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2003-04-30compilation fixJonathan Gray
svn-id: r7235
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
svn-id: r7234
2003-04-30Patch #730309: DEBUGGER: Command to list Loom draftsMax Horn
svn-id: r7233
2003-04-30Add copyright headerChris Apers
svn-id: r7232
2003-04-30Add copyright headerChris Apers
svn-id: r7231
2003-04-30moved screen mutex from smush into SDL backend (other backends have to make ↵Max Horn
sure they are thread safe by themselves) svn-id: r7230
2003-04-30free movement may not be necessary for now, but doing it is trivial, so why ↵Max Horn
not. Still this code is horribly inefficient :-/. svn-id: r7229
2003-04-30avoid unneccesary blitsMax Horn
svn-id: r7228
2003-04-30PalmOS (CodeWarrior) project fileMax Horn
svn-id: r7227
2003-04-30PalmOS changes: allow 8 bit GUI modeMax Horn
svn-id: r7226
2003-04-30typedef NewGuiColor on all platforms; indentionMax Horn
svn-id: r7225
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-30use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access ↵Max Horn
problems on PalmOS svn-id: r7223
2003-04-30PalmOS changesMax Horn
svn-id: r7222
2003-04-30palmos midi driverMax Horn
svn-id: r7221
2003-04-30more PalmOS changesMax Horn
svn-id: r7220
2003-04-30started to merge in Chrilith's PalmOS portMax Horn
svn-id: r7219
2003-04-30compilation fixJonathan Gray
svn-id: r7218
2003-04-30don't clobber variable for these small header gamesJonathan Gray
svn-id: r7217
2003-04-30som changes to make Palm OS happyMax Horn
svn-id: r7216
2003-04-30cleanupMax Horn
svn-id: r7215
2003-04-30changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵Max Horn
it yourself) svn-id: r7214
2003-04-30patch #730034 from erik, EGA LOOM: Small text shadow updateJonathan Gray
svn-id: r7213
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7212
2003-04-30add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵Jonathan Gray
loom ega is finishable now :) svn-id: r7211
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7210
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
svn-id: r7209
2003-04-30fixed warningPaweł Kołodziejski
svn-id: r7208
2003-04-29adapt code to compact restructureOliver Kiehl
svn-id: r7207
2003-04-29small restructure (I hope the last one, but at least it pushes us up in theOliver Kiehl
list of SF's most active projects ;) ) svn-id: r7206
2003-04-29added hack-ish intro ESCape key codeJoost Peters
svn-id: r7205
2003-04-29made vars consistentJoost Peters
svn-id: r7204
2003-04-29enabled lowTextManagerJoost Peters
svn-id: r7203
2003-04-29added lowTextManager(), moved language from getText() to SkyText constructor ↵Joost Peters
+ some cleanup svn-id: r7202
2003-04-29changed return type for displayText()Joost Peters
svn-id: r7201
2003-04-29changed ScummVM header, renamed header definesRobert Göffringmann
svn-id: r7200
2003-04-29fixed pathfinding problems (hopefully) :)Robert Göffringmann
svn-id: r7199
2003-04-29change/comment to cursorCommond sub/op everyone is talking aboutJonathan Gray
svn-id: r7198
2003-04-29removed obsolete FIXMEsMax Horn
svn-id: r7197
2003-04-29added some thoughts to Erik's (very nice!) patchMax Horn
svn-id: r7196
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression ↵Max Horn
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
svn-id: r7194
2003-04-29add target for towns indy4 demoJonathan Gray
svn-id: r7193
2003-04-29remove now uneeded duplicate targetsJonathan Gray
svn-id: r7192
2003-04-29update launcher for recent changesJonathan Gray
svn-id: r7191
2003-04-29make all known file extensions of resource files workJonathan Gray
svn-id: r7190
2003-04-29fixed LoomEGA distaff (you'll need to start a new game); added FIXME commentMax Horn
svn-id: r7189
2003-04-28endian fixesOliver Kiehl
svn-id: r7188
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-28ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ↵Max Horn
Indy3VGA, too). Reverting this change partially. If anybody experiences problem selecting certain objects in other GF_SMALL_HEADER, tell me svn-id: r7186