aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2002-04-03Fix bad opcode at Zak AirportJames Brown
svn-id: r3850
2002-04-03Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.James Brown
svn-id: r3849
2002-04-02fixed a little glitch that appeared in insane paletteVincent Hamm
svn-id: r3848
2002-04-02Wrote the string map for V7. Gui colors are still badVincent Hamm
svn-id: r3847
2002-04-01Fixed saved states - broke format of course, we need to come up with a ↵James Brown
better way to do this. Thanks jah :) svn-id: r3846
2002-03-31Re-enable Monkey Island 2 difficulty level choiceNicolas Bacca
svn-id: r3845
2002-03-31Fix charset background problem in VCNicolas Bacca
svn-id: r3844
2002-03-31Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing ↵Nicolas Bacca
objects problem due to an invalid elevation. Please yell if it breaks something else :) svn-id: r3843
2002-03-31Fix AKOS on VC :DNicolas Bacca
svn-id: r3842
2002-03-30Another small init fix thanks to Valgrind (using Sam n Max this time).Lionel Ulmer
svn-id: r3841
2002-03-30Added some new initialisations thanks to Valgrind.Lionel Ulmer
Please could people more aware than me of ScummVM internals check if they are right :-) svn-id: r3840
2002-03-30Fixed compilation on Linux (by removing a Windowism :-) ).Lionel Ulmer
svn-id: r3839
2002-03-29Fix some VC6++ debug actor-related crashes.James Brown
Mask, Charset color and WaitForMessage hangs still remain. svn-id: r3838
2002-03-27Allow Visual Studio debug to work. Note, this may be caused by either a ↵James Brown
fault in ScummVM or a problem with the debug single-threaded runtime.... svn-id: r3837
2002-03-26Add recent changes from MakefileTravis Howell
svn-id: r3836
2002-03-26Update project file, and add some checks for uninitied arrays. Stops full ↵James Brown
throttle crashing, until the AKOS bug. svn-id: r3835
2002-03-26Fix sound under VC++ debug. Actor masks, actor animation and talking are ↵James Brown
still broken. Help. someone? Anyone? svn-id: r3834
2002-03-25Fixed most of the speed issues of insaneVincent Hamm
svn-id: r3833
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵Vincent Hamm
every time it's opened svn-id: r3832
2002-03-25Add init.cpp to the cvsVincent Hamm
svn-id: r3831
2002-03-25Various fix in insaneVincent Hamm
svn-id: r3830
2002-03-25Implemented gui during insaneVincent Hamm
svn-id: r3829
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-25Fixed MakefileVincent Hamm
svn-id: r3827
2002-03-25Fix text in pre-v3 games. Still broken:James Brown
Charset outline color, scripts randomly hanging, sound, actor animations, bootparams, full throttle. svn-id: r3826
2002-03-25Update changed filenamesTravis Howell
svn-id: r3825
2002-03-25Fix game speed.James Brown
svn-id: r3824
2002-03-25Finish gameDetector renaming.James Brown
svn-id: r3823
2002-03-25Visual C++ compilation fixes, and renaming gameDetectorPaweł Kołodziejski
svn-id: r3822
2002-03-25Add recent changes from MakefileTravis Howell
svn-id: r3821
2002-03-25Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵Vincent Hamm
Implemented the different versions of loadCharset svn-id: r3820
2002-03-25Created all the child scumm class. The good one is now selected according to ↵Vincent Hamm
the game database. Now we need to move all the specific stuff to the child class svn-id: r3819
2002-03-25Little clean up of the v3 specific readIndexVincent Hamm
svn-id: r3818
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
svn-id: r3817
2002-03-25Fixed a few things in the launcherVincent Hamm
svn-id: r3816
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-24Initial variable commit, Known issues:James Brown
Speed issues, waitForMessage freeze and initial palette crash. svn-id: r3814
2002-03-24A few more things, still very much broken.James Brown
svn-id: r3813
2002-03-24Add a few more uninited variables. Not done yet.James Brown
svn-id: r3812
2002-03-24Make Visual Studio compile again.James Brown
svn-id: r3811
2002-03-24Fixed some var initVincent Hamm
svn-id: r3810
2002-03-24Added gameDetecter.cpp to makefileTravis Howell
svn-id: r3809
2002-03-24Fixed a missmatch in the scummvars in V7. Now V7 games are pausableVincent Hamm
svn-id: r3808
2002-03-24Fixed gui loopVincent Hamm
svn-id: r3807
2002-03-24Fixed garbadge in inventory section. Removed unused library in the MakefileVincent Hamm
svn-id: r3806
2002-03-24Added shaking + 'pixel hunting' and 'right click emulation' modes. Still ↵Lionel Ulmer
only working with the 'pre_freeze' label. svn-id: r3804
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-23Changed the way games are detected. Now the detection is done out of the ↵Vincent Hamm
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
svn-id: r3801
2002-03-22Partialy implemented opcode 0xECVincent Hamm
svn-id: r3800