPHICS: Rewrite PixelFormat::toString to be easier to understand.Johannes Schickel
2015-11-16GRAPHICS: Fix component order in PixelFormat::toString output.Johannes Schickel
Formerly components were printed from bottom to top, common notation is from top to bottom. For reference check how we name formats, like in for example: backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230 backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490 sherlock/scalpel/scalpel.cpp:207
2015-11-16GRAPHICS: Make PixelFormat::toString const.Johannes Schickel
2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16GRAPHICS: Implemented utility function to print PixelFormatEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-16IMAGE: Fix 16bpp MS Video1 outputEugene Sandulenko
2015-11-16MADS: Some work on CameraStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-15DEVTOOLS: Package release tarballs with xz alsoEugene Sandulenko
2015-11-15DEVTOOLS: Rewrote dist-scummsm.sh tool to support gitEugene Sandulenko
2015-11-14IMAGES: WIP for 16-bit MS Video1 decoderEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵vanfanel
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
German 1.0
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites ↵Strangerke
when its value is the default one
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵Strangerke
addSprites