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2015-06-12SHERLOCK: 3DO: object load found ActionTypesMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object loading - more figured outMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object: found lookPosMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object._maxFrames found in objdataMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix entrance loadingMartin Kiewitz
2015-06-12SHERLOCK: 3DO: room fade in, font ignore UI ignoreMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix setPixels() for RGB565Martin Kiewitz
2015-06-12SHERLOCK: 3DO: fix multiple frame decodingMartin Kiewitz
when multiple frames were decoded, all but the last one were free()d
2015-06-12SHERLOCK: surface setPixels get pixelformatMartin Kiewitz
2015-06-12SHERLOCK: remove transBlitFromUnscaled3DOMartin Kiewitz
2015-06-11SHERLOCK: Remove redundant cursor animation when searching journalPaul Gilbert
2015-06-11SHERLOCK: RT: Implemented gotoStandPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: SS: Remove now redundant namespace prefixesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-11SHERLOCK: RT: Increase size of global flags arrayPaul Gilbert
2015-06-11SHERLOCK: RT: showCloseUp working betterPaul Gilbert
2015-06-11SHERLOCK: RT: map showCloseUp now partially workingPaul Gilbert
2015-06-11SHERLOCK: RT: Fix stream leak loading map dataPaul Gilbert
2015-06-11SHERLOCK: RT: Fix mouse clicking on the mapPaul Gilbert
2015-06-11SHERLOCK: Fix memory corruption when displaying mapPaul Gilbert
2015-06-12SHERLOCK: 3DO: cel decoder changeMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix white pixels fade to whiteMartin Kiewitz
2015-06-12SHERLOCK: Fix two Valgrind warnings in the 3DO image decoderTorbjörn Andersson
The 3DO Serrated Scalpel intro now runs without any Valgrind warnings, up to the point where it should be showing the credits.
2015-06-12SHERLOCK: Implement the cmdRestorePeopleSequence opcode for Rose TattooFilippos Karapetis
2015-06-12SHERLOCK: Implement the rest of the NPC path opcodes for Rose TattooFilippos Karapetis
This includes cmdNPCLabelGoto, cmdNPCLabelIfFlagGoto, cmdNPCLabelSet, cmdSetNPCPathDest, cmdSetNPCPathPause, cmdSetNPCPathPauseTakingNotes, cmdSetNPCPathPauseLookingHolmes and cmdSetNPCTalkFile
2015-06-11SHERLOCK: 3DO: support to load background imageMartin Kiewitz
2015-06-11SHERLOCK: Implement the cmdSetNPCDescOnOff opcode for Rose TattooFilippos Karapetis
2015-06-11SHERLOCK: Disable the unneeded warning for loadSound()Filippos Karapetis
2015-06-11SHERLOCK: 3DO: support images inside room filesMartin Kiewitz
2015-06-11SHERLOCK: 3DO: load walk.anim for playerMartin Kiewitz
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-11SHERLOCK: Remove unnecessary semicolon.Torbjörn Andersson
2015-06-11SHERLOCK: Remove stray character from comment header.Torbjörn Andersson
2015-06-11SHERLOCK: Fix displaying RT map when switching from another scenePaul Gilbert
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-11SHERLOCK: always stop music after introMartin Kiewitz
2015-06-11SHERLOCK: font class: skip for 3DOMartin Kiewitz
2015-06-10SHERLOCK: Implemented more support methods for RT mapPaul Gilbert
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-10SHERLOCK: Split up font handling into a new Fonts surface base classPaul Gilbert
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces
2015-06-10SHERLOCK: adjust coordinates of images in introMartin Kiewitz
done via screenshot comparison to match the original interpreter
2015-06-10Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2015-06-10SHERLOCK: free midi music bufferMartin Kiewitz
2015-06-10SHERLOCK: Fix tiny memory leakTorbjörn Andersson
2015-06-10SHERLOCK: 3DO intro: implement fade from whiteMartin Kiewitz
2015-06-10SHERLOCK: 3DO intro: implement fade in/out/mergeMartin Kiewitz
2015-06-10SHERLOCK: adjust "early following morning" coordsMartin Kiewitz
2015-06-10SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.Kirben