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2004-09-24Fix OOB access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15260
2004-09-24Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing ↵Max Horn
glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now) svn-id: r15259
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15258
2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15257
2004-09-24gdi.drawBitmap already performs clipping, no need to do it hereMax Horn
svn-id: r15256
2004-09-24Get rid of unused dbClear flagMax Horn
svn-id: r15255
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵Max Horn
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254
2004-09-24Added some const qualifiersMax Horn
svn-id: r15253
2004-09-24Fix for bug #795940 (COMI: strange light pixels)Max Horn
svn-id: r15252
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15251
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-24No longer requiredTravis Howell
svn-id: r15249
2004-09-24One last correction.Travis Howell
svn-id: r15248
2004-09-24More V7_SMOOTH_SCROLLING_HACK hackeryMax Horn
svn-id: r15247
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
svn-id: r15246
2004-09-23match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?Gregory Montoir
svn-id: r15245
2004-09-23Missed a spot.Travis Howell
svn-id: r15244
2004-09-23Update HE isseusTravis Howell
svn-id: r15243
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
opening scene a bit nicer. svn-id: r15241
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
it appears that scripts are allowed to access the stack like any other memory area, so it's probably important that our stacks behave as closely to the original as possible. I don't know if this implementation does that yet, but it's a start. svn-id: r15240
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22This was on the website but not in md5.txt, it seems?Max Horn
svn-id: r15238
2004-09-22New MD5s by Tobias FleischerMax Horn
svn-id: r15237
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵Max Horn
(important for 'smooth scrolling') svn-id: r15236
2004-09-22Debug values are shown correctly now.Travis Howell
svn-id: r15235
2004-09-22Add case stunTravis Howell
svn-id: r15234
2004-09-22Value is correct, but string index not array id.Travis Howell
svn-id: r15233
2004-09-22Start the scene script as well, just to make things more interesting. ThisTorbjörn Andersson
doesn't do anything to fix any of the underlying problems, but it still runs pretty well. svn-id: r15232
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22smaller is 99 after all.Travis Howell
add some array code svn-id: r15230
2004-09-22Add a few more case stubsTravis Howell
svn-id: r15229
2004-09-22No longer StopMusicTravis Howell
svn-id: r15228
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21More cleanupMax Horn
svn-id: r15223
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-21Fix memory leakMax Horn
svn-id: r15221
2004-09-21Add missing casesTravis Howell
svn-id: r15220
2004-09-21Filter out both trace msgs.Travis Howell
svn-id: r15219
2004-09-21*** empty log message ***Travis Howell
svn-id: r15218
2004-09-21Add multi-block support for HE games.Travis Howell
svn-id: r15217
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
svn-id: r15216
2004-09-21The TourneySetup script now runs and finishes cleanly. However, this is notTorbjörn Andersson
as exciting as it first sounds, because even before this patch the script would run in its entirety - it just didn't know when to stop. I guess the exciting things don't happen until the next script is triggered (TorneyScene?). I think it will be easier to start fixing the numerous deficiencies (stack handling, SData, missing script functions, etc.) when we have something more concrete to work with. svn-id: r15215
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-21Switch order to prevent warningTravis Howell
svn-id: r15213
2004-09-21No longer needed.Travis Howell
svn-id: r15212
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211