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AgeCommit message (Expand)Author
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and checkEx...Max Horn
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ensu...Max Horn
2007-06-29SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ...Max Horn
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
2007-06-29Fix display of experience in Elvira 2.Travis Howell
2007-06-29Fix some scripts failing to start in Elvira 2, due code difference in isCalle...Travis Howell
2007-06-28Update of the MSVC8 project files for commit #27760Filippos Karapetis
2007-06-28Switched Paula (Amiga MOD) code to use fixed point math instead of doubles (c...Max Horn
2007-06-28cleanupMax Horn
2007-06-28Fix a bad, bad out-of-bounds write in the Protracker codeMax Horn
2007-06-28Changed GOB to use common/frac.hMax Horn
2007-06-28Whitespace fixMax Horn
2007-06-28Some optimizations to the Paula sound chip emu code (removing common sub expr...Max Horn
2007-06-28Moved some fixed point code to its own header file; simplified the LinearRate...Max Horn
2007-06-28Started to refactor the Paula / Amiga MOD code: Made some stuff in class Paul...Max Horn
2007-06-28Minor cleanupMax Horn
2007-06-28Removed superfluous comment and converted an int to bool conversion to a more...Kari Salminen
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ...Filippos Karapetis
2007-06-28Added a debug message for game loadingFilippos Karapetis
2007-06-27Mention that compressed SFX in SAGA is now supported as wellFilippos Karapetis
2007-06-27Mention AGOS crash fixMax Horn
2007-06-27Patches #1743201: "GUI: Reworked modern theme"Eugene Sandulenko
2007-06-27Path #1743892: "Fix for segmentation fault in theming code"Eugene Sandulenko
2007-06-27Mention support for compressed sound and music in SAGA.Eugene Sandulenko
2007-06-27Patch #1743196: "GUI: Remove trailing spaces in some strings"Eugene Sandulenko
2007-06-27Fix compiler warning.Travis Howell
2007-06-27Clear any paused OmniTV video, when playing another video. To fix crashes in ...Travis Howell
2007-06-27Fix crash regression, when playing OmniTV videos in The Feeble Files. Caused ...Travis Howell
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
2007-06-26Remove some unneeded includesFilippos Karapetis
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
2007-06-26Cleanup of the GP2X port to fix compile issues (and the odd warning).John Willis
2007-06-26Update GP2X configure rules to support the new ARM ASM SMUSH code.John Willis
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
2007-06-25Fix for a stupid typo in yesterdays sound fill tweak.Robin Watts
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
2007-06-25Put a comment in its correct locationFilippos Karapetis
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-06-25Add support for compressed sound effects, digital music and speech to the SAG...Filippos Karapetis
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added yet...Filippos Karapetis
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen