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2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01A random object state is possible in scumm7 too.Travis Howell
svn-id: r17324
2005-04-01Update HE issuesTravis Howell
svn-id: r17323
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Implement pausing using the 'p' key like the original did.Jonathan Gray
Feature request #1145781. Convert key handling from if statements to a case statement while here. svn-id: r17321
2005-04-01Display text in Restart Yes/No Dialog for consistency withJonathan Gray
Quit dialog. Pointed out in part of FR #1145781. svn-id: r17320
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-04-01ps2: clip coordinates in copyRectToScreen, necessary for The DigRobert Göffringmann
svn-id: r17318
2005-04-01Fix regression in MM NES costumes.Eugene Sandulenko
Cleanup svn-id: r17317
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
svn-id: r17316
2005-03-31Extended comment on _CLUT_offs a bitMax Horn
svn-id: r17315
2005-03-31Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since ↵Max Horn
we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness svn-id: r17314
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
svn-id: r17313
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-31Add another French versionTravis Howell
svn-id: r17310
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
svn-id: r17309
2005-03-31Return correct object x/y positionTravis Howell
svn-id: r17308
2005-03-31Add some missing code.Travis Howell
svn-id: r17307
2005-03-31fixed headers. -_-Robert Göffringmann
svn-id: r17306
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-31Added Russian puttcirc.Eugene Sandulenko
svn-id: r17303
2005-03-30Switch to headerless PRG data for MM NES for better compatibility.Eugene Sandulenko
svn-id: r17302
2005-03-30Forgot to init _encbyte in MemoryReadStream.Eugene Sandulenko
svn-id: r17301
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-03-30Added warnings if duplicate md5s are found, as suggested in bug report #1167146Gregory Montoir
svn-id: r17299
2005-03-30This is now obsoleteMax Horn
svn-id: r17298
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' ↵Max Horn
prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655) svn-id: r17297
2005-03-30OoopsTravis Howell
svn-id: r17296
2005-03-30*** empty log message ***Travis Howell
svn-id: r17295
2005-03-30Correct return values were lost in last commit.Travis Howell
Also revert cleanup from scumm/akos.cpp revision 1.185. Clipping isn't compatible, due to possible negative values. svn-id: r17294
2005-03-30Revert cleanup from scumm/gfx.cpp revision 2.348.Travis Howell
Clipping isn't compatible, due to negative values. Fixes many sprite glitches, since code is used to calculating offsets for images. svn-id: r17293
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-30Add commentTravis Howell
svn-id: r17291
2005-03-30Switch warnings to errors, to make sure any use isn't missed.Travis Howell
svn-id: r17290
2005-03-29fixed script params (some fair animals should walk now)Andrew Kurushin
svn-id: r17289
2005-03-29fixed small bugAndrew Kurushin
svn-id: r17288
2005-03-29fixed gcc ISO C++ errorAndrew Kurushin
svn-id: r17287
2005-03-29endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵Andrew Kurushin
tent) svn-id: r17286
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-29Remove unused array.Travis Howell
svn-id: r17284
2005-03-29Add temp. hack for sprite redrawsTravis Howell
svn-id: r17283
2005-03-29Should continue the main loop, not inner loop.Travis Howell
Fixes using sprites in circdemo svn-id: r17282
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
svn-id: r17281
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause ↵Max Horn
regressions with HE games (or fix something, who knows?) svn-id: r17279
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
svn-id: r17278
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277
2005-03-28typoMax Horn
svn-id: r17276