Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-30 | compilation fix | Jonathan Gray | |
svn-id: r7235 | |||
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn | |
svn-id: r7234 | |||
2003-04-30 | Patch #730309: DEBUGGER: Command to list Loom drafts | Max Horn | |
svn-id: r7233 | |||
2003-04-30 | Add copyright header | Chris Apers | |
svn-id: r7232 | |||
2003-04-30 | Add copyright header | Chris Apers | |
svn-id: r7231 | |||
2003-04-30 | moved screen mutex from smush into SDL backend (other backends have to make ↵ | Max Horn | |
sure they are thread safe by themselves) svn-id: r7230 | |||
2003-04-30 | free movement may not be necessary for now, but doing it is trivial, so why ↵ | Max Horn | |
not. Still this code is horribly inefficient :-/. svn-id: r7229 | |||
2003-04-30 | avoid unneccesary blits | Max Horn | |
svn-id: r7228 | |||
2003-04-30 | PalmOS (CodeWarrior) project file | Max Horn | |
svn-id: r7227 | |||
2003-04-30 | PalmOS changes: allow 8 bit GUI mode | Max Horn | |
svn-id: r7226 | |||
2003-04-30 | typedef NewGuiColor on all platforms; indention | Max Horn | |
svn-id: r7225 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-30 | use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access ↵ | Max Horn | |
problems on PalmOS svn-id: r7223 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7222 | |||
2003-04-30 | palmos midi driver | Max Horn | |
svn-id: r7221 | |||
2003-04-30 | more PalmOS changes | Max Horn | |
svn-id: r7220 | |||
2003-04-30 | started to merge in Chrilith's PalmOS port | Max Horn | |
svn-id: r7219 | |||
2003-04-30 | compilation fix | Jonathan Gray | |
svn-id: r7218 | |||
2003-04-30 | don't clobber variable for these small header games | Jonathan Gray | |
svn-id: r7217 | |||
2003-04-30 | som changes to make Palm OS happy | Max Horn | |
svn-id: r7216 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-30 | changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵ | Max Horn | |
it yourself) svn-id: r7214 | |||
2003-04-30 | patch #730034 from erik, EGA LOOM: Small text shadow update | Jonathan Gray | |
svn-id: r7213 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7212 | |||
2003-04-30 | add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵ | Jonathan Gray | |
loom ega is finishable now :) svn-id: r7211 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7210 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-30 | fixed warning | Paweł Kołodziejski | |
svn-id: r7208 | |||
2003-04-29 | adapt code to compact restructure | Oliver Kiehl | |
svn-id: r7207 | |||
2003-04-29 | small restructure (I hope the last one, but at least it pushes us up in the | Oliver Kiehl | |
list of SF's most active projects ;) ) svn-id: r7206 | |||
2003-04-29 | added hack-ish intro ESCape key code | Joost Peters | |
svn-id: r7205 | |||
2003-04-29 | made vars consistent | Joost Peters | |
svn-id: r7204 | |||
2003-04-29 | enabled lowTextManager | Joost Peters | |
svn-id: r7203 | |||
2003-04-29 | added lowTextManager(), moved language from getText() to SkyText constructor ↵ | Joost Peters | |
+ some cleanup svn-id: r7202 | |||
2003-04-29 | changed return type for displayText() | Joost Peters | |
svn-id: r7201 | |||
2003-04-29 | changed ScummVM header, renamed header defines | Robert Göffringmann | |
svn-id: r7200 | |||
2003-04-29 | fixed pathfinding problems (hopefully) :) | Robert Göffringmann | |
svn-id: r7199 | |||
2003-04-29 | change/comment to cursorCommond sub/op everyone is talking about | Jonathan Gray | |
svn-id: r7198 | |||
2003-04-29 | removed obsolete FIXMEs | Max Horn | |
svn-id: r7197 | |||
2003-04-29 | added some thoughts to Erik's (very nice!) patch | Max Horn | |
svn-id: r7196 | |||
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression ↵ | Max Horn | |
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195 | |||
2003-04-29 | patch #729365 indy3 intro fix by erik | Jonathan Gray | |
svn-id: r7194 | |||
2003-04-29 | add target for towns indy4 demo | Jonathan Gray | |
svn-id: r7193 | |||
2003-04-29 | remove now uneeded duplicate targets | Jonathan Gray | |
svn-id: r7192 | |||
2003-04-29 | update launcher for recent changes | Jonathan Gray | |
svn-id: r7191 | |||
2003-04-29 | make all known file extensions of resource files work | Jonathan Gray | |
svn-id: r7190 | |||
2003-04-29 | fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment | Max Horn | |
svn-id: r7189 | |||
2003-04-28 | endian fixes | Oliver Kiehl | |
svn-id: r7188 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ↵ | Max Horn | |
Indy3VGA, too). Reverting this change partially. If anybody experiences problem selecting certain objects in other GF_SMALL_HEADER, tell me svn-id: r7186 |