Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-13 | - wrong sentence was spoken when Joe was trying to 'pick up' a person | Gregory Montoir | |
- clear command before switching rooms - clear texts at the end of cutaway (fix minor glitch in interview intro) svn-id: r12361 | |||
2004-01-13 | cut down pointless header interdependencies | Max Horn | |
svn-id: r12360 | |||
2004-01-13 | Moved some methods into class AnimationState (where they really belong - ↵ | Max Horn | |
nicely shown by the fact that now all member vars of AnimationState are private) svn-id: r12359 | |||
2004-01-13 | Some more formatting cleanups. Made the Ogg file handle part of the | Torbjörn Andersson | |
animation state so that it can be deleted in doneAnimation(). svn-id: r12358 | |||
2004-01-13 | As an experiment, I've added a delay of 0 milliseconds when drawing | Torbjörn Andersson | |
interpolation frames. It shouldn't delay anything, but I'm hoping it will allow the other threads some breathing room, which might help bug #875683. Or not. We'll see. svn-id: r12357 | |||
2004-01-13 | Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some | Torbjörn Andersson | |
minor cleanups. (Mostly spacing and indentation). Unfortunately the Ogg Vorbis playback causes ScummVM to crash for me, so I can't say for certain that I didn't break anything. svn-id: r12356 | |||
2004-01-13 | Revert last change, misread code. | Travis Howell | |
svn-id: r12355 | |||
2004-01-13 | Typo | Travis Howell | |
svn-id: r12354 | |||
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell | |
svn-id: r12353 | |||
2004-01-13 | add autodetection for libmpeg2, while it checks for 0.4.0 and up it doesn't ↵ | Jonathan Gray | |
warn the user to upgrade if they have an older version just disables svn-id: r12352 | |||
2004-01-13 | added legal header; fixed incorrect fscanf use; C++ification (the code still ↵ | Max Horn | |
is quite Cish, though :-) svn-id: r12351 | |||
2004-01-12 | Add mpeg2 option to mingw makefile | Travis Howell | |
Fix compile on mingw svn-id: r12350 | |||
2004-01-12 | - fix: correct range | Paweł Kołodziejski | |
svn-id: r12349 | |||
2004-01-12 | fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjorn | Oliver Kiehl | |
svn-id: r12348 | |||
2004-01-12 | - fix - proper place for stopallsound | Paweł Kołodziejski | |
- fix - correct fade value svn-id: r12347 | |||
2004-01-12 | forgot this one | Paweł Kołodziejski | |
svn-id: r12346 | |||
2004-01-12 | - added delay at stopAllsounds | Paweł Kołodziejski | |
- changes some struct names - improved hadling FT music tables(seqence, cue point, ...) - moved some music part into seperate file - added fadeOut music for FT svn-id: r12345 | |||
2004-01-12 | - whitespaces | Paweł Kołodziejski | |
- fix for compilation at MAX, at include types - changed to our types svn-id: r12344 | |||
2004-01-12 | - indent | Paweł Kołodziejski | |
- fix for compilation, is it proper ? svn-id: r12343 | |||
2004-01-12 | Don't hog the CPU when playing cutscenes. | Torbjörn Andersson | |
svn-id: r12342 | |||
2004-01-12 | Wrong SO_* | Travis Howell | |
svn-id: r12341 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-12 | New save/load code, this *breaks* compatiblity with the previous | Gregory Montoir | |
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339 | |||
2004-01-12 | Initial libmpeg2 cutscene support based on patch #874510. | James Brown | |
Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :) svn-id: r12338 | |||
2004-01-12 | oops | Gregory Montoir | |
svn-id: r12337 | |||
2004-01-12 | turned Logic::useJournal() into a virtual method | Gregory Montoir | |
svn-id: r12336 | |||
2004-01-12 | Add missing case. | Travis Howell | |
Add another HE games specific. svn-id: r12335 | |||
2004-01-12 | Sync the credits so that the text scroll and music will last for about the | Torbjörn Andersson | |
same amount of time. I don't think the original did this, but it turned out to be pretty easy. svn-id: r12334 | |||
2004-01-12 | update | Paweł Kołodziejski | |
svn-id: r12333 | |||
2004-01-12 | some changes to ft music sequences | Paweł Kołodziejski | |
svn-id: r12332 | |||
2004-01-12 | fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC! | Joost Peters | |
svn-id: r12331 | |||
2004-01-11 | pedantic corrections | Max Horn | |
svn-id: r12330 | |||
2004-01-11 | stupid me shouldn't write fixes, then in the last minute decide to put them ↵ | Max Horn | |
into another place, then commit it before recompiling once more <sigh> svn-id: r12329 | |||
2004-01-11 | Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵ | Max Horn | |
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ↵ | Max Horn | |
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324 | |||
2004-01-11 | minor display code changes | Gregory Montoir | |
svn-id: r12323 | |||
2004-01-11 | cleanup | Torbjörn Andersson | |
svn-id: r12322 | |||
2004-01-11 | Changed dumpRes() to use the File class. (Untested.) | Torbjörn Andersson | |
svn-id: r12321 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-11 | fix silly bug | Oliver Kiehl | |
svn-id: r12319 | |||
2004-01-11 | cleanup | Gregory Montoir | |
svn-id: r12318 | |||
2004-01-11 | tweaked a bit dirty blocks display code, this fixes the minor glitch in ↵ | Gregory Montoir | |
interview intro svn-id: r12317 | |||
2004-01-11 | Ooops | Travis Howell | |
svn-id: r12316 | |||
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell | |
Add some missing code for akos games. svn-id: r12315 | |||
2004-01-11 | - stop voice when skipping dialogue | Joost Peters | |
- scroll 4 inventory items when right-clicking svn-id: r12314 | |||
2004-01-11 | Enable subtitles toggle key 't' in Humongous Games. | Travis Howell | |
svn-id: r12313 | |||
2004-01-10 | cleanup | Gregory Montoir | |
svn-id: r12312 |