Age | Commit message (Collapse) | Author |
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The tooltip isn't really interested in any keyboard and mouse
events, other than as a signal to close itself, so pass them back
to the parent dialog. From what I understand, the tooltip isn't
part of the dialog, so there should be no risk of going into an
infinite loop here.
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This means x and y has the same meaning as in the other handlers,
e.g. handleMouseUp(). Though as far as I can tell, these coordinates
aren't actually used anywhere at the moment.
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fixes healer's hut buy/steal issue
effectively removes 60 tick delay from script
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dump parameter list to debugger as well
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fixes SQ1VGA Ulence Flats force field generator
script glitch
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- Add options menu when pressing F1
- Add in-game font change
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was bug in script (amiga exclusive)
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diskdump: support for audio36+sync36
list: always show tuple for audio36+sync36
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The fix that kept the sprites on-screen for the last frame before scene
changes in the intro/ending sequences was also causing crashes in-game,
where the animation is getting freed before the scene update to remove
the sprites was done, so it couldn't get the areas of the screen to
refresh
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This should be part of commit 19a9c068f, but it wasn't committed
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