Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-24 | Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15260 | |||
2004-09-24 | Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing ↵ | Max Horn | |
glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now) svn-id: r15259 | |||
2004-09-24 | Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15258 | |||
2004-09-24 | Fix charset text in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15257 | |||
2004-09-24 | gdi.drawBitmap already performs clipping, no need to do it here | Max Horn | |
svn-id: r15256 | |||
2004-09-24 | Get rid of unused dbClear flag | Max Horn | |
svn-id: r15255 | |||
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵ | Max Horn | |
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254 | |||
2004-09-24 | Added some const qualifiers | Max Horn | |
svn-id: r15253 | |||
2004-09-24 | Fix for bug #795940 (COMI: strange light pixels) | Max Horn | |
svn-id: r15252 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15251 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15250 | |||
2004-09-24 | No longer required | Travis Howell | |
svn-id: r15249 | |||
2004-09-24 | One last correction. | Travis Howell | |
svn-id: r15248 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK hackery | Max Horn | |
svn-id: r15247 | |||
2004-09-23 | try to detect what's wrong in akos code with pjs2 | Gregory Montoir | |
svn-id: r15246 | |||
2004-09-23 | match TheDig and PuttMoon disasm, maybe this will fix fbear crash ? | Gregory Montoir | |
svn-id: r15245 | |||
2004-09-23 | Missed a spot. | Travis Howell | |
svn-id: r15244 | |||
2004-09-23 | Update HE isseus | Travis Howell | |
svn-id: r15243 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-23 | Added support for scene music and the music-playing opcode to make the | Torbjörn Andersson | |
opening scene a bit nicer. svn-id: r15241 | |||
2004-09-23 | Replaced the standard stack with a custom-made. In the original SAGA engine | Torbjörn Andersson | |
it appears that scripts are allowed to access the stack like any other memory area, so it's probably important that our stacks behave as closely to the original as possible. I don't know if this implementation does that yet, but it's a start. svn-id: r15240 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-22 | This was on the website but not in md5.txt, it seems? | Max Horn | |
svn-id: r15238 | |||
2004-09-22 | New MD5s by Tobias Fleischer | Max Horn | |
svn-id: r15237 | |||
2004-09-22 | Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵ | Max Horn | |
(important for 'smooth scrolling') svn-id: r15236 | |||
2004-09-22 | Debug values are shown correctly now. | Travis Howell | |
svn-id: r15235 | |||
2004-09-22 | Add case stun | Travis Howell | |
svn-id: r15234 | |||
2004-09-22 | Value is correct, but string index not array id. | Travis Howell | |
svn-id: r15233 | |||
2004-09-22 | Start the scene script as well, just to make things more interesting. This | Torbjörn Andersson | |
doesn't do anything to fix any of the underlying problems, but it still runs pretty well. svn-id: r15232 | |||
2004-09-22 | Filename string go a bit higher | Travis Howell | |
svn-id: r15231 | |||
2004-09-22 | smaller is 99 after all. | Travis Howell | |
add some array code svn-id: r15230 | |||
2004-09-22 | Add a few more case stubs | Travis Howell | |
svn-id: r15229 | |||
2004-09-22 | No longer StopMusic | Travis Howell | |
svn-id: r15228 | |||
2004-09-22 | Add missing cases | Travis Howell | |
svn-id: r15227 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | fix freddemo intro glitches | Gregory Montoir | |
svn-id: r15225 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-21 | More cleanup | Max Horn | |
svn-id: r15223 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15222 | |||
2004-09-21 | Fix memory leak | Max Horn | |
svn-id: r15221 | |||
2004-09-21 | Add missing cases | Travis Howell | |
svn-id: r15220 | |||
2004-09-21 | Filter out both trace msgs. | Travis Howell | |
svn-id: r15219 | |||
2004-09-21 | *** empty log message *** | Travis Howell | |
svn-id: r15218 | |||
2004-09-21 | Add multi-block support for HE games. | Travis Howell | |
svn-id: r15217 | |||
2004-09-21 | HE90+ games use actor layering too, in reverse order. | Travis Howell | |
svn-id: r15216 | |||
2004-09-21 | The TourneySetup script now runs and finishes cleanly. However, this is not | Torbjörn Andersson | |
as exciting as it first sounds, because even before this patch the script would run in its entirety - it just didn't know when to stop. I guess the exciting things don't happen until the next script is triggered (TorneyScene?). I think it will be easier to start fixing the numerous deficiencies (stack handling, SData, missing script functions, etc.) when we have something more concrete to work with. svn-id: r15215 | |||
2004-09-21 | Add HE90+ opcode difference | Travis Howell | |
svn-id: r15214 | |||
2004-09-21 | Switch order to prevent warning | Travis Howell | |
svn-id: r15213 | |||
2004-09-21 | No longer needed. | Travis Howell | |
svn-id: r15212 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 |