index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2016-08-23
TITANIC: Implemented more game classes
Paul Gilbert
2016-08-24
ADL: Make the optional scanlines less harsh
Walter van Niftrik
2016-08-24
DIRECTOR: Gather statistic on correct bitmap sizes
Eugene Sandulenko
2016-08-23
DIRECTOR: Added test D3 target
Eugene Sandulenko
2016-08-23
DIRECTOR: Further reduction of include dependency
Eugene Sandulenko
2016-08-23
DIRECTOR: Reduce header dependency
Eugene Sandulenko
2016-08-23
SCI32: Fix crash in Torin, chapter 4, catapult scene (via ScreenItem)
Filippos Karapetis
2016-08-23
TITANIC: Implemented CLift class
Paul Gilbert
2016-08-23
SCI32: Allow kListAt to reference an empty list
Filippos Karapetis
2016-08-23
SCI32: Add a workaround for an uninitialized variable in Torin
Filippos Karapetis
2016-08-23
SCI32: Explicitly abord kEachElementDo when a game is being loaded
Filippos Karapetis
2016-08-23
SCI32: Update the SCI2/SCI2.1 games that use global 90 for speech/subs
Filippos Karapetis
2016-08-23
SCI32: Fix restoring games from Torin's game restore dialog
Filippos Karapetis
2016-08-23
SCI32: Also handle game checks for "torinsg.cat" in Torin
Filippos Karapetis
2016-08-23
DIRECTOR: Split score.cpp file into classes
Eugene Sandulenko
2016-08-23
DIRECTOR: Fix memory overwrite
Eugene Sandulenko
2016-08-23
SCI32: Fix palette in SCI32 Mac games
Filippos Karapetis
2016-08-22
TITANIC: Implemented more game classes
Paul Gilbert
2016-08-22
TITANIC: Compilation fix
Paul Gilbert
2016-08-22
TITANIC: Cleanup of engine references
Paul Gilbert
2016-08-22
TITANIC: Implemented more game classes
Paul Gilbert
2016-08-23
SCI: Fix compilation when SCI32 is not enabled
Filippos Karapetis
2016-08-23
ADL: Add initial support for #0: Mission Asteroid
Walter van Niftrik
2016-08-22
FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNode
Retro-Junk
2016-08-22
FULLPIPE: Fix always false condition check in MctlGraph::generateList
Retro-Junk
2016-08-22
DIRECTOR: Lingo: Fix factory method execution
Eugene Sandulenko
2016-08-22
DIRECTOR: Lingo: Fix no-args built-ins code generation
Eugene Sandulenko
2016-08-22
DIRECTOR: Improvements to 1bpp image rendering
Eugene Sandulenko
2016-08-22
SCI32: Document the games that use Robot videos
Filippos Karapetis
2016-08-22
SCI32: Add a workaround for kDoSoundPlay for GK1 Mac
Filippos Karapetis
2016-08-22
SCI32: Move the SCI32 Mac cursor handling code into GfxCursor32
Filippos Karapetis
2016-08-22
SCI: Return the correct platform in kPlatform for Mac versions
Filippos Karapetis
2016-08-22
SCI32: Add stubs for the kPlayVMDSetPreload and kPaletteSetGamma calls
Filippos Karapetis
2016-08-22
SCI32: Reorder the SCI32 palette kernel call assignments
Filippos Karapetis
2016-08-22
SCI32: Fix fallback detector for SCI32 games again
Filippos Karapetis
2016-08-22
CREATE_PROJECT: Switch SDL backend to SDL2 by default
Filippos Karapetis
2016-08-22
WINTERMUTE: Fix compilation with MSVC
Filippos Karapetis
2016-08-22
DIRECTOR: Lingo: Improved debug output
Eugene Sandulenko
2016-08-22
DIRECTOR: Improvements to the BITD rendering
Eugene Sandulenko
2016-08-21
TITANIC: Implemented CGondolierSlider class
Paul Gilbert
2016-08-21
TITANIC: Implemented more game classes
Paul Gilbert
2016-08-21
TITANIC: Implemented fan game classes
Paul Gilbert
2016-08-21
DIRECTOR: RLE variant of 1bpp decoder. Better, but still not there
Eugene Sandulenko
2016-08-21
TITANIC: Implemented CFanControl class
Paul Gilbert
2016-08-21
TITANIC: Implemented more game classes
Paul Gilbert
2016-08-21
DEVTOOLS: Add support for English 1.00.42 EXE to create_titanic
Paul Gilbert
2016-08-21
ADL: Add "current picture" variable to state
Walter van Niftrik
2016-08-21
ADL: Add support for 13-sector reading
Walter van Niftrik
2016-08-21
DIRECTOR: Naive implementation for 1bpp image decoder. Not yet working
Eugene Sandulenko
2016-08-21
DIRECTOR: Stub for 1bpp bitmap decoder
Eugene Sandulenko
[prev]
[next]