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2003-05-31FIXME comment addedMax Horn
svn-id: r8170
2003-05-31cleanupMax Horn
svn-id: r8169
2003-05-31cleanup endlinesPaweł Kołodziejski
svn-id: r8168
2003-05-31Add german font setTravis Howell
svn-id: r8167
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
Removed extra newlines from debugging output. svn-id: r8166
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
Added support for new opcodes as they are in Loom. I didn't enable Loom sound, as there are some issues (indyega, loomdemo) that need to be resolved first. svn-id: r8165
2003-05-31A few notes, correction and a few more errorsTravis Howell
svn-id: r8164
2003-05-31Fix simon1dos regressionTravis Howell
svn-id: r8163
2003-05-31fixed bug #739560: COMI: crash at start of part IIIMax Horn
svn-id: r8162
2003-05-31make some stuff privateMax Horn
svn-id: r8161
2003-05-30oopsMax Horn
svn-id: r8160
2003-05-30Use language index for The Dig, tooMax Horn
svn-id: r8159
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ↵Max Horn
It's about 400k, though... svn-id: r8158
2003-05-30Workaround for bug #746349Max Horn
svn-id: r8157
2003-05-30update vc6Paweł Kołodziejski
svn-id: r8156
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵Max Horn
old costume code svn-id: r8155
2003-05-30some cheap doxygen docs; cleanupMax Horn
svn-id: r8154
2003-05-30use decompressBomp instead of smush_decode_codec1Max Horn
svn-id: r8153
2003-05-30made decompressBomp use bompDecodeLineMax Horn
svn-id: r8152
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
svn-id: r8151
2003-05-30cleanupMax Horn
svn-id: r8150
2003-05-30add .cvsignoreOliver Kiehl
svn-id: r8149
2003-05-30some temporary debug cleanupOliver Kiehl
svn-id: r8148
2003-05-30fix bugOliver Kiehl
svn-id: r8147
2003-05-30code unificationMax Horn
svn-id: r8146
2003-05-30cleanupMax Horn
svn-id: r8145
2003-05-30fixed stupid bugJoost Peters
svn-id: r8144
2003-05-30modified o5_getClosestObjActor to find actors/objects more than 255 pixels awayMax Horn
svn-id: r8143
2003-05-30Modified version of erik's patch #745986: Experimental V2 mouseover stuffMax Horn
svn-id: r8142
2003-05-30stdSpeak() - buggyJoost Peters
svn-id: r8141
2003-05-30V2 verb highlighting (good one, erik :-)Max Horn
svn-id: r8140
2003-05-30added fnSpeak* functionsJoost Peters
svn-id: r8139
2003-05-30cleanupOliver Kiehl
svn-id: r8138
2003-05-30bugfixOliver Kiehl
svn-id: r8137
2003-05-30fixed bugJoost Peters
svn-id: r8136
2003-05-30added talk animationsJoost Peters
svn-id: r8135
2003-05-30add sound effectsOliver Kiehl
svn-id: r8134
2003-05-30Broke simonTravis Howell
svn-id: r8133
2003-05-30Small cleanupTravis Howell
svn-id: r8132
2003-05-30Rename two unknown functionsTravis Howell
svn-id: r8131
2003-05-30Correct simon2 timingTravis Howell
Remove unused function svn-id: r8130
2003-05-30cleanup; removed last horizontal bound check from updateDirtyRect -> now all ↵Max Horn
the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases) svn-id: r8129
2003-05-30removed more harmful clippingMax Horn
svn-id: r8128
2003-05-30removed debug output (checked that in by accident)Max Horn
svn-id: r8127
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
svn-id: r8126
2003-05-30this clip is bad: it's not needed (we clip later anyway), and it clips too muchMax Horn
svn-id: r8125
2003-05-30fix The Dig 'hang' regressionMax Horn
svn-id: r8124
2003-05-30work around nexus crash (only in old savegames?)Max Horn
svn-id: r8123
2003-05-30Fix compileTravis Howell
svn-id: r8122
2003-05-29more camera splitingMax Horn
svn-id: r8121