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2007-04-15Added german translation of the .desktop name; removed invalid category ↵Max Horn
'Application' svn-id: r26513
2007-04-15Patch #1700002: New .desktop file translationsMax Horn
svn-id: r26512
2007-04-15Formatting/Cleanup.Johannes Schickel
svn-id: r26511
2007-04-15Some more supposedly unitialized variables (see bug #1700986)Sven Hesse
svn-id: r26509
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
svn-id: r26508
2007-04-15fix compilation of null backendJoost Peters
svn-id: r26507
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-15Another patch by thebluegr (bug #1700986), adding sound/aiff.cpp and ↵Sven Hesse
backends/events/default/default-events.cpp svn-id: r26505
2007-04-15Applied the patch by thebluegr (bug #1700986)Sven Hesse
svn-id: r26504
2007-04-15Fix mouse regression in Swampy Adventures.Travis Howell
svn-id: r26503
2007-04-15More cleanup.Johannes Schickel
svn-id: r26502
2007-04-15Update reporting of invalid script opcodes.Travis Howell
svn-id: r26501
2007-04-15Fix Elvira 1 regression.Travis Howell
svn-id: r26500
2007-04-15cleanup.Johannes Schickel
svn-id: r26499
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
svn-id: r26498
2007-04-15Cleanup.Travis Howell
svn-id: r26497
2007-04-15Readded lost files.Johannes Schickel
svn-id: r26496
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see ↵Sven Hesse
bug #1700986) svn-id: r26495
2007-04-15- Renamed some files for consistency with other engines.Johannes Schickel
- Kyra2 detector entries update. svn-id: r26494
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
svn-id: r26493
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
svn-id: r26492
2007-04-15Altered message display to correctly handle optional display of ↵Paul Gilbert
hotspot/character article prefixes svn-id: r26491
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation ↵Paul Gilbert
handlers added svn-id: r26487
2007-04-15Bugfix to restore the correct part of the screen when the menu changesPaul Gilbert
svn-id: r26486
2007-04-15Added new script methodsPaul Gilbert
svn-id: r26485
2007-04-15Fix a few Valgrind warnings.Travis Howell
svn-id: r26484
2007-04-15Fixed some memory leaks.Nicola Mettifogo
svn-id: r26483
2007-04-15Cleanup.Travis Howell
svn-id: r26482
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-04-15Cleanup.Travis Howell
svn-id: r26480
2007-04-15Cleanup.Travis Howell
svn-id: r26479
2007-04-15Cleanup.Travis Howell
svn-id: r26478
2007-04-14Got rid of the last traces of DigitalTrackInfoMax Horn
svn-id: r26477
2007-04-14Rewrote AudioCDManager to not use DigitalTrackInfo instances anymore, but ↵Max Horn
rather create/use track AudioStream instances directly svn-id: r26476
2007-04-14oops, openStreamFile of course uses milliseconds, not frames, for the ↵Max Horn
playback offsets/durations svn-id: r26475
2007-04-14Removed some leftoversMax Horn
svn-id: r26474
2007-04-14Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) ↵Max Horn
with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration svn-id: r26473
2007-04-14Extended Audio::openStreamFile function with startTime, duration and ↵Max Horn
numLoops parameters, and slightly cleaned up its code svn-id: r26471
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer - Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example) svn-id: r26470
2007-04-14I must have accidentally broken frame skipping when I added DXA playback. MadeTorbjörn Andersson
frame skipping actually skip the updateScreen() call. svn-id: r26469
2007-04-14Renamed AGOSEngine::midi to AGOSEngine::_midiMax Horn
svn-id: r26468
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
svn-id: r26467
2007-04-14Fixed warning.Torbjörn Andersson
svn-id: r26466
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-04-14Added script method for barmen serving playerPaul Gilbert
svn-id: r26463
2007-04-14Added fix to set tinderbox to be in the smithy, and added animation needed ↵Paul Gilbert
for barman handling svn-id: r26462
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461
2007-04-13Moving the mutex locking out of the loopSven Hesse
svn-id: r26460
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459