aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-05-05HE90+ games set heap size in index.Travis Howell
svn-id: r17920
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-05Handle engine creation failure a bit more gracefulMax Horn
svn-id: r17918
2005-05-05Return 0 in Engine_SCUMM_create if the game isn't found (instead of ↵Max Horn
computing the MD5 of non-existant files) svn-id: r17917
2005-05-05Add a comment regarding use of CoreAudio/AudioUnits v1 APIMax Horn
svn-id: r17916
2005-05-05Turned File::exists into a static method (as it should have been from the ↵Max Horn
start, silly copy&paste mistake svn-id: r17915
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
don't know anyone who can verify that. svn-id: r17914
2005-05-05CleanupTorbjörn Andersson
svn-id: r17913
2005-05-05various PS2 system changesRobert Göffringmann
svn-id: r17912
2005-05-04Dispense with the filename field of InVMSaves.Marcus Comstedt
svn-id: r17911
2005-05-04Cleanup of the cleanup code. :-)Marcus Comstedt
svn-id: r17910
2005-05-04Split VMSave into InVMSave and OutVMSave.Marcus Comstedt
svn-id: r17909
2005-05-04Cleanup.Torbjörn Andersson
svn-id: r17908
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907
2005-05-04WhitespaceTorbjörn Andersson
svn-id: r17906
2005-05-04Switch link to web page with more detailed information on compression types.Travis Howell
svn-id: r17905
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
Implemented IMA ADPCM decoder. svn-id: r17903
2005-05-03Skip wiz compression type 2 used by baseball2003Eugene Sandulenko
svn-id: r17902
2005-05-03More cleanup/restructuring: Moved walk-related code from Logic to Router.Torbjörn Andersson
(I may have to think up some better name for that class later.) svn-id: r17901
2005-05-03Use File::size() instead of stat() to find the size of a file.Torbjörn Andersson
svn-id: r17900
2005-05-03Add a few more HE demos.Travis Howell
svn-id: r17899
2005-05-02Const correctnessMax Horn
svn-id: r17898
2005-05-02Don't let drawSprite() modify the SpriteInfo struct.Torbjörn Andersson
svn-id: r17897
2005-05-02Add temporary hack for wizImages using compression type 2 for now.Travis Howell
svn-id: r17896
2005-05-02Add work around for script bug in the first version of pajama.Travis Howell
svn-id: r17895
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
Screen. I've also added an unused "splash screen" function that displays the image that used to be shown by CacheNewCluster() while copying a data file from CD to hard disk. ScummVM doesn't do that, but it's a nice image that I wish we could do something useful with, and it's easier to have the code here for reference than having to dig through old revisions of the resource manager. svn-id: r17894
2005-05-02Don't assert that "domain" is valid. One of the cases where this functionTorbjörn Andersson
is called is when parsing the command-line, and we can't really expect the user to always type something sensible. svn-id: r17893
2005-05-02Add missing case for pajama.Travis Howell
Fixes music in MusicRm. svn-id: r17892
2005-05-01WhitespaceTorbjörn Andersson
svn-id: r17891
2005-05-01This bugfix might warrant a mention.Torbjörn Andersson
svn-id: r17890
2005-05-01If the sound ends before the cutscene, fall back on same synchronizingTorbjörn Andersson
mechanism as in the no sound case. In particular, don't hang while waiting for the sound to play far enough to go to the next frame. This should fix bug #1192646. svn-id: r17889
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
case didn't. This fixes bug #1193344. svn-id: r17888
2005-05-01Missed two.Travis Howell
svn-id: r17887
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
svn-id: r17886
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
Fixes crash in bb2demo. svn-id: r17885
2005-05-01Correction to copyHEPaletteColor()Travis Howell
Use checkRange(), like original. svn-id: r17884
2005-05-01Add extra cases for bb2demo.Travis Howell
svn-id: r17883
2005-05-01This should fix the negative frequency bug that caused some sound effectsTorbjörn Andersson
to not be played, and probably fixes wrong frequency on some that were played. It's all guesswork, though. I don't know if this is what the original did. svn-id: r17882
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
svn-id: r17881
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
svn-id: r17880
2005-05-01Add extra cases for readdemo.Travis Howell
svn-id: r17879
2005-05-01Use correct safety check.Travis Howell
svn-id: r17878
2005-05-01Add missing safety checks.Travis Howell
svn-id: r17877
2005-04-30cleanup closestPtOnLineMax Horn
svn-id: r17876
2005-04-30Only allocate the actor sorting array onceMax Horn
svn-id: r17875
2005-04-30Convert windows path separators before opening wiz files.Eugene Sandulenko
svn-id: r17874
2005-04-30cleanupMax Horn
svn-id: r17873
2005-04-30Support for looping sounds.Torbjörn Andersson
svn-id: r17872
2005-04-30Reset additional fieldsTravis Howell
svn-id: r17871