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2004-08-21FM Towns version of MI2 seems to use different value too.Travis Howell
svn-id: r14657
2004-08-21Small correction for filename different on some systemsTravis Howell
svn-id: r14656
2004-08-20More build-dirs added.Marcus Comstedt
svn-id: r14655
2004-08-20Make platform difference a bit clearerTravis Howell
svn-id: r14654
2004-08-20UpdateTravis Howell
svn-id: r14651
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-08-20UpdateTravis Howell
svn-id: r14646
2004-08-20Enable original method of skipping copy protectionTravis Howell
svn-id: r14645
2004-08-19No need to manually check inside extrapath -- this is done automatically anywayMax Horn
svn-id: r14644
2004-08-19Fix potential OOB readJoost Peters
svn-id: r14643
2004-08-19Enable functionTravis Howell
svn-id: r14642
2004-08-18Correction from disasm.Travis Howell
svn-id: r14641
2004-08-18Causes name to be lost in the Dig too.Travis Howell
Only scumm6 games originally used this method. svn-id: r14640
2004-08-17remove some debug information and fix bug #1010929Gregory Montoir
svn-id: r14639
2004-08-17Don't try to free text sprites with the memory manager - it uses standardTorbjörn Andersson
malloc() nowadays! (This only affected the "dummy" player. svn-id: r14638
2004-08-17TypoTravis Howell
svn-id: r14637
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
svn-id: r14636
2004-08-16Added another sanity assert (I got one crash in this sport while using a ↵Max Horn
memory debugger -- likely a thread race condition svn-id: r14635
2004-08-16Yet another charset fix (should help bug #1008621)Max Horn
svn-id: r14634
2004-08-16Fix regression in HE gamesTravis Howell
svn-id: r14633
2004-08-16Set _language before checking its valueTravis Howell
svn-id: r14632
2004-08-16Init arrayTravis Howell
svn-id: r14631
2004-08-15Fix potential OOB accessMax Horn
svn-id: r14630
2004-08-15cleanupMax Horn
svn-id: r14629
2004-08-15Show a bit less info so that the output of the 'actors' command fits into ↵Max Horn
the console svn-id: r14628
2004-08-15Use custom font for the console -> more information visible, helps when ↵Max Horn
using e.g. the 'actors' command svn-id: r14627
2004-08-15oopsMax Horn
svn-id: r14626
2004-08-15Changed the way NewFonts are instantiated (will make it easier to add ↵Max Horn
multiple fonts) svn-id: r14625
2004-08-15Allow char drawing with a custom fontMax Horn
svn-id: r14624
2004-08-15Removed some obsolete stuff; made switching to the alt font less intrusive ↵Max Horn
(you only have to recompile a single file now); foundation for future run-time font switching... svn-id: r14623
2004-08-15Correct valueTravis Howell
svn-id: r14622
2004-08-15Add missing codeTravis Howell
Not sure where they are used though. svn-id: r14621
2004-08-15Add patch for:Travis Howell
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
svn-id: r14617
2004-08-14minor cleanpGregory Montoir
svn-id: r14616
2004-08-14Updated from current md5.txtMax Horn
svn-id: r14615
2004-08-14Remove obsolete commentMax Horn
svn-id: r14614
2004-08-14Fix MI2 intro text colorsMax Horn
svn-id: r14613
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14Fix regression in The Dig (object desc shadows had wrong color)Max Horn
svn-id: r14611
2004-08-14sync with READMEMax Horn
svn-id: r14610
2004-08-14cleanupMax Horn
svn-id: r14609
2004-08-14Get rid of _screenLeftMax Horn
svn-id: r14608
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-08-14Wrong orderTravis Howell
svn-id: r14606
2004-08-14Fix loadCharset failures for computer terminals in FT.Travis Howell
Later games use slightly different code. svn-id: r14605
2004-08-14Fix verbs on computer terminals in FTTravis Howell
svn-id: r14604
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-08-14updatedPaweł Kołodziejski
svn-id: r14602