Age | Commit message (Collapse) | Author |
|
|
|
Checked the logic against the original game
(to be precise, DOS English version from GOG, although I think
AI logic has no significant differences with other versions).
Fixed a *lot* of errors with varying visibility for the user.
Also, save+exit+load sometimes resulted in memory corruption like
((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0;
load operation did not restore the correct type of NPC logic context,
the default one was used (which also has the smallest sizeof).
Should be fixed now. Save+load is still unusable because it locks
everybody waiting for kActionEndSound (the sound state is not restored),
but, at least, it should not corrupt the memory. Hopefully.
|
|
|
|
A new internal table has been added so that no if checks need to
be performed for the at() lookup.
The old table can still be accessed using getTable or atLegacy().
at() and atLegacy() return the same values, but at() is faster.
|
|
When the constructor for the cos/sin table was changed from
number of bits to number of points all usages thoughout the
code should of been changed, but this was missed in RDFT and DCT.
Fixes Trac#10683.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
frame instead of their first frame.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
block command.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|