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2004-08-26make more he titles get to boot scriptsJonathan Gray
svn-id: r14780
2004-08-26Update akos error messagesTravis Howell
Add proper timer opcodes Up some debug msgs. svn-id: r14779
2004-08-26c & p errorTravis Howell
svn-id: r14778
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
svn-id: r14777
2004-08-26Clarified the comment added in the previous commit slightly.Torbjörn Andersson
svn-id: r14776
2004-08-26Reset the "pitch wheel" when turning off a note. This should fix bugTorbjörn Andersson
#1016556, hopefully without causing regressions. svn-id: r14775
2004-08-26catalog2 also needs pajama gidJonathan Gray
svn-id: r14774
2004-08-26Change titleTravis Howell
svn-id: r14773
2004-08-26*** empty log message ***Travis Howell
svn-id: r14772
2004-08-26balloon/dog seem to be HE 7.2 too.Travis Howell
svn-id: r14771
2004-08-26Correction versionTravis Howell
svn-id: r14770
2004-08-26Added stubTravis Howell
svn-id: r14769
2004-08-26farm also has similiar actor requirements to pajama so change the gid, also ↵Jonathan Gray
add smaller target while here svn-id: r14768
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
Small sound fix svn-id: r14767
2004-08-26Remove leftoversTravis Howell
svn-id: r14766
2004-08-26socks used 62 actors too.Travis Howell
svn-id: r14765
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26force screen update to update mouse pointer position (bug #1016446)Gregory Montoir
svn-id: r14763
2004-08-26Explicitly cast value to uint32, since there was a report about compilationTorbjörn Andersson
problems. Perhaps this will fix it? svn-id: r14762
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-26Fix bugs in decompressBMAPbg. It appeared to be similiar toEugene Sandulenko
decodestripHE. Now it works. svn-id: r14760
2004-08-26Added initial support for BMAP resources of HE 7.2 games. Doesn't workEugene Sandulenko
correctly yet. svn-id: r14759
2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell
svn-id: r14758
2004-08-26Support Mac DOTT straight from the disk (note: those fooMac targets may be ↵Max Horn
removed again in the near future) svn-id: r14757
2004-08-26Ignore case when sorting entries in the launcherMax Horn
svn-id: r14756
2004-08-25typoJoost Peters
svn-id: r14755
2004-08-25Build plugins.Marcus Comstedt
svn-id: r14754
2004-08-25Only relocate allocated sections.Marcus Comstedt
svn-id: r14753
2004-08-25Add some file opcode difference for HE 7.2Travis Howell
svn-id: r14752
2004-08-25Revert back proper array bounds checks in readArray/writeArrayEugene Sandulenko
Fix type in redimArray svn-id: r14751
2004-08-25Add case for HE 7.2 gamesTravis Howell
svn-id: r14750
2004-08-25Add a few cases for later games.Travis Howell
svn-id: r14749
2004-08-25Add missing breakTravis Howell
svn-id: r14748
2004-08-25Rename var/opcodeTravis Howell
Add missing breaks svn-id: r14747
2004-08-25casts to avoid gcc warningsJonathan Gray
svn-id: r14746
2004-08-25Fix compileTravis Howell
svn-id: r14745
2004-08-25Add stubTravis Howell
svn-id: r14744
2004-08-25No mainmenu variable in HE 7.2Travis Howell
svn-id: r14743
2004-08-25added comment for insane hack and not tested fix for deadlock bug imuse + ↵Paweł Kołodziejski
debugger svn-id: r14742
2004-08-25Don't skip arrayindex in HE 7.2 gamesTravis Howell
svn-id: r14741
2004-08-25The original speech clusters are now decoded through a custom AudioStreamTorbjörn Andersson
class, so they are handled the same way as the compressed clusters. The next step will be to migrate the music playback to use the same class, which means the fade-in/out logic needs to be separated from the decoding. Once this is done, adding support for compressed music should be a piece of cake. svn-id: r14740
2004-08-25Add all array related functions to HE 7.2Travis Howell
Add some more HE 7.2 code svn-id: r14739
2004-08-25Added a destructor to the FontRenderer class to free any remaining textTorbjörn Andersson
sprites on exit. As far as I can tell, the only case when this makes any difference is when there is text on screen when you quit ScummVM, so it's not really a memory leak, but Valgrind will report it as one. svn-id: r14738
2004-08-25Another array change for HE 7.2Travis Howell
svn-id: r14737
2004-08-25Add back change that were reverted by last commit.Travis Howell
Add comment svn-id: r14736
2004-08-25HE 7.2 uses different array headers. they introduced start indexes, so itEugene Sandulenko
became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to override ArrayHeader function in ScummEngine_v72he. Also there is new array type kDwordArray. So that is implemented as well. Though, not everything yet transferred to use new ArrayHeader, so running HE 7.2 titles is risky now. Some opcodes were implemented along the way. svn-id: r14735
2004-08-24Rewrote the way strings are extracting from the datafiles, now it should be ↵Gregory Montoir
'alignment safe'. Maybe it will fix bugs #923570 and #1013886, too. svn-id: r14734
2004-08-24HE 7.2 correction to o6_pickVarRandomEugene Sandulenko
svn-id: r14733
2004-08-24HE 7.2 uses different size in this opcode aloneTravis Howell
svn-id: r14732
2004-08-24That should not have been removedTravis Howell
svn-id: r14731