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2004-08-29Later HE 7.1 games need to send virtual x/y mouse vars.Travis Howell
svn-id: r14826
2004-08-29Add commentTravis Howell
svn-id: r14825
2004-08-29Clean upTravis Howell
svn-id: r14824
2004-08-29Add HE 7.2 differencesTravis Howell
svn-id: r14823
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-29Reduced warning to the case which actually might be broken...Max Horn
svn-id: r14821
2004-08-28Small correction for code c025Travis Howell
svn-id: r14820
2004-08-28Cleanup. Removed the original DipMusic() code. If anyone wants toTorbjörn Andersson
implement it - personally I don't see the need - they can get it from CVS. svn-id: r14819
2004-08-28cleanupMax Horn
svn-id: r14818
2004-08-28Make it possible to compile with WITH_DEBUG_CHEATS again.Torbjörn Andersson
svn-id: r14817
2004-08-28more cleanupMax Horn
svn-id: r14816
2004-08-28Reduce code duplicationMax Horn
svn-id: r14815
2004-08-28Cleaning up code a bit while trying to understand it...Max Horn
svn-id: r14814
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Fix for bug #1015941 (COMI: There's only background behind dialogue lines)Max Horn
svn-id: r14812
2004-08-28Need throughout puttmoonTravis Howell
svn-id: r14811
2004-08-28Add stubTravis Howell
svn-id: r14810
2004-08-28Add other version of puttzooTravis Howell
svn-id: r14809
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28akos code C025 is almost the same as complex_channelTravis Howell
svn-id: r14807
2004-08-28Should redraw too.Travis Howell
svn-id: r14806
2004-08-28Add missing caseTravis Howell
svn-id: r14805
2004-08-28Safety checkTravis Howell
svn-id: r14804
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
svn-id: r14803
2004-08-28Update HE gamesTravis Howell
Update HE game issues/todo Disable opcode E4 (Specific to fbear and has no benefit so far) svn-id: r14802
2004-08-28*** empty log message ***Travis Howell
svn-id: r14801
2004-08-28Remove left oversTravis Howell
svn-id: r14800
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-27Added support for ImageHeader version 800, used by the COMI demo (inspired ↵Max Horn
by cyx' work, see RFE #690559: support comi demo) svn-id: r14798
2004-08-27HE 7.2 games use difference charset codes, skip for now.Travis Howell
svn-id: r14797
2004-08-27Applies to all HE 7.0+ gamesTravis Howell
svn-id: r14796
2004-08-27Apply patch #1017343 'latex documentation compilation warnings' submitted byEugene Sandulenko
Daniel Steinberger. svn-id: r14795
2004-08-27Use the same code for opening the music clusters as for opening the speechTorbjörn Andersson
clusters. (No, that doesn't mean compressed music is support yet. This is just a tiny little step closer.) svn-id: r14794
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵Jonathan Gray
GAME svn-id: r14793
2004-08-27Correct music skip value for HE 7.2Travis Howell
Play TALK sounds svn-id: r14792
2004-08-26Add another variable which improves readability.Eugene Sandulenko
svn-id: r14791
2004-08-26add some comments about unimplemented opcodesJonathan Gray
svn-id: r14790
2004-08-26Add var difference in later HE gamesTravis Howell
svn-id: r14789
2004-08-26Don't return -1 from read/write, they are uint32...Marcus Comstedt
svn-id: r14788
2004-08-26Run the DC launcher from inside the regular main() function.Marcus Comstedt
svn-id: r14787
2004-08-26Removed obsolete checks for LFL games (thank you MD5!).Marcus Comstedt
svn-id: r14786
2004-08-26Disable building of scalers.Marcus Comstedt
svn-id: r14785
2004-08-26Make building scalers optional.Marcus Comstedt
svn-id: r14784
2004-08-26Original games always used screen height instead of pop() value.Travis Howell
svn-id: r14783
2004-08-26Fix heightTravis Howell
svn-id: r14782
2004-08-26Add another HE 7.2 opcodeTravis Howell
svn-id: r14781
2004-08-26make more he titles get to boot scriptsJonathan Gray
svn-id: r14780
2004-08-26Update akos error messagesTravis Howell
Add proper timer opcodes Up some debug msgs. svn-id: r14779
2004-08-26c & p errorTravis Howell
svn-id: r14778
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
svn-id: r14777