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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-03-15
ANDROID: Add missing cases to getFeatureState()
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
SCI: Remove a space at the end of a warning
Matthew Hoops
2011-03-14
SCI: Fix the screen height of SQ1 Mac
Matthew Hoops
2011-03-14
TOON: Fix more dirty rect issues
sylvaintv
2011-03-14
SCI: Add code to enumerate shadowed selectors
Willem Jan Palenstijn
2011-03-14
SCI: Fixed find_callk
md5
2011-03-14
ANDROID: Halve the audio buffer size
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Fade out the game screen when the overlay is visible
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Clear fake palette after allocating
dhewg
2011-03-14
ANDROID: Implement grabOverlay()
dhewg
2011-03-14
ANDROID: Extend clearScreen to take care of all cases
dhewg
2011-03-14
ANDROID: Update screen rects on surface changes
dhewg
2011-03-14
SCI: Got rid of VERIFY() and removed some newlines in error messages
md5
2011-03-14
SCI: Ignore some more leftovers scripts in the find_callk console command
md5
2011-03-14
SCI: Removed obsolete comment about kDoBresen()
md5
2011-03-13
SCI: Add workaround for a QFG1 VGA Mac kFormat bug
Matthew Hoops
2011-03-13
ANDROID: Clip mouse coordinates
dhewg
2011-03-13
ANDROID: Don't merge mouse move events
dhewg
2011-03-13
ANDROID: Center mouse on overlay visibility changes
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Remove leftover TODO
dhewg
2011-03-13
ANDROID: Add support for video feature flags
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
TOON: Add more dirtyRect checks
sylvaintv
2011-03-13
SCI: Fixed version and scene transitions for SCI1 Mac games
md5
2011-03-13
SCI: Fixed the flashing icon bar in the Mac version of Castle of Dr. Brain
md5
2011-03-13
SCI: Cleanup
md5
2011-03-13
SCI: Fixed regression of rev b1055a3c86. Japanese games should work again
md5
2011-03-13
SCI: Add reference to related bug to comment
Willem Jan Palenstijn
2011-03-13
ANDROID: Add missing updateScreen() calls
dhewg
2011-03-13
ANDROID: Prevent unnecessary reallocs
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-13
SCI: Restore full object state after collision in DoBresen
Willem Jan Palenstijn
2011-03-13
SWORD1: Don't set the same cursor on every frame
dhewg
2011-03-13
SCI: Added another version of QFG1 / Hero's Quest (bug #3206006)
md5
2011-03-13
SCI: Fix warning
Willem Jan Palenstijn
2011-03-12
SCI: Continue disasm until no jumps go past the current opcode
Willem Jan Palenstijn
2011-03-12
SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code"
md5
2011-03-12
SCI: Some changes to the "dissassemble" command
md5
2011-03-12
SCI: Added automatic detection for several selectors
md5
2011-03-12
ANDROID: Convinience make target for testing
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-12
ANDROID: Cleanup
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
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