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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-05-26
Fix potential memory overwrite
Eugene Sandulenko
2007-05-26
Add code for opcodes 177/178 in Elvira 2.
Travis Howell
2007-05-26
replace "normal" graphics scaler with "1x" in the --help text.
Joost Peters
2007-05-25
Bugfix to save whether each NPC has been identified, and correctly transform ...
Paul Gilbert
2007-05-24
removed Cine changelog (since it's an engine added in 0.10.0, that's not quit...
Gregory Montoir
2007-05-24
sync resource unpacking code of cruise with cine
Gregory Montoir
2007-05-24
center cursor at startup
Joost Peters
2007-05-24
Apply patch for bug #1698312 "PSP: 435x272 resolution cursor misalignement"
Joost Peters
2007-05-23
Little graphics fix for FM-Towns version. (Thanks to Florian Kagerer)
Johannes Schickel
2007-05-23
Commit of patch #1715313 ("CORE: STL like algorithm implementation").
Johannes Schickel
2007-05-23
sync
Eugene Sandulenko
2007-05-23
Fix yaz's position in credits
Eugene Sandulenko
2007-05-22
Silenced a rather paranoid GCC warning.
Torbjörn Andersson
2007-05-22
oops
Johannes Schickel
2007-05-22
Simpilified Singleton implementation and usage.
Johannes Schickel
2007-05-22
Move Yaz0r back from retired project members.
Eugene Sandulenko
2007-05-22
Move Yaz0r back from retired project members.
Eugene Sandulenko
2007-05-22
Move Yaz0r back from retired project members.
Eugene Sandulenko
2007-05-22
Update NEWS file with latest developments. Please, do the same too.
Eugene Sandulenko
2007-05-22
Some graphic fixes for FM-Towns version. (Thanks to Florian Kagerer for this).
Johannes Schickel
2007-05-22
Fixes graphics glitch introduced while cleaning up.
Johannes Schickel
2007-05-22
Minor cleanup.
Travis Howell
2007-05-22
Move code to correct position.
Travis Howell
2007-05-22
Add support for the saved game overwrite check script in Waxworks.
Travis Howell
2007-05-22
Mouse glitch no longer seems to occur in Elvira 1.
Travis Howell
2007-05-22
Add load/save interface support for Elvira 2 and Waxworks.
Travis Howell
2007-05-22
Patch #1723151: "MSVC7.1 project files update"
Eugene Sandulenko
2007-05-21
Updated makefiles for Symbian OS to handle duplicate filenames with in Symbia...
Lars Persson
2007-05-21
Fixed the largest memory leaks.
Nicola Mettifogo
2007-05-21
Fixed palette fade in intro sequence and palette effect for Dino's treatment
Nicola Mettifogo
2007-05-21
Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.
Travis Howell
2007-05-21
- Enable parallaction engine by default
Eugene Sandulenko
2007-05-21
Updated MSVC8 files for commits #26869, #26870
Filippos Karapetis
2007-05-20
Added peres to credits.
Nicola Mettifogo
2007-05-20
Fixed regression: location comment wasn't shown on every location except the ...
Nicola Mettifogo
2007-05-20
Added guard code to prevent crashes when stopping sound effects.
Nicola Mettifogo
2007-05-20
Fixed bug. snprintf counts the termination character on Linux, but not on Win...
Nicola Mettifogo
2007-05-20
Add missing GP2X start-up script to SVN. MUST have LF line endings (hence the...
John Willis
2007-05-20
Removed phony 'start game' message from Amiga demo.
Nicola Mettifogo
2007-05-20
Disabled halfbrite for Amiga versions. The effect will be enabled again when ...
Nicola Mettifogo
2007-05-20
Fixed embarrassing - and old as time - mistake preventing some items from bei...
Nicola Mettifogo
2007-05-20
Added savegame code so characters correctly leave rooms after restoring a game
Paul Gilbert
2007-05-20
Fixed several room change, NPC behaviour, and door closing code
Paul Gilbert
2007-05-20
some fixes for the music in Amiga OS Demo
Gregory Montoir
2007-05-20
made the resource loading function case insensitive to the filename and remov...
Gregory Montoir
2007-05-20
Update quick load code for Elvira 1/2 and Waxworks, based on original scripts.
Travis Howell
2007-05-20
Added saving of the room walkable paths
Paul Gilbert
2007-05-20
Bugfix to constrain savegame names to the dialog width
Paul Gilbert
2007-05-20
Add dissolve code for Elvira 2 and Waxworks.
Travis Howell
2007-05-19
when reading a string from a script, skip the '\0' trailing char (less opcode...
Gregory Montoir
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