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2009-07-26Instead of only printing a warning, when no SJIS char data is present, just r...Johannes Schickel
2009-07-26Add NEWS entry about new SJIS code.Johannes Schickel
2009-07-26Reflect code to test the magic bytes in the sjis.fnt header.Johannes Schickel
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
2009-07-26Add way to overwrite default SJIS font.Johannes Schickel
2009-07-26Specify that the chars passed to FontSJIS::drawChar should be little endian.Johannes Schickel
2009-07-26Print warning, when client code does try to draw an unsupported SJIS char.Johannes Schickel
2009-07-26Add a factory method, which tries to open different SJIS fonts/ROMs and retur...Johannes Schickel
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
2009-07-26Add support for our custom SJIS font.Johannes Schickel
2009-07-26Create base class FontSJIS16x16 for our own SJIS font.Johannes Schickel
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because i...Sven Hesse
2009-07-26Virtual Keyboard: Update default keyboard pack using slightly tweaked version...John Willis
2009-07-2678 bytes isn't enough for some of the longer conversation options. 128 mightTorbjörn Andersson
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
2009-07-26Moved parser functions arrays to file scope, as they were tripping up the obs...Nicola Mettifogo
2009-07-26Formatting.Johannes Schickel
2009-07-26Fixed compilation from file changes to common and gob enginePaul Gilbert
2009-07-26Changed the events.cpp file to EventDispatcher.cpp, to avoid MSVC name clashe...Paul Gilbert
2009-07-25Add optional readline support to the text debugger console.Willem Jan Palenstijn
2009-07-25GP2X Backend: Volume control code cleanup.John Willis
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
2009-07-25use READ_UINT16 macroJoost Peters
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
2009-07-25Implement missing bits in KyraEngine_HoF::setCauldronState.Johannes Schickel
2009-07-25Fix palette regression in Kyra2.Johannes Schickel
2009-07-25Fixing Woodruff videos again after enabling block type 2 transparencySven Hesse
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
2009-07-25Adept savegame name creation code to use Common::String::printf.Johannes Schickel
2009-07-25Yet another fix for the GP2x backend.Johannes Schickel
2009-07-25Fix gp2x port building.Johannes Schickel
2009-07-25Don't hog the CPU while waiting for the player to pick a conversation option.Torbjörn Andersson
2009-07-25Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.Torbjörn Andersson
2009-07-25fix another aligned writeJoost Peters
2009-07-25Strip trailing whitespaces.Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-25remove implicit SoundDigital::Sound ctor call, which is redundant because the...Joost Peters
2009-07-25fix unaligned writesJoost Peters
2009-07-25FormattingEugene Sandulenko
2009-07-25Use new Common::String::printfWillem Jan Palenstijn
2009-07-25Add Common::String::printf to format a stringWillem Jan Palenstijn
2009-07-25Whitespace fixesMax Horn
2009-07-25Whitespace changes.Travis Howell
2009-07-25Fixed GCC warnings.Torbjörn Andersson
2009-07-25Update credits.Travis Howell